2×2 (4)

Inventory size

200 HP

Health

HIGH

Armor tier

Barricade

Build material

Yes

Repairable

Yes

Salvageable

Drops on destroy

When this barricade is destroyed (by explosives, melee, or admin damage), the game drops 1 item at its location.

Drops 1 item (item not in this origin's index).
Salvage

Holding the salvage key on this placed barricade recovers 1 item of itself. Salvage time is multiplied by ×0.4 (faster than default).

Barricade
4 blueprints
-
=
6 x
-
6 x
+
=
-
-
Metal Shield (Offensive) Where to find this Item
100%
Limestone map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
BD Metal Shield 0 100.0 %
Metal Shields 0 50.0 %
Military Supplies Common 5.8 %
Military Supplies 0 4.2 %
OffLimits Supplies 3.4 %
Military Low Tier Industrial Proper 2.6 %
CoalMili Mechanic 2.4 %
CoalMili Mechanic Supplies 2.4 %
CoalMili Proper 2.4 %
Overseer Proper 0 2.0 %
OffLimits Proper 1.7 %
Overseer Locker 0.2 %
Military Low Tier 0 0.2 %
Military Low Tier Green 0.1 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (14)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
21592 SB BD Metal Shield 0 100.00 % 1
21875 SB Metal Shields 0 50.00 % 2
21828 SB Military Supplies Common 5.81 % 16
21809 SB Military Supplies 0 4.15 % 20
22257 SB OffLimits Supplies 3.42 % 21
21840 SB Military Low Tier Industrial Proper 2.58 % 41
22303 SB CoalMili Mechanic 2.36 % 80
22304 SB CoalMili Mechanic Supplies 2.36 % 80
22264 SB CoalMili Proper 2.36 % 80
22180 SB Overseer Proper 0 2.03 % 63
22253 SB OffLimits Proper 1.71 % 66
22181 SB Overseer Locker 0.23 % 79
21815 SB Military Low Tier 0 0.16 % 42
21814 SB Military Low Tier Green 0.14 % 42
How loot works in Unturned Sections that apply to this barricade are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
SB_Metal_Shield_0.dat
GUID cc633f790e044b838716c6c782cc7e62
Type Barricade
Rarity Uncommon
Useable Barricade
Build Barricade
ID 22248

Size_X 2
Size_Y 2
Size_Z 0.48

SalvageItem cc633f790e044b838716c6c782cc7e62
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy 0a87327c4857445bbe92254bfadba7d3

Health 200
Range 6
Radius 0.5
Offset 1.05

Explosion 21508

Salvage_Duration_Multiplier 0.4

Blueprints
[
	{
		CategoryTag "7b52621f8eaa43ee8b3c0acf712013fa" // Gear Scrapping
		InputItems
		[
			{
				ID this
				Critical true
			}
		]
		OutputItems "4252523ccc4d4026be88471f80b8b848 x 6" // Metal
		Searchable false
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Map Limestone
	}
	{
		CategoryTag "37b4c44746f2454dae25f3467b3ccd11" // Placables
		InputItems
		[
			{
				ID "4252523ccc4d4026be88471f80b8b848" // Metal
				Amount 6 
			}
			{
				ID "fcbbea1c6a9040ca83f67c311a362225" // Blowtorch
				Delete false
			}
		]
		OutputItems this
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Map Limestone
	}
	{
		CategoryTag "37b4c44746f2454dae25f3467b3ccd11" // Placables
		InputItems
		[
			{
				ID this
				Critical true
			}
		]
		OutputItems "6baf93f1694244b58154805b82ff9845" // Metal Shield (Defensive)
		Searchable false
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Map Limestone
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 2
Action_0_Text Convert
Action_0_Tooltip Turn into defensive shield variant.

Action_1_Type Blueprint
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Scrap
Action_1_Tooltip Turn into <color=#ffffff>Metal</color>

PlacementAudioClip Sounds/Placing/MetalPlacement.ogg
Has_Clip_Prefab false
Bypass_Pickup_Ownership True