Car

Engine type

76 KPH (47 MPH)

Forward speed

68 KPH (42 MPH)

Reverse speed

3,800 HP

Max health

96 (8×12)

Trunk storage slots

2,500 L

Fuel capacity

1.5 L/s

Fuel burn rate

27 minutes, 46 seconds

Full tank runtime

Yes

Can be locked

Turrets (3)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Seat 2 (passenger)
320°
Yaw (left/right)
-135° to 185°
Pitch (up/down)
45° to 115°

Vehicle MG
Mounted gun · ID 21670
Turret 2 Seat 7 (passenger)
70°
Yaw (left/right)
-35° to 35°
Pitch (up/down)
70° to 105°

Tank Gun
Tank Gun
Mounted gun · ID 21692
Turret 3 Driver seat
Yaw (left/right)
0° to 0°
Pitch (up/down)
90° to 90°

Driver Gun
Mounted gun · ID 22346

Battery

Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).

Subsystem behavior
Driving: Charge Headlights: Burn Sirens: Burn Empty: None
20 /s

Burn rate

20 /s

Charge rate

Yes

Spawns with battery

Yes

Battery removable

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (5 items)
View spawn table

When this vehicle is destroyed, the wreck spawns 5-8 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal icon 65.16 %
Unturned Spare Wheel icon 15.79 %
Unturned Metal Parts icon 10.53 %
Unturned MG Receiver icon 5.26 %
Unturned Stack Of Metal icon 3.26 %
Ramming damage
Bumper damage
Player 8
Zombie 75
Animal 30
Object 60
Resource 65
Bumper modifiers
Speed threshold
0.5 m/s
Self damage
×0.2

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

65°

Max steering angle

15°

Steering at full speed

100

Brake force

Defense & misc

×2

Carjack force

Protections
Puncture proof
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
SB_Stryker_00.dat
GUID 22142d456374474886d7982e25e8ff69
Type Vehicle
Rarity Legendary
ID 21519

Cam_Follow_Distance 9

Speed_Min -15
Speed_Max 17

Steer_Min 15
Steer_Max 65

Brake 100

Exit 4

Fuel_Min 200
Fuel_Max 1000
Fuel 2500
Fuel_Burn_Rate 1.5

Health_Min 1500
Health_Max 3000
Health 3800

Trunk_Storage_X 8
Trunk_Storage_Y 12

Explosion 21501
Default_Battery 3a62160c14e949a09e8d3597d0ad96ed

Drops_Min 5
Drops_Max 8
Drops_Table_ID 22026

Tires_Invulnerable
Has_Clip_Prefab false

IgnitionAudioClip Sounds/Vehicular/Init_2.mp3
HornAudioClip Sounds/Vehicular/Horn_Mili_0.mp3

Carjack_Force_Multiplier 2
Explosion_Force_Multiplier 0.2

PaintableSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
	{
		Path Turrets/Turret_6/Yaw/Model_2
		MaterialIndex 0
	}
	{
		Path Turrets/Turret_6/Yaw/Pitch/Model_0
		MaterialIndex 0
	}
	{
		Path Turrets/Turret_6/Yaw/Pitch/Model_1
		MaterialIndex 0
	}
	{
		Path Turrets/Turret_6/Yaw/Pitch/Model_2
		MaterialIndex 0
	}
	{
		Path Turrets/Turret_1/Yaw/Model_2
		MaterialIndex 0
	}
	{
		Path Turrets/Turret_1/Yaw/Pitch/Model_0
		MaterialIndex 0
	}
	{
		Path Model_1
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_0/Model_0
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_0/Model_1
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_1/Model_0
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_1/Model_1
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_2/Model_0
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_2/Model_1
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_3/Model_0
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_3/Model_1
		MaterialIndex 0 
	}
	{
		Path Wheels/Wheel_4/Model_0
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_4/Model_1
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_5/Model_0
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_5/Model_1
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_6/Model_0
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_6/Model_1
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_7/Model_0
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_7/Model_1
		MaterialIndex 0 
	}
]
ExplosionBurnMaterialSections
[
	{
		Path Model_0
		AllMaterials true
	}
	{
		Path Model_1
		AllMaterials true
	}
	{
		Path Model_2
		AllMaterials true
	}
	{
		Path Seats/Seat_0/Seat_0
		AllMaterials true
	}
	{
		Path Seats/Seat_1/Seat_1
		AllMaterials true
	}
	{
		Path Seats/Seat_4/Seat_4
		AllMaterials true
	}
	{
		Path Seats/Seat_3/Seat_3
		AllMaterials true
	}
	{
		Path Objects/Steer/Model_0
		AllMaterials true
	}
	{
		Path Wheels/Wheel_0/Model_0
		AllMaterials true
	}
	{
		Path Wheels/Wheel_0/Model_1
		AllMaterials true
	}
	{
		Path Wheels/Wheel_1/Model_0
		AllMaterials true
	}
	{
		Path Wheels/Wheel_1/Model_1
		AllMaterials true
	}
	{
		Path Wheels/Wheel_2/Model_0
		AllMaterials true
	}
	{
		Path Wheels/Wheel_2/Model_1
		AllMaterials true
	}
	{
		Path Wheels/Wheel_3/Model_0
		AllMaterials true
	}
	{
		Path Wheels/Wheel_3/Model_1
		AllMaterials true
	}
	{
		Path Wheels/Wheel_4/Model_0
		AllMaterials true
	}
	{
		Path Wheels/Wheel_4/Model_1
		AllMaterials true
	}
	{
		Path Wheels/Wheel_5/Model_0
		AllMaterials true
	}
	{
		Path Wheels/Wheel_5/Model_1
		AllMaterials true
	}
	{
		Path Wheels/Wheel_6/Model_0
		AllMaterials true
	}
	{
		Path Wheels/Wheel_6/Model_1
		AllMaterials true
	}
	{
		Path Wheels/Wheel_7/Model_0
		AllMaterials true
	}
	{
		Path Wheels/Wheel_7/Model_1
		AllMaterials true
	}
	{
		Path Headlights_Model
		AllMaterials true
	}
	{
		Path Turrets/Turret_6/Yaw/Model_2
		MaterialIndex 0
	}
	{
		Path Turrets/Turret_6/Yaw/Pitch/Model_0
		MaterialIndex 0
	}
	{
		Path Turrets/Turret_6/Yaw/Pitch/Model_1
		MaterialIndex 0
	}
	{
		Path Turrets/Turret_6/Yaw/Pitch/Model_2
		MaterialIndex 0
	}
	{
		Path Turrets/Turret_1/Yaw/Model_2
		MaterialIndex 0
	}
	{
		Path Turrets/Turret_1/Yaw/Pitch/Model_0
		MaterialIndex 0
	}
	{
		Path Turrets/Turret_1/Yaw/Pitch/Model_1
		MaterialIndex 0
	}
]
DefaultPaintColor_Mode List
DefaultPaintColors
[
	"#99826C" // Desert Tan
	"#4F513B" // Forest Green
	"#3F3F3D" // Undercover Black
]
WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		SteeringMode SteeringAngle
		IsColliderPowered true
		ModelPath Wheels/Wheel_0
		ModelUseColliderPose true
		CanExplode False
	}
	{
		WheelColliderPath Tires/Tire_1
		SteeringMode SteeringAngle
		IsColliderPowered true
		ModelPath Wheels/Wheel_1
		ModelUseColliderPose true
		CanExplode True
	}
	{
		WheelColliderPath Tires/Tire_2
		SteeringMode SteeringAngle
		IsColliderPowered true
		ModelPath Wheels/Wheel_2
		ModelUseColliderPose true
		CanExplode False
	}
	{
		WheelColliderPath Tires/Tire_3
		SteeringMode SteeringAngle
		IsColliderPowered true
		ModelPath Wheels/Wheel_3
		ModelUseColliderPose true
		CanExplode False
	}
	{
		WheelColliderPath Tires/Tire_4
		SteeringMode None
		IsColliderPowered true
		ModelPath Wheels/Wheel_4
		ModelUseColliderPose true
		CanExplode True
	}
	{
		WheelColliderPath Tires/Tire_5
		SteeringMode None
		IsColliderPowered true
		ModelPath Wheels/Wheel_5
		ModelUseColliderPose true
		CanExplode False
	}
	{
		WheelColliderPath Tires/Tire_6
		SteeringMode None
		IsColliderPowered true
		ModelPath Wheels/Wheel_6
		ModelUseColliderPose true
		CanExplode False
	}
	{
		WheelColliderPath Tires/Tire_7
		SteeringMode None
		IsColliderPowered true
		ModelPath Wheels/Wheel_7
		ModelUseColliderPose true
		CanExplode False
	}
]

EngineSound_Type EngineRPMSimple
EngineSound
{
	IdlePitch 0.5
	MaxPitch 1.1
	IdleVolume 0.25
	MaxVolume 0.65
}

ReverseGearRatio 105
ForwardGearRatios
[
84.44594297173924
38.38451953260875
26.389357178668515
18.765765104830948
15.353807813043503
]
GearShift_Duration 0.05
GearShift_Interval 0.2
GearShift_DownThresholdRPM 1700
GearShift_UpThresholdRPM 3800
EngineIdleRPM 1500
EngineMaxRPM 4000
EngineMaxTorque 0.35
Physics_Profile ad7225767a9d40508282faa1f5ccbcdb
Steering_Angle_Turn_Speed 60

Turrets 3
Turret_0_Seat_Index 1
Turret_0_Item_ID 21670
Turret_0_Yaw_Min -135
Turret_0_Yaw_Max 185
Turret_0_Pitch_Min 45
Turret_0_Pitch_Max 115

Turret_1_Seat_Index 6
Turret_1_Item_ID 21692
Turret_1_Yaw_Min -35
Turret_1_Yaw_Max 35
Turret_1_Pitch_Min 70
Turret_1_Pitch_Max 105

Turret_2_Seat_Index 0
Turret_2_Item_ID 22346
Turret_2_Yaw_Min 0
Turret_2_Yaw_Max 0
Turret_2_Pitch_Min 90
Turret_2_Pitch_Max 90

Bumper_PlayerDamage 8
Bumper_AnimalDamage 30
Bumper_ObjectDamage 60
Bumper_ResourceDamage 65
Bumper_ZombieDamage 75
Bumper_SelfDamageMultiplier 0.2
Bumper_SpeedDamageThreshold 0.5