1×1 (1)

Inventory size

4

Blueprints

4 blueprints
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4 x
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-
Repair lvl.1
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2 x
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4 x
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4 x
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8 x
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Titanium Bolt Where to find this Item
100%
Limestone map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Ti W ZD 0 84.6 %
Nailbolts 44.4 %
Industrial Sups Com 0 14.1 %
Mechanic Supplies 0 12.3 %
Civilian Supplies Rare 10.2 %
Construction Supplies Common 0 9.5 %
T Park Supplies Rare 9.1 %
Industrial Cabinet 2 8.8 %
Industrial Sups 0 8.8 %
Military Low Tier Industrial 0 8.1 %
Construction Supplies 0 7.6 %
Industrial Cabinet 1 6.4 %
Industrial Proper 0 6.4 %
Construction Supplies 1 6.3 %
Civilian Supplies 0 5.3 %
T Park Supplies 0 4.9 %
Industrial Cabinet 0 4.7 %
Civi ZD 0 4.6 %
T Park ZD 0 4.6 %
Mechanic Proper 0 4.4 %
Cabinet Search Resources 0 4.1 %
Cabinet Search 0 3.9 %
Construction Proper 0 3.6 %
Militia Supplies 3.4 %
Civilian Proper 0 3.2 %
Construction Proper 1 3.2 %
Militia Locker 0 3.1 %
Agency DZ Cabinets 3.1 %
Construction ZD 0 3.0 %
T Park Proper 0 3.0 %
CoalMili Mechanic 2.8 %
CoalMili Mechanic Supplies 2.8 %
CoalMili Proper 2.8 %
Post Office Common 2.8 %
Lumber Supplies 2.5 %
Military Low Tier Industrial Proper 2.5 %
Dufflebags 0 2.5 %
Militia Proper 2.4 %
Militia ZD 0 2.4 %
Overseer Locker 2.3 %
Lumber Proper 2.2 %
Dumpsters 0 2.1 %
Offices Common 2.1 %
Overseer Proper 0 2.0 %
Military Locker 0 1.9 %
Post Office Proper 1.7 %
Mill Note 0 1.6 %
Motel Note 0 1.6 %
Suitcase Loot 0 1.6 %
Militia Heavy ZD 0 1.5 %
Lumber ZD 0 1.3 %
Scrounger drops 0 1.0 %
Stomach Misc 0.6 %
Crate Drops Supplies 0.3 %
Stomach 1 0.1 %
Crate Drops Mix 0.1 %
Stomach 0 0.1 %
Crate Drops Weaponry 0.0 %
Crate Drops Clothes 0.0 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Bin #1 8.5%
Dumpster Cover #2 [Trash] 5.3%
Garbage Bag #1 4.2%
Trash Can #1 4.2%
Trash Can #2 4.2%
Trash Can #3 4.2%
Suitcase #1 4%
Dufflebag #1 2.5%
Suitcase #2 1.6%
No objects drop this on this map.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (59)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
22176 SB Ti W ZD 0 84.62 % 2
22146 SB Nailbolts 44.44 % 3
22233 SB Industrial Sups Com 0 14.14 % 11
21862 SB Mechanic Supplies 0 12.35 % 27
21902 SB Civilian Supplies Rare 10.16 % 45
21915 SB Construction Supplies Common 0 9.52 % 13
22174 SB T Park Supplies Rare 9.07 % 20
22250 SB Industrial Cabinet 2 8.84 % 15
22235 SB Industrial Sups 0 8.84 % 15
21839 SB Military Low Tier Industrial 0 8.08 % 9
21914 SB Construction Supplies 0 7.62 % 20
22249 SB Industrial Cabinet 1 6.35 % 31
22230 SB Industrial Proper 0 6.35 % 31
22310 SB Construction Supplies 1 6.35 % 18
21884 SB Civilian Supplies 0 5.35 % 74
22172 SB T Park Supplies 0 4.95 % 53
22236 SB Industrial Cabinet 0 4.66 % 47
22106 SB Civi ZD 0 4.58 % 90
22122 SB T Park ZD 0 4.58 % 90
21867 SB Mechanic Proper 0 4.41 % 45
21870 SB Cabinet Search Resources 0 4.13 % 13
21869 SB Cabinet Search 0 3.88 % 19
21911 SB Construction Proper 0 3.58 % 41
22145 SB Militia Supplies 3.36 % 26
21880 SB Civilian Proper 0 3.21 % 95
22309 SB Construction Proper 1 3.17 % 39
22183 SB Militia Locker 0 3.11 % 88
22242 SB Agency DZ Cabinets 3.10 % 89
22118 SB Construction ZD 0 3.05 % 36
22171 SB T Park Proper 0 2.97 % 83
22303 SB CoalMili Mechanic 2.79 % 80
22304 SB CoalMili Mechanic Supplies 2.79 % 80
22264 SB CoalMili Proper 2.79 % 80
21533 SB Post Office Common 2.78 % 11
22156 SB Lumber Supplies 2.54 % 30
21840 SB Military Low Tier Industrial Proper 2.54 % 41
22276 SB Dufflebags 0 2.53 % 31
22135 SB Militia Proper 2.35 % 79
22204 SB Militia ZD 0 2.35 % 79
22181 SB Overseer Locker 2.35 % 79
22155 SB Lumber Proper 2.18 % 55
21926 SB Dumpsters 0 2.12 % 18
22062 SB Offices Common 2.12 % 18
22180 SB Overseer Proper 0 2.00 % 63
22184 SB Military Locker 0 1.94 % 56
21531 SB Post Office Proper 1.74 % 20
22337 SB Mill Note 0 1.63 % 56
22317 SB Motel Note 0 1.60 % 90
22325 SB Suitcase Loot 0 1.60 % 169
22205 SB Militia Heavy ZD 0 1.49 % 79
22121 SB Lumber ZD 0 1.27 % 30
22275 SB Scrounger drops 0 1.02 % 81
22286 SB Stomach Misc 0.60 % 186
22162 SB Crate Drops Supplies 0.26 % 67
22269 SB Stomach 1 0.14 % 215
22149 SB Crate Drops Mix 0.13 % 179
22268 SB Stomach 0 0.07 % 215
22147 SB Crate Drops Weaponry 0.03 % 157
22148 SB Crate Drops Clothes 0.03 % 89
How loot works in Unturned Sections that apply to this supply are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
SB_Titanium_00.dat
GUID 04a97c8fc47c49f0a372dc91c83a36f7
Type Supply
Rarity Common
ID 22411

Size_X 1
Size_Y 1
Size_Z 0.25
Use_Auto_Icon_Measurements False

Blueprints
[
	{
		CategoryTag "e990f0b81c944803a8c2cbe3bc027292" // Stacking
		InputItems this x 4
		OutputItems "0b30dafe78d147ceaa3189cbd03f4a1e" // Titanium Plating
		Searchable false
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Map Limestone
	}
]

Actions 1

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Stack
Action_0_Tooltip Compactify.