2×2 (4)

Inventory size

25

Blueprints

25 blueprints
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Empty Mags Where to find this Item
100%
Limestone map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
SB Empty Mags 0 95.2 %
SB Ammo Box Destroy DZ 31.3 %
SB Ammo Loose DZ 29.5 %
SB Ammo Box Destroy 0 28.0 %
SB Gunshop Supplies 0 21.2 %
SB Pelican DZ 15.6 %
SB Military Supplies Common 11.1 %
SB Package Drops Contraband 0 9.6 %
SB Military Supplies 0 7.9 %
SB PostPackage Co 0 6.8 %
SB OffLimits Supplies 6.5 %
SB Military Low Tier Industrial Proper 4.9 %
SB CoalMili Mechanic 4.5 %
SB CoalMili Mechanic Supplies 4.5 %
SB CoalMili Proper 4.5 %
SB Surplus Store Melee 0 4.1 %
SB Overseer Proper 0 3.9 %
SB Stomach Misc 3.7 %
SB Cursed Eagle 00 3.4 %
SB OffLimits Proper 3.3 %
SB Crate Drops Supplies 1.6 %
SB Surplus Store 0 1.2 %
SB Stomach 1 0.8 %
SB Crate Drops Mix 0.8 %
SB Stomach 0 0.4 %
SB Overseer Locker 0.4 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
SB Ammo Box #1 28%
pelikan case 3DZ 16%
No objects drop this on this map.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (26)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
21951 SB Empty Mags 0 95.24 % 2
22243 SB Ammo Box Destroy DZ 31.25 % 14
22252 SB Ammo Loose DZ 29.45 % 15
21950 SB Ammo Box Destroy 0 28.01 % 7
22034 SB Gunshop Supplies 0 21.16 % 13
22278 SB Pelican DZ 15.63 % 65
21828 SB Military Supplies Common 11.07 % 16
21877 SB Package Drops Contraband 0 9.62 % 23
21809 SB Military Supplies 0 7.91 % 20
22274 SB PostPackage Co 0 6.85 % 70
22257 SB OffLimits Supplies 6.51 % 21
21840 SB Military Low Tier Industrial Proper 4.92 % 41
22303 SB CoalMili Mechanic 4.49 % 80
22304 SB CoalMili Mechanic Supplies 4.49 % 80
22264 SB CoalMili Proper 4.49 % 80
22109 SB Surplus Store Melee 0 4.07 % 10
22180 SB Overseer Proper 0 3.87 % 63
22286 SB Stomach Misc 3.67 % 186
21943 SB Cursed Eagle 00 3.39 % 122
22253 SB OffLimits Proper 3.26 % 66
22162 SB Crate Drops Supplies 1.63 % 67
22056 SB Surplus Store 0 1.22 % 85
22269 SB Stomach 1 0.85 % 215
22149 SB Crate Drops Mix 0.81 % 179
22268 SB Stomach 0 0.45 % 215
22181 SB Overseer Locker 0.45 % 79
How loot works in Unturned Sections that apply to this supply are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
SB_Magazines_0.dat
GUID f5d3fe9dbeba4ff9ae259ed4ccf3bdc0
Type Supply
Rarity Uncommon
ID 22092

Size_Y 2
Size_X 2
Size_Z 0.31
Use_Auto_Icon_Measurements False

Blueprints
[
	{
		CategoryTag "7b52621f8eaa43ee8b3c0acf712013fa" // Gear Scrapping
		InputItems
		[
			{
				ID this
				Critical true
			}
		]
		OutputItems "4252523ccc4d4026be88471f80b8b848 x 1" // Metal
		Searchable false
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Map Limestone
	}
]

Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Scrap
Action_0_Tooltip Turn into <color=#ffffff>Metal</color>.