2×1 (2)

Inventory size

18

Blueprints

18 blueprints
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Repair lvl.1
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Explosives Where to find this Item
100%
Limestone map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
SB BD Explosives 100.0 %
SB Explosives SON Low 95.2 %
SB Explosives SON High 80.0 %
SB Mining Charges 0 50.0 %
SB Launcher ZD 0 31.7 %
SB Military Goodies SONs 26.7 %
SB Ammo Box Destroy 0 11.2 %
SB Military Supplies Common 11.1 %
SB Ammo Loose DZ 9.6 %
SB Package Drops Contraband 0 9.2 %
SB Military Supplies 0 7.9 %
SB Military Goodies 7.8 %
SB Pelican DZ 7.7 %
SB Ammo Box Destroy DZ 7.5 %
SB Militia Supplies 7.2 %
SB PostPackage Co 0 6.5 %
SB OffLimits Supplies 6.5 %
SB Militia Proper 5.0 %
SB Militia ZD 0 5.0 %
SB Military Low Tier Industrial Proper 4.9 %
SB CoalMili Mechanic 4.5 %
SB CoalMili Mechanic Supplies 4.5 %
SB CoalMili Proper 4.5 %
SB BeaconLoot 0 4.2 %
SB Overseer Proper 0 3.9 %
SB Airdrop Supplies 0 3.6 %
SB Airdrop Supplies Sc 0 3.4 %
SB OffLimits Proper 3.3 %
SB Militia Heavy ZD 0 3.2 %
SB Militia Locker 0 2.5 %
SB Crate Drops Supplies 0.6 %
SB Overseer Locker 0.4 %
SB Military Low Tier 0 0.3 %
SB Crate Drops Mix 0.3 %
SB Military Low Tier Green 0.3 %
SB Crate Drops Weaponry 0.1 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
SB Padlock Box #1 [Mining Charges Chance] 50%
SB Ammo Box #1 11%
pelikan case 3DZ 7.7%
No objects drop this on this map.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Other ways to get this supply Off-map sources rolled from a loot pool
Horde beacons (1)
Unturned Beacon Of The Horde icon 4.17 %
Spawn tables (36)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
21620 SB BD Explosives 100.00 % 1
21829 SB Explosives SON Low 95.24 % 2
22030 SB Explosives SON High 80.00 % 2
21542 SB Mining Charges 0 50.00 % 3
22178 SB Launcher ZD 0 31.75 % 5
22032 SB Military Goodies SONs 26.67 % 6
21950 SB Ammo Box Destroy 0 11.20 % 7
21828 SB Military Supplies Common 11.07 % 16
22252 SB Ammo Loose DZ 9.56 % 15
21877 SB Package Drops Contraband 0 9.16 % 23
21809 SB Military Supplies 0 7.91 % 20
21841 SB Military Goodies 7.84 % 55
22278 SB Pelican DZ 7.67 % 65
22243 SB Ammo Box Destroy DZ 7.50 % 14
22145 SB Militia Supplies 7.20 % 26
22274 SB PostPackage Co 0 6.52 % 70
22257 SB OffLimits Supplies 6.51 % 21
22135 SB Militia Proper 5.04 % 79
22204 SB Militia ZD 0 5.04 % 79
21840 SB Military Low Tier Industrial Proper 4.92 % 41
22303 SB CoalMili Mechanic 4.49 % 80
22304 SB CoalMili Mechanic Supplies 4.49 % 80
22264 SB CoalMili Proper 4.49 % 80
22265 SB BeaconLoot 0 4.17 % 31
22180 SB Overseer Proper 0 3.87 % 63
22293 SB Airdrop Supplies 0 3.62 % 52
22299 SB Airdrop Supplies Sc 0 3.44 % 90
22253 SB OffLimits Proper 3.26 % 66
22205 SB Militia Heavy ZD 0 3.20 % 79
22183 SB Militia Locker 0 2.52 % 88
22162 SB Crate Drops Supplies 0.55 % 67
22181 SB Overseer Locker 0.45 % 79
21815 SB Military Low Tier 0 0.31 % 42
22149 SB Crate Drops Mix 0.28 % 179
21814 SB Military Low Tier Green 0.27 % 42
22147 SB Crate Drops Weaponry 0.07 % 157
How loot works in Unturned Sections that apply to this supply are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
SB_Explosives.dat
GUID e604ac59e9e24d55b409c0ce056b2b18
Type Supply
Rarity Rare
ID 21575

Size_X 2
Size_Y 1
Size_Z 0.2

Blueprints
[
	{
		CategoryTag "e990f0b81c944803a8c2cbe3bc027292" // Stacking
		InputItems this x 5
		OutputItems "c10a69e3fe2349a0be33f150bace423e" // Stack Of Explosives
		Searchable false
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Map Limestone
	}
]

Actions 1

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Stack
Action_0_Tooltip Compactify.