1×1 (1)

Inventory size

119

Blueprints

119 blueprints
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Gun Parts Where to find this Item
100%
Limestone map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
SB BD Gun Parts 100.0 %
SB Gun Parts SON Low 95.2 %
SB Gun Parts SON High 80.0 %
SB Mili Pro ZD 0 35.2 %
SB Military Goodies Guns 0 28.3 %
SB Military Goodies SONs 26.7 %
SB Gunrunner Container 0 19.0 %
SB LB Dig Sites DZ 14.6 %
SB Militia Supplies 12.0 %
SB Gunshop Supplies 0 10.6 %
SB Military Goodies 10.5 %
SB LB Dig Sites 0 9.4 %
SB Cabinet Search Resources 0 8.9 %
SB Militia Proper 8.4 %
SB Militia ZD 0 8.4 %
SB Militia Locker 0 8.4 %
SB Cabinet Search 0 8.3 %
SB Agency DZ Cabinets 6.6 %
SB PostPackage Co 0 6.5 %
SB Industrial Cabinet 0 5.7 %
SB Dufflebags 0 5.4 %
SB Militia Heavy ZD 0 5.3 %
SB Pelican DZ 5.3 %
SB Dumpsters 0 4.5 %
SB Overseer Locker 4.5 %
SB Scrounger drops 0 4.3 %
SB Military Locker 0 4.2 %
SB Crate Drops Guns 1.9 %
SB Crate Drops Supplies 1.7 %
SB Cursed Eagle 00 1.7 %
SB Crate Drops Mix 0.9 %
SB Crate Drops Weaponry 0.6 %
SB Stomach Misc 0.2 %
SB Crate Drops Clothes 0.1 %
SB Stomach 1 0.0 %
SB Stomach 0 0.0 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
pelikan case 2 19%
SB Bin #1 18%
SB Dig Site #5 [Yellow Grass - DZ] 15%
SB Dumpster Cover #2 [Trash] 11%
SB Garbage Bag #1 9.1%
SB Trash Can #1 9.1%
SB Trash Can #2 9.1%
SB Trash Can #3 9.1%
SB Dufflebag #1 5.4%
pelikan case 3DZ 5.3%
No objects drop this on this map.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (36)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
21621 SB BD Gun Parts 100.00 % 1
21978 SB Gun Parts SON Low 95.24 % 2
22029 SB Gun Parts SON High 80.00 % 2
22120 SB Mili Pro ZD 0 35.17 % 90
22103 SB Military Goodies Guns 0 28.30 % 13
22032 SB Military Goodies SONs 26.67 % 6
21977 SB Gunrunner Container 0 19.05 % 30
22272 SB LB Dig Sites DZ 14.55 % 32
22145 SB Militia Supplies 11.99 % 26
22034 SB Gunshop Supplies 0 10.58 % 13
21841 SB Military Goodies 10.51 % 55
22271 SB LB Dig Sites 0 9.37 % 8
21870 SB Cabinet Search Resources 0 8.86 % 13
22135 SB Militia Proper 8.40 % 79
22204 SB Militia ZD 0 8.40 % 79
22183 SB Militia Locker 0 8.35 % 88
21869 SB Cabinet Search 0 8.31 % 19
22242 SB Agency DZ Cabinets 6.64 % 89
22274 SB PostPackage Co 0 6.52 % 70
22236 SB Industrial Cabinet 0 5.66 % 47
22276 SB Dufflebags 0 5.41 % 31
22205 SB Militia Heavy ZD 0 5.33 % 79
22278 SB Pelican DZ 5.25 % 65
21926 SB Dumpsters 0 4.54 % 18
22181 SB Overseer Locker 4.53 % 79
22275 SB Scrounger drops 0 4.33 % 81
22184 SB Military Locker 0 4.15 % 56
22160 SB Crate Drops Guns 1.89 % 67
22162 SB Crate Drops Supplies 1.74 % 67
21943 SB Cursed Eagle 00 1.69 % 122
22149 SB Crate Drops Mix 0.87 % 179
22147 SB Crate Drops Weaponry 0.59 % 157
22286 SB Stomach Misc 0.17 % 186
22148 SB Crate Drops Clothes 0.09 % 89
22269 SB Stomach 1 0.04 % 215
22268 SB Stomach 0 0.02 % 215
How loot works in Unturned Sections that apply to this supply are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
SB_Gun_Parts.dat
GUID 67b56684eebe4ab696dc8f966379a04f
Type Supply
Rarity Uncommon
ID 21522

Size_X 1
Size_Y 1
Size_Z 0.6

Blueprints
[
	{
		CategoryTag "e990f0b81c944803a8c2cbe3bc027292" // Stacking
		InputItems this x 5
		OutputItems "ed16656bd7c342178e451503338b26ef" // Stack Of Gun Parts
		Searchable false
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Map Limestone
	}
	{
		CategoryTag "7b52621f8eaa43ee8b3c0acf712013fa" // Gear Scrapping
		InputItems
		[
			{
				ID this
				Critical true
			}
		]
		OutputItems "4252523ccc4d4026be88471f80b8b848 x 2" // Metal
		Searchable false
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Map Limestone
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Text Stack
Action_0_Tooltip Compactify.

Action_1_Type Blueprint
Action_1_Blueprint_0_Index 1
Action_1_Blueprint_0_Link
Action_1_Text Scrap
Action_1_Tooltip Turn into <color=#ffffff>Metal</color>.