4×1 (4)

Inventory size

Plain barrel

Type

Stat modifiers when attached
Stacks multiplicatively with the gun's base stats
Firerate offset
-1
Vertical recoil
-10%
Horizontal recoil
-10%
Spread
-30%
Sway
-50%
ADS speed
-10%
Bullet drop
-40%
Fits 76 guns
1 blueprints
-
+
=
5 x
Match Grade Fluted Barrel Where to find this Item
100%
Limestone map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
SB Barrels Legendary 33.3 %
SB Mili LckbxDZ Attchs 9.3 %
SB Mili Lcbox Atch 4.8 %
SB Barrels BO 4.6 %
SB Military Lock Box DZ 4.1 %
SB Airdrop Attachments 0 1.3 %
SB LB Dig Sites DZ 1.1 %
SB Military Goodies Attachments 0.9 %
SB OffLimits Weaopnry 0.7 %
SB Agency DZ Goodies 0.6 %
SB Military Lock Box 0.6 %
SB Airdrop Weaponry 0 0.5 %
SB Military Goodies 0.4 %
SB OffLimits Proper 0.3 %
SB Pelican DZ 0.2 %
SB Agency DZ 0.1 %
SB Airdrop Supplies Sc 0 0.1 %
SB Barrels 0.1 %
SB BD Attachments Box 0 0.0 %
SB Agency DZ Cabinets 0.0 %
SB James GS Backroom 0 0.0 %
SB Sights 0.0 %
SB Crate Drops Attachments 0.0 %
SB Gunrunner Container 0 0.0 %
SB Crate Drops Weaponry 0.0 %
SB Militia Attachments 0.0 %
SB PostPackage Co 0 0.0 %
SB T Park Weaponry 0.0 %
SB Militia Armory 0.0 %
SB Militia Guns 0.0 %
SB Crate Drops Mix 0.0 %
SB Militia Heavy ZD 0 0.0 %
SB Militia Proper 0.0 %
SB Militia ZD 0 0.0 %
No spawns on map.
No zombie drops.
SB Lappy #1
No vendors trade this.
No airdrops on this map drop this.
SB Dig Site #5 [Yellow Grass - DZ] 1.1%
SB Padlock Box #2 [Military] 0.6%
pelikan case 3DZ 0.2%
pelikan case 2 0%
No objects drop this on this map.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (34)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
21846 SB Barrels Legendary 33.33 % 3
22342 SB Mili LckbxDZ Attchs 9.26 % 17
22208 SB Mili Lcbox Atch 4.76 % 19
22102 SB Barrels BO 4.63 % 9
22207 SB Military Lock Box DZ 4.12 % 23
22295 SB Airdrop Attachments 0 1.26 % 45
22272 SB LB Dig Sites DZ 1.09 % 32
21842 SB Military Goodies Attachments 0.93 % 29
22254 SB OffLimits Weaopnry 0.66 % 45
22239 SB Agency DZ Goodies 0.62 % 32
22206 SB Military Lock Box 0.59 % 37
22296 SB Airdrop Weaponry 0 0.47 % 83
21841 SB Military Goodies 0.44 % 55
22253 SB OffLimits Proper 0.33 % 66
22278 SB Pelican DZ 0.22 % 65
22238 SB Agency DZ 0.14 % 76
22299 SB Airdrop Supplies Sc 0 0.09 % 90
21843 SB Barrels 0.09 % 9
21564 SB BD Attachments Box 0 0.04 % 24
22242 SB Agency DZ Cabinets 0.03 % 89
21945 SB James GS Backroom 0 0.03 % 66
21853 SB Sights 0.02 % 45
22159 SB Crate Drops Attachments 0.02 % 45
21977 SB Gunrunner Container 0 0.01 % 30
22147 SB Crate Drops Weaponry 0.01 % 157
22139 SB Militia Attachments 0.01 % 33
22274 SB PostPackage Co 0 0.01 % 70
22166 SB T Park Weaponry 0.00 % 63
22151 SB Militia Armory 0.00 % 53
22140 SB Militia Guns 0.00 % 53
22149 SB Crate Drops Mix 0.00 % 179
22205 SB Militia Heavy ZD 0 0.00 % 79
22135 SB Militia Proper 0.00 % 79
22204 SB Militia ZD 0 0.00 % 79
How loot works in Unturned Sections that apply to this barrel are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Barrel_Legendary.exe
Run by SB Lappy #1
Locked behind progression in quest SB Lappy #1's dialogue. Show exact unlock rules (1 path)
Conditions inside this path must all be true together for the NPC to offer the shop.
Quest: SB Lappy #1's dialogue — before stage 3
You give
35 Exp
You get
Match Grade Fluted Barrel ×1
You give
Match Grade Fluted Barrel ×1
You get
0 Exp
Barrel_Legendary.exe Tokens are this shop's own currency — you earn them buying from Barrel_Legendary.exe and spend them on its premium offers.
Barrel_Legendary.exe -'discount'
Run by SB Lappy #1
Locked behind progression in quest SB Lappy #1's dialogue. Show exact unlock rules (1 path)
Conditions inside this path must all be true together for the NPC to offer the shop.
Quest: SB Lappy #1's dialogue — at stage 3
You give
30 Exp
You get
Match Grade Fluted Barrel ×1
SB_Barrel_Match_Grade_Fluted_0.dat
GUID 9c7b60cd55f7428fa8275dc26b73a55b
Type Barrel
Rarity Legendary
ID 21706

Size_X 4
Size_Y 1
Size_Z 0.174

Use_Auto_Icon_Measurements False

Firerate -1

Spread 0.7

Ballistic_Drop 0.6

Aim_Duration_Multiplier 0.9
Recoil_X 0.9
Recoil_Y 0.9

Sway 0.5

Calibers 1
Caliber_0 21506

Blueprints
[
	{
		CategoryTag "7b52621f8eaa43ee8b3c0acf712013fa" // Gear Scrapping
		InputItems
		[
			{
				ID this
				Critical true
			}
			{
				ID "fcbbea1c6a9040ca83f67c311a362225" // Blowtorch
				Delete false
			}
		]
		OutputItems "67b56684eebe4ab696dc8f966379a04f x 5" // Gun Parts
		Searchable false
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Map Limestone
	}
]

Actions 1

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link 0
Action_0_Text Scrap
Action_0_Tooltip Turn into <color=#ffffff>Metal</color>.