2×2 (4)
Inventory size
Secondary
Hand slot
Semi
Firemodes
700 m
Range
375 RPM
Fire rate
0.3%
Durability loss per shot
Tactical, Grip, Barrel
Attachment hooks
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 84 | 56 | 28 | 28 |
| Zombie | 1800 | 450 | 90 | 90 |
| Animal | 115.5 | 73.5 | 31.5 | — |
Other damage
Standard caliber| Barricade | 60 |
|---|---|
| Structure | 60 |
| Vehicle | 60 |
| Resource | 60 |
| Object | 60 |
Status effects on hit
Applied per shot, regardless of where it lands- Bleeding
- Always bleeds (must bandage)
Range & ballistics
Full damage at every distance up to 700 m. No falloff curve.
Max range
700 m
Alert radius
64 m
Bullet drop
×3
Recoil
- Control
- Wild
- Simulation
- Semi, 5 taps · 6.3 rps
- Side bias
- Kicks right
- Up kick / shot
- 7°
- Side kick / shot
- ±5°
- Recovery
- -250% ↑ / 50% ↔
- Aiming down sights
- -30%
- Sprinting
- +30%
- Crouching
- -10%
- Prone
- +100%
- Swimming
- +100%
- Midair
- +400%
Weighted Bolt
Damage -25%Vertical recoil -50%Horizontal recoil -55%Spread -40%Sway -20%Bullet drop -20%
Platinum Recoil Spring
Damage +2%Vertical recoil -50%Horizontal recoil -20%Spread +45%Sway -20%ADS speed +20%
Widowmaker Rangefinder
Rangefinder
Gilded Bolt Carrier
Damage +10%Vertical recoil +10%Spread -40%Sway -20%ADS speed +10%Bullet drop -30%Firerate -1
Quickdraw Sling
Spread -5%Sway -20%ADS speed -30%
Horizontal Fixer
Vertical recoil +30%Horizontal recoil -35%Spread +30%Sway -20%
Vertical Stabilizer
Vertical recoil -55%Horizontal recoil +5%Spread +20%Sway -20%ADS speed -5%
Tactical Light
Flashlight
Adaptive Accelerator
Damage -23%Vertical recoil -15%Horizontal recoil +15%Spread +35%Sway -20%ADS speed +5%Firerate +1
Carbon Frame
Vertical recoil +5%Horizontal recoil +5%Spread +10%Sway -20%ADS speed -30%Bullet drop +5%
Adamantine Buffer Tube
Damage +2%Vertical recoil -15%Horizontal recoil -15%Spread -20%Sway -20%Bullet drop -10%
Military Laser
Aim laser Spread -25%Sway -20%ADS speed -25%
Tactical Laser
Aim laser Spread -20%Sway -20%ADS speed -20%
Sleek Gas Block
Vertical recoil -20%Spread +30%Sway -20%ADS speed -20%Bullet drop -20%
Lightning Sear
Damage -20%Vertical recoil -35%Horizontal recoil +10%Spread +20%Sway -20%ADS speed -10%Firerate +1
Mortar Rangefinder
Rangefinder
Gas Regulator
Damage +2%Horizontal recoil -200%Spread -20%Sway -20%Bullet drop -10%
Stable Adapter
Damage +8%Vertical recoil -40%Horizontal recoil -10%Spread -20%Sway -20%ADS speed +15%Firerate -1
Skeletonised Receiver
Damage -4%Vertical recoil +25%Spread +45%Sway -20%ADS speed -10%Bullet drop +7%
Echo Mods
Vertical recoil -25%Horizontal recoil -25%Spread -25%Sway -80%
Raymond Mods
Vertical recoil -45%Horizontal recoil -45%Spread -70%Sway -30%ADS speed -30%
Golem Night Mods
Spread -25%ADS speed -10%
Golem Target Mods
Spread -25%ADS speed -10%
Attrition Mods
Vertical recoil -54%Horizontal recoil -54%Spread -50%Sway -60%ADS speed -20%
Ported Barrel
Damage -10%Vertical recoil -50%Horizontal recoil -10%Spread +40%Sway -20%Bullet drop +30%
Heavy Barrel
Damage +10%Vertical recoil +35%Horizontal recoil +30%Sway -50%ADS speed +20%Bullet drop -25%
Extended Barrel
Vertical recoil +10%Horizontal recoil +10%Spread -25%Sway -50%ADS speed +20%Bullet drop -40%
Pencil Barrel
Vertical recoil -5%Horizontal recoil -5%Spread -25%Sway -25%ADS speed -25%
Match Grade Fluted Barrel
Vertical recoil -10%Horizontal recoil -10%Spread -30%Sway -50%ADS speed -10%Bullet drop -40%Firerate -1
Rifled Choke Tube
Damage -25%Vertical recoil -15%Horizontal recoil -15%Spread -65%Sway -25%Bullet drop -20%
Regulator Barrel
Damage +2%Vertical recoil -5%Horizontal recoil -5%Spread -10%Sway -25%ADS speed -20%Bullet drop +20%Sound range -30%
Iridium Barrel
Damage +5%Vertical recoil -10%Horizontal recoil -10%Spread -25%Sway -40%ADS speed +10%Bullet drop -10%
Siege Profile Barrel
Damage -5%Vertical recoil -35%Horizontal recoil -10%Spread +30%Sway -10%ADS speed -20%Bullet drop +20%Sound range -10%
This item isn't placed in any loot table on this origin, so it doesn't drop from regular map spawns. Check the other tabs - it may still come from blueprints, vendors, hunted animals, vehicle wrecks, cases, or other sources listed above.
How loot works in Unturned
Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot
on a server-set timer (
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that
zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when
interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a
cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either
skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets,
or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with
rewards scaling roughly by
√players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch
pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items
from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on
server-side timers and are independent of regular item spawn points.
SB_Golem_01.dat
GUID 97425bb5fa6b444cafcf98e711b90cd1
Type Gun
Rarity Legendary
Useable Gun
Slot Secondary
ID 22419
ReloadAudioClip I/Guns/HGs/SB_Golem_00/Reload.wav
ShootAudioClip I/Guns/HGs/SB_Golem_00/Shoot.wav
Size_X 2
Size_Y 2
Size_Z 0.34
Unplace 0.01
Replace 0.6
Muzzle 21728
Shell 21517
Hook_Tactical
Hook_Grip
Hook_Barrel
Ammo_Min 0
Ammo_Max 0
Attachment_Calibers 3
Attachment_Caliber_0 21537
Attachment_Caliber_1 21506
Attachment_Caliber_2 21507
Magazine_Calibers 1
Magazine_Caliber_0 21526
Firerate 7
Semi
Damage_Falloff_Multiplier 0.9
Damage_Falloff_Range 0.0571
Damage_Falloff_Max_Range 0
Action Trigger
Player_Damage 70
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2
Zombie_Damage 900
Zombie_Leg_Multiplier 0.1
Zombie_Arm_Multiplier 0.1
Zombie_Spine_Multiplier 0.5
Zombie_Skull_Multiplier 2
Zombie_Ragdoll_Force_Multiplier 0.2
Animal_Damage 105
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.1
Barricade_Damage 60
Structure_Damage 60
Vehicle_Damage 60
Resource_Damage 60
Object_Damage 60
Spread_Aim 0.07
Spread_Angle_Degrees 4.5
Recoil_Min_X 3
Recoil_Max_X 7
Recoil_Min_Y 5
Recoil_Max_Y 9
Recover_X 0.5
Recover_Y -2.5
// Constants
Use_Auto_Stat_Descriptions False
Can_Use_Underwater True
Spread_Swimming 1.3
Recoil_Swimming 2
BladeIDs 2
BladeID_0 0
BladeID_1 248
Recoil_Midair 5
Spread_Midair 10
Aiming_Movement_Speed_Multiplier 0.9
Aiming_Recoil_Multiplier 0.7
Spread_Sprint 1.15
Recoil_Sprint 1.3
Can_Aim_During_Sprint True
Shake_Min_X -0.0035
Shake_Max_X 0.0035
Shake_Min_Y -0.002
Shake_Max_Y -0.002
Shake_Min_Z -0.00025
Shake_Max_Z -0.00025
Recoil_Crouch 0.9
Spread_Crouch 0.17
Ammo_Per_Shot 1
Recoil_Prone 2
Spread_Prone 0.85
Player_Damage_Bleeding Always
Use_Auto_Icon_Measurements False
Quality_Min 43
Quality_Max 62
Requires_NonZero_Attachment_Caliber True
// Constants End
Alert_Radius 64
Gunshot_Rolloff_Distance 800
EquipAudioClip Sounds/Equips/EquipHandgun.wav
// Ultraheavy 1
// Heavy Guns 0.3
// Standard 0.2
// Lightweight 0.1
Durability 0.3
Range 700
Ballistic_Steps 70
Ballistic_Travel 10
Bullet_Gravity_Multiplier 3
// Heavy Guns 0.4
// Standard 0.3
// Lightweight 0.2
Aim_In_Duration 0.3
Blueprints
[
{
CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "67b56684eebe4ab696dc8f966379a04f" // Gun Parts
Amount 3
}
]
Searchable false
Effect "a3091b0239304ee3a114d3677a6994e2" // SB_Gun_Repair_0
Map Limestone
}
{
CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "9cff92ff1a0e4dc9963cfb36fd91e0f0" // Repair Kit
Critical true
}
]
Searchable false
Effect "a3091b0239304ee3a114d3677a6994e2" // SB_Gun_Repair_0
Map Limestone
}
{
CategoryTag "7b52621f8eaa43ee8b3c0acf712013fa" // Gear Scrapping
InputItems
[
{
ID this
Critical true
}
{
ID "fcbbea1c6a9040ca83f67c311a362225" // Blowtorch
Delete false
}
]
OutputItems
[
"67b56684eebe4ab696dc8f966379a04f" // Gun Parts
"4252523ccc4d4026be88471f80b8b848 x 4" // Metal
]
Searchable false
Effect "c06a26a200744a129c8910aa55f8aeb9" // SB_Gun_Scrap_0
Map Limestone
}
]
// Scrap
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 2
Action_0_Blueprint_0_Link
Action_0_Text Scrap
Action_0_Tooltip Turn into <color=#1f871f>Gun Parts</color>.