5×2 (10)
Inventory size
Primary
Hand slot
Semi
Firemodes
700 m
Range
273 RPM
Fire rate
1%
Durability loss per shot
Sight, Barrel
Attachment hooks
-25%
Move speed while equipped
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 169.2 | 112.8 | 56.4 | 56.4 |
| Zombie | 1610 | 805 | 161 | 161 |
| Animal | 276 | 161 | 69 | — |
Other damage
Standard caliber| Barricade | 255 |
|---|---|
| Structure | 255 |
| Vehicle | 500 |
| Resource | 200 |
| Object | 200 |
Status effects on hit
Applied per shot, regardless of where it lands- Bleeding
- Always bleeds (must bandage)
- Broken legs
- Always breaks legs (no sprint)
Range & ballistics
Full damage at every distance up to 700 m. No falloff curve.
Max range
700 m
Alert radius
64 m
Bullet drop
×1.8
Recoil
- Control
- Moderate
- Simulation
- Semi, 5 taps · 4.5 rps
- Side bias
- Kicks right
- Up kick / shot
- 2.1°
- Side kick / shot
- ±1°
- Recovery
- -250% ↑ / 50% ↔
- Aiming down sights
- -30%
- Sprinting
- +30%
- Crouching
- -10%
- Prone
- +100%
- Midair
- +400%
Unmagnified Halotech Optic
3× zoom
Holographic Spread -15%Shake -5%ADS move speed -25%
Red Dot Sight
1.25× zoom
Holographic Spread -5%
Flashbar Sight
1.35× zoom
Holographic Spread -10%
HMG Sight
1.5× zoom
Widowmaker Scope
3.5× zoom
Holographic Shake -5%ADS move speed -25%
Hunting Scope [3.5x]
3.5× zoom
Holographic Spread -10%Shake -5%ADS move speed -35%
Cross Scope
4× zoom
Holographic Spread -5%Shake -5%ADS move speed -25%
Phantom Scope
6× zoom
Holographic Spread -5%Shake -5%ADS move speed -35%
Flashbar Sight
1.35× zoom
Holographic Spread -10%
Green Dot Sight
1.25× zoom
Holographic Spread -5%
Flashbar Sight
1.35× zoom
Holographic Spread -10%
Variable Scope [1.5x]
1.5× zoom
Holographic Spread -10%Shake -5%ADS move speed -35%
Unmagnified Halotech Sight
1.5× zoom
Holographic Spread -10%
Sniper Scope [8x]
8× zoom
Holographic Spread -10%Shake -5%ADS move speed -35%
Chevron Scope
4× zoom
Holographic Spread -5%Shake -5%ADS move speed -25%
Sniper Scope [4x]
4× zoom
Holographic Spread -10%Shake -5%ADS move speed -35%
Sniper Scope [8x]
8× zoom
Holographic Spread -10%Shake -5%ADS move speed -35%
Halotech Sight
1.5× zoom
Holographic Spread -5%
Flashbar Sight
1.35× zoom
Holographic Spread -10%
Sniper Scope [4x]
4× zoom
Holographic Spread -10%Shake -5%ADS move speed -35%
Phantom Scope
6× zoom
Holographic Spread -5%Shake -5%ADS move speed -35%
Chevron Scope
4× zoom
Holographic Spread -5%Shake -5%ADS move speed -25%
Halotech Optic
3× zoom
Holographic Spread -10%Shake -5%ADS move speed -25%
Snap Sight
1.15× zoom
Holographic Spread -5%
Magnified Halotech Sight
3.5× zoom
Holographic Spread -10%Shake -5%ADS move speed -25%
Flashbar Sight
1.35× zoom
Holographic Spread -10%
Hunting Scope [7x]
7× zoom
Holographic Spread -10%Shake -5%ADS move speed -35%
Variable Scope [5x]
5× zoom
Holographic Spread -10%Shake -5%ADS move speed -35%
Variable Scope [9x]
9× zoom
Holographic Spread -10%Shake -5%ADS move speed -35%
Red Reflex Sight
1.5× zoom
Holographic Spread -5%
Halotech Sight
1.1× zoom
Holographic Spread -5%
Flashbar Sight
1.35× zoom
Holographic Spread -10%
Green Reflex Sight
1.5× zoom
Holographic Spread -5%
Magnified Halotech Optic
5× zoom
Holographic Spread -15%Shake -5%ADS move speed -25%
Ported Barrel
Damage -10%Vertical recoil -50%Horizontal recoil -10%Spread +40%Sway -20%Bullet drop +30%
Heavy Barrel
Damage +10%Vertical recoil +35%Horizontal recoil +30%Sway -50%ADS speed +20%Bullet drop -25%
Extended Barrel
Vertical recoil +10%Horizontal recoil +10%Spread -25%Sway -50%ADS speed +20%Bullet drop -40%
Pencil Barrel
Vertical recoil -5%Horizontal recoil -5%Spread -25%Sway -25%ADS speed -25%
Match Grade Fluted Barrel
Vertical recoil -10%Horizontal recoil -10%Spread -30%Sway -50%ADS speed -10%Bullet drop -40%Firerate -1
Rifled Choke Tube
Damage -25%Vertical recoil -15%Horizontal recoil -15%Spread -65%Sway -25%Bullet drop -20%
Regulator Barrel
Damage +2%Vertical recoil -5%Horizontal recoil -5%Spread -10%Sway -25%ADS speed -20%Bullet drop +20%Sound range -30%
Iridium Barrel
Damage +5%Vertical recoil -10%Horizontal recoil -10%Spread -25%Sway -40%ADS speed +10%Bullet drop -10%
Siege Profile Barrel
Damage -5%Vertical recoil -35%Horizontal recoil -10%Spread +30%Sway -10%ADS speed -20%Bullet drop +20%Sound range -10%
Nightcrawler
Where to find this Item
Outside the map
This spawn is outside the visible chart area.
Item spawns
Nightrcrawler Rack Loot 00
…
100.0 %
No spawns on map.
Zombie drops
No zombie drops.
NPC vendors
No vendors trade this.
Airdrop locations
No airdrops on this map drop this.
Harvested from
Nightcrawler Rack #1
…
~1×
No resources yield this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables
(1)
Useful for modders. Each row links to the spawn table's page.
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 21975 | SB Nightrcrawler Rack Loot 00 | 100.00 % | 1 |
How loot works in Unturned
Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot
on a server-set timer (
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that
zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when
interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a
cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either
skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets,
or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with
rewards scaling roughly by
√players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch
pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items
from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on
server-side timers and are independent of regular item spawn points.
SB_Nightcrawler_0.dat
GUID 4757cf99684f4c6aa4ec2646fe24ead1
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 21676
Equipable_Movement_Speed_Multiplier 0.75
Size_X 5
Size_Y 2
Size_Z 0.45
Sight 21677
Magazine 21773
Grip 21701
EjectAfterReloadingDelay 0.16
Unplace 0
Replace 0
EquipableModelParent SpineHook
CasingEjectCountAfterReload 1
Muzzle 21562
Shell 21520
Hook_Sight
Hook_Barrel
Ammo_Min 1
Ammo_Max 1
Attachment_Calibers 5
Attachment_Caliber_0 21514
Attachment_Caliber_1 21502
Attachment_Caliber_2 21506
Attachment_Caliber_3 21507
Attachment_Caliber_4 21508
Magazine_Calibers 1
Magazine_Caliber_0 21516
Firerate 10
Semi
Action Trigger
Player_Damage 141
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2
Player_Damage_Bones Always
Zombie_Damage 1610
Zombie_Leg_Multiplier 0.1
Zombie_Arm_Multiplier 0.1
Zombie_Spine_Multiplier 0.5
Zombie_Skull_Multiplier 1
Zombie_Ragdoll_Force_Multiplier 0.08
Animal_Damage 230
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.2
Barricade_Damage 255
Structure_Damage 255
Vehicle_Damage 500
Resource_Damage 200
Object_Damage 200
Spread_Aim 0.01
Spread_Angle_Degrees 16
Recoil_Min_X 1
Recoil_Max_X 1
Recoil_Min_Y 2
Recoil_Max_Y 2.2
Recover_X 0.5
Recover_Y -2.5
// Constants
Use_Auto_Stat_Descriptions False
Can_Use_Underwater False
BladeIDs 2
BladeID_0 0
BladeID_1 248
Recoil_Midair 5
Spread_Midair 10
Aiming_Movement_Speed_Multiplier 0.9
Aiming_Recoil_Multiplier 0.7
Spread_Sprint 1.15
Recoil_Sprint 1.3
Can_Aim_During_Sprint False
Shake_Min_X -0.0035
Shake_Max_X 0.0035
Shake_Min_Y -0.002
Shake_Max_Y -0.002
Shake_Min_Z -0.00025
Shake_Max_Z -0.00025
Recoil_Crouch 0.9
Spread_Crouch 0.17
Recoil_Prone 2
Spread_Prone 0.85
Ammo_Per_Shot 1
Player_Damage_Bleeding Always
Use_Auto_Icon_Measurements False
Quality_Min 43
Quality_Max 62
Requires_NonZero_Attachment_Caliber True
// Constants End
Alert_Radius 64
Gunshot_Rolloff_Distance 800
EquipAudioClip Sounds/Equips/EquipSniper_2.wav
// Ultraheavy 1
// Heavy Guns 0.3
// Standard 0.2
// Lightweight 0.1
Durability 1
Range 700
Ballistic_Steps 50
Ballistic_Travel 14
Bullet_Gravity_Multiplier 1.8
// Heavy Guns 0.4
// Standard 0.3
// Lightweight 0.2
Aim_In_Duration 0.4
Blueprints
[
{
CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "ed16656bd7c342178e451503338b26ef" // Gun Parts stack
Amount 1
}
]
Searchable false
Effect "a3091b0239304ee3a114d3677a6994e2" // SB_Gun_Repair_0
Map Limestone
}
{
CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "9cff92ff1a0e4dc9963cfb36fd91e0f0" // Repair Kit
Critical true
}
]
Searchable false
Effect "a3091b0239304ee3a114d3677a6994e2" // SB_Gun_Repair_0
Map Limestone
}
{
CategoryTag "7b52621f8eaa43ee8b3c0acf712013fa" // Gear Scrapping
InputItems
[
{
ID this
Critical true
}
{
ID "fcbbea1c6a9040ca83f67c311a362225" // Blowtorch
Delete false
}
]
OutputItems
[
"67b56684eebe4ab696dc8f966379a04f" // Gun Parts
"4252523ccc4d4026be88471f80b8b848 x 6" // Metal
]
Searchable false
Effect "c06a26a200744a129c8910aa55f8aeb9" // SB_Gun_Scrap_0
Map Limestone
}
]
// Scrap
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 2
Action_0_Blueprint_0_Link
Action_0_Text Scrap
Action_0_Tooltip Turn into <color=#1f871f>Gun Parts</color>.