2×3 (6)

Inventory size

650 HP

Beacon health

75

Zombies per wave

17

Base loot rolls

How a horde beacon works
  1. Place the beacon on the ground inside any map zone (it must be on a navmesh - usually anywhere zombies normally spawn).
  2. A horde of 75 zombies spawns around the beacon and attacks any player nearby.
  3. Defeat every zombie in the wave. The beacon self-destructs once the wave is cleared and all players leave the area.
  4. The beacon drops 17 items at its location, each rolled independently from the loot pool below.
  5. This beacon has player scaling disabled - rewards stay at 17 regardless of player count.
Loot pool (31 items)
View spawn table

Defeat the wave to drop 17 items at the beacon. Player count does not change the reward amount on this beacon. Each drop is rolled independently from the pool below.

Unturned Concrete Bag icon 18.06 %
Unturned Titanium Plating icon 9.72 %
Unturned Safe icon 5.56 %
Unturned Cable Reel icon 4.17 %
Unturned Cobalt Powder icon 4.17 %
Unturned Explosives icon 4.17 %
Unturned Gold Bar icon 4.17 %
Unturned MG Receiver icon 4.17 %
Unturned Motor Oil icon 4.17 %
Unturned Repair Kit icon 4.17 %
Unturned Stack Of Explosives icon 4.17 %
Unturned Steel Reinforcement icon 4.17 %
Unturned Pistol Ammo Box icon 4.12 %
Unturned Rifle Ammo Box icon 4.12 %
Unturned Shotgun Ammo Box icon 4.12 %
Unturned Sniper Ammo Box icon 4.12 %
Unturned Concrete Slab icon 2.78 %
Unturned Large Safe icon 2.78 %
Unturned Adamantine Bars icon 1.39 %
Unturned Glue icon 1.39 %
Unturned Echo Barrel icon 0.85 %
Unturned Echo Bolt icon 0.85 %
Unturned Echo Receiver icon 0.85 %
Unturned Widowmaker Internals icon 0.46 %
Unturned Widowmaker Receiver icon 0.46 %
Unturned Widowmaker Scope Module icon 0.46 %
Unturned Echo SD Barrel icon 0.21 %
Unturned Pistol Ammo Crate icon 0.05 %
Unturned Rifle Ammo Crate icon 0.05 %
Unturned Shotgun Ammo Crate icon 0.05 %
Unturned Sniper Ammo Crate icon 0.05 %
1 blueprints
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How loot works in Unturned Sections that apply to this beacon are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
SB_Horde_Beacon_0.dat
GUID e349664ef1c6409fab17fda2b604bec1
Type Beacon
Rarity Legendary
Useable Barricade
Build Beacon
ID 22301

Has_Clip_Prefab False

Size_X 2
Size_Y 3
Size_Z 0.76

Use_Auto_Icon_Measurements False

Health 650
Range 5
Radius 2
Offset 1.55

Explosion 21650
Unpickupable

Blueprints
[
	{
		CategoryTag "37b4c44746f2454dae25f3467b3ccd11" // Placables
		InputItems
		[
			{
				ID "f1c33efdad244a73b8e1ef929fa428c2" // Transceiver
				Amount 2
			}
			{
				ID "011f9b4189f849b5836b67e924d1aaff" // Walkietalkie
				Amount 2
			}
			{
				ID "f5a1b912abce4f9b8d8f67befd99f913" // Gold Bar
				Amount 1
			}
			{
				ID "ea0d5f936be749d383c9b177bc763a0d" // Stack Of Electronics
				Amount 3
			}
			{
				ID "9f40de56c8dd406297fe86c68e2d07f6" // Steel Reinf
				Amount 2
			}
			{
				ID "fcbbea1c6a9040ca83f67c311a362225" // Blowtorch
				Delete false
			}
			{
				ID "43fd9a0e6f03458ba35e5fe2ff939647" // Hammer
				Delete false
			}
		]
		OutputItems this
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Map Limestone
	}
]

Wave 75
Rewards 17
Reward_ID 22265

Enable_Participant_Scaling False

PlacementAudioClip Sounds/Placing/MetalPlacement.ogg

Allow_Placement_Inside_Clip_Volumes True

PlacementPreviewPrefab I/Plc/Misc/SB_Horde_Beacon_0/Preview.prefab