3×2 (6)

Inventory size

200 rounds

Magazine capacity

0%

Damage

0%

Spread

Guns (0)
7 blueprints
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4 x
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2 x
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4 x
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Shotgun Ammo Crate Where to find this Item
100%
Limestone map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
SB Ammo Boxes Shotgun 0 1.1 %
SB Police Armory Ammo 0.5 %
SB Farm Ammo 0 0.3 %
SB Gunshop Ammo 0 0.3 %
SB Crate Drops Ammo 0.2 %
SB Police Armory Weapons 0.2 %
SB Surplus Store Ammo 0 0.2 %
SB Airdrop Ammo 0 0.2 %
SB Militia Ammo 0.1 %
SB T Park Ammo 0.1 %
SB Ammo Box Destroy DZ 0.1 %
SB Farm Weaponry 0 0.1 %
SB SWAT ZD 0 0.1 %
SB Airdrop Weaponry 0 0.1 %
SB Cursed Eagle 00 0.1 %
SB Pelican DZ 0.1 %
SB Police Armory Proper 0.0 %
SB Ammo Loose DZ 0.0 %
SB BeaconLoot 0 0.0 %
SB Crate Drops Weaponry 0.0 %
SB Surplus Store 0 0.0 %
SB Militia Guns 0.0 %
SB T Park Weaponry 0.0 %
SB Farm ZD 0.0 %
SB Farm Proper 0 0.0 %
SB Militia Armory 0.0 %
SB Militia Heavy ZD 0 0.0 %
SB Airdrop Supplies Sc 0 0.0 %
SB Farm Low Proper 0 0.0 %
SB Crate Drops Mix 0.0 %
SB Militia Proper 0.0 %
SB Militia ZD 0 0.0 %
SB Airdrop Supplies 0 0.0 %
SB Stomach Misc 0.0 %
SB Militia Locker 0 0.0 %
SB Stomach 1 0.0 %
SB Stomach 0 0.0 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
SB Ammo Box #2 [DZ] 0.1%
pelikan case 3DZ 0.1%
No objects drop this on this map.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Other ways to get this magazine Off-map sources rolled from a loot pool
Horde beacons (1)
Unturned Beacon Of The Horde icon 0.05 %
Spawn tables (37)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
21968 SB Ammo Boxes Shotgun 0 1.10 % 2
21778 SB Police Armory Ammo 0.55 % 6
21964 SB Farm Ammo 0 0.32 % 6
22052 SB Gunshop Ammo 0 0.29 % 8
22161 SB Crate Drops Ammo 0.18 % 8
21782 SB Police Armory Weapons 0.18 % 18
22108 SB Surplus Store Ammo 0 0.18 % 6
22294 SB Airdrop Ammo 0 0.17 % 13
22138 SB Militia Ammo 0.14 % 8
22163 SB T Park Ammo 0.10 % 6
22243 SB Ammo Box Destroy DZ 0.10 % 14
21962 SB Farm Weaponry 0 0.08 % 27
21834 SB SWAT ZD 0 0.07 % 35
22296 SB Airdrop Weaponry 0 0.06 % 83
21943 SB Cursed Eagle 00 0.06 % 122
22278 SB Pelican DZ 0.05 % 65
21757 SB Police Armory Proper 0.05 % 46
22252 SB Ammo Loose DZ 0.05 % 15
22265 SB BeaconLoot 0 0.05 % 31
22147 SB Crate Drops Weaponry 0.05 % 157
22056 SB Surplus Store 0 0.04 % 85
22140 SB Militia Guns 0.03 % 53
22166 SB T Park Weaponry 0.03 % 63
22248 SB Farm ZD 0.03 % 57
21952 SB Farm Proper 0 0.02 % 61
22151 SB Militia Armory 0.02 % 53
22205 SB Militia Heavy ZD 0 0.02 % 79
22299 SB Airdrop Supplies Sc 0 0.01 % 90
21965 SB Farm Low Proper 0 0.01 % 47
22149 SB Crate Drops Mix 0.01 % 179
22135 SB Militia Proper 0.01 % 79
22204 SB Militia ZD 0 0.01 % 79
22293 SB Airdrop Supplies 0 0.01 % 52
22286 SB Stomach Misc 0.01 % 186
22183 SB Militia Locker 0 0.01 % 88
22269 SB Stomach 1 0.00 % 215
22268 SB Stomach 0 0.00 % 215
How loot works in Unturned Sections that apply to this magazine are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
SB_Ammo_Box_Shotgun_Large.dat
GUID d8d9e0f0ee9146baae64891598977a80
Type Magazine
Rarity Epic
ID 22396

Size_X 3
Size_Y 2
Size_Z 0.4
Use_Auto_Icon_Measurements False

Calibers 1
Caliber_0 21503

Amount 200
Count_Min 33
Count_Max 66

Blueprints
[
	{
		CategoryTag "cf7906284938428d9287d24948963cc6" // Farming
		InputItems
		[
			{
				ID "151af271e6f44b0dbe8fb5edd75292b8" // Debug
			}
			{
				ID "151af271e6f44b0dbe8fb5edd75292b8" // Debug
				Critical true
				Delete false
			}
		]
		OutputItems this
		Searchable false
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Map Limestone
	}
	{
		CategoryTag 206ebfa4122345a1a49665c99a1a3c51
		Operation FillTargetItem
		InputItems this
		Searchable false
		Effect "9144dcab49a5454e8715b48b62e9c69d" // Load Box
		Map Limestone
	}
	{
		CategoryTag 206ebfa4122345a1a49665c99a1a3c51
		Operation FillTargetItem
		InputItems "1177e335c7b3427bbba2790208c66ba9" // Shotgun Clip
		Searchable false
		Effect "9144dcab49a5454e8715b48b62e9c69d" // Load Box
		Map Limestone
	}
	{
		CategoryTag 206ebfa4122345a1a49665c99a1a3c51
		Operation FillTargetItem
		InputItems "70698f881d1246a087f1b00edea8be1c" // Shotgun Ammo Box
		Searchable false
		Effect "9144dcab49a5454e8715b48b62e9c69d" // Load Box
		Map Limestone
	}
]

// janeks additions AMMO BOX
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 4
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_1_Index 1
Action_0_Blueprint_2_Index 2
Action_0_Blueprint_3_Index 3
Action_0_Text Refill 
Action_0_Tooltip Show relevant refilling recipies.
Action_0_Blueprint_0_Link
Action_0_Blueprint_1_Link
Action_0_Blueprint_2_Link
Action_0_Blueprint_3_Link