1×2 (2)

Inventory size

30 rounds

Magazine capacity

0%

Damage

0%

Spread

Guns (6)
8 blueprints
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Viper FMJ Mag Where to find this Item
100%
Limestone map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Sights Epic 100.0 %
Sights Legendary 100.0 %
Sights Rare 100.0 %
Viper FMJ Mags 98.4 %
Police Mags 84.3 %
Police Armory Weapons 33.7 %
Military Mags 0 22.6 %
Agency Mags DZ 19.7 %
SWAT ZD 0 12.9 %
Gunshop Mags 0 10.9 %
Police Armory Proper 8.9 %
Military ZD 0 4.7 %
Military Low Tier 0 2.9 %
Military Low Tier Green 2.5 %
Mili Pro ZD 0 1.7 %
Military Locker 0 1.4 %
Cursed Eagle 00 1.3 %
Stomach Misc 0.1 %
Stomach 1 0.0 %
Stomach 0 0.0 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (20)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
21855 SB Sights Epic 100.00 % 1
21856 SB Sights Legendary 100.00 % 1
21854 SB Sights Rare 100.00 % 1
21835 SB Viper FMJ Mags 98.36 % 2
21769 SB Police Mags 84.31 % 5
21782 SB Police Armory Weapons 33.72 % 18
21807 SB Military Mags 0 22.60 % 7
22241 SB Agency Mags DZ 19.75 % 7
21834 SB SWAT ZD 0 12.92 % 35
22054 SB Gunshop Mags 0 10.93 % 15
21757 SB Police Armory Proper 8.87 % 46
21832 SB Military ZD 0 4.72 % 25
21815 SB Military Low Tier 0 2.89 % 42
21814 SB Military Low Tier Green 2.54 % 42
22120 SB Mili Pro ZD 0 1.69 % 90
22184 SB Military Locker 0 1.45 % 56
21943 SB Cursed Eagle 00 1.31 % 122
22286 SB Stomach Misc 0.13 % 186
22269 SB Stomach 1 0.03 % 215
22268 SB Stomach 0 0.02 % 215
How loot works in Unturned Sections that apply to this magazine are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
SB_Viper_Mag_FMJ.dat
GUID 025690b425a145c793b39225b82895e1
Type Magazine
Rarity Rare
ID 21729

Size_X 1
Size_Y 2
Size_Z 0.3

Amount 30
Count_Min 5
Count_Max 25

Calibers 1
Caliber_0 21500

Tracer 21541

Blueprints
[
	{
		CategoryTag 5e7e0b96c8e64c86a4096c9164401e5f
		Operation FillTargetItem
		InputItems "3b8a29c7ba304fbbae1d992757842101" // Pistol Ammo Box
		Searchable false
		Effect "c61039e8c08a40419d91d2575ac3e378" // Load Mag
		Map Limestone
	}
	{
		CategoryTag 5e7e0b96c8e64c86a4096c9164401e5f
		Operation FillTargetItem
		InputItems this
		Searchable false
		Effect "c61039e8c08a40419d91d2575ac3e378" // Load Mag
		Map Limestone
	}
	{
		CategoryTag 5e7e0b96c8e64c86a4096c9164401e5f
		Operation FillTargetItem
		InputItems "02525e3df01b4f648592f2a181831e85" // Pistol Ammo Crate
		Searchable false
		Effect "c61039e8c08a40419d91d2575ac3e378" // Load Mag
		Map Limestone
	}
	{
		CategoryTag 5e7e0b96c8e64c86a4096c9164401e5f
		Operation FillTargetItem
		InputItems "2f83a5ac853e4f4db15d8bff9d9495d9" // Viper FMJ Drum
		Searchable false
		Effect "c61039e8c08a40419d91d2575ac3e378" // Load Mag
		Map Limestone
	}
]

// janeks additions PISTOL
Actions 3

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Quick Refill [Small]
Action_0_Tooltip Refill automatically using <color=#1f871f>Ammo Boxes</color>.

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Quick Refill [Large]
Action_1_Tooltip Refill automatically using <color=#964bfa>Ammo Crates</color>.

Action_2_Type Blueprint
Action_2_Blueprints 2
Action_2_Blueprint_0_Index 1
Action_2_Blueprint_1_Index 3
Action_2_Text Refill 
Action_2_Tooltip Show relevant refilling recipies.
Action_2_Blueprint_0_Link