2×2 (4)
Inventory size
Hostile
Targeting mode
250 HP
Health
LOW
Armor tier
15 m
Detection radius
15 m
Target loss range
0 (0×0)
Storage slots
100%
Ammo cost per shot
100%
Gun wear per shot
±60°
Idle sweep arc
Yes
Mounted gun visible
Locked
Owner-only storage
Yes
Requires power
Yes
Repairable
Yes
Salvageable
Sonar Barrier [Two-Sided]
Where to find this Item
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 21577 | SB BD Sonar Barrier 1 | 100.00 % | 1 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
GUID 0269bdcc4b0b4f229e92f7942ee30df9
Type Sentry
Rarity Epic
Useable Barricade
Build Sentry
ID 22300
SalvageItem 0269bdcc4b0b4f229e92f7942ee30df9
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy 1ec6fde1b2bd4979ba7cf1da11bb7363
Target_Acquired_Effect a1a55fe93b7e49f2abb9ed90e21bd558
Target_Lost_Effect 08bc3b0bee194603beb0b56b16ca52b8
Armor_Tier Low
Salvage_Duration_Multiplier 0.5
Size_X 2
Size_Y 2
Size_Z 0.62
Use_Auto_Icon_Measurements False
Requires_Power True
Detection_Radius 15
Target_Loss_Radius 15
Health 250
Range 9
Radius 0.5
Offset 0.92
Display
Locked
Mode Hostile
Explosion 21611
Should_Close_When_Outside_Range true
PlacementPreviewPrefab I/Plc/Power/SB_Sonar_Barrier_1/Preview.prefab
PlacementAudioClip Sounds/Placing/MetalPlacement.ogg
Has_Clip_Prefab false
Blueprints
[
{
CategoryTag "c109ef62a66248498f8a40a53b2b56af" // Power
InputItems
[
{
ID "3bc475f095014f3cb548ae9dc003cbe8" // Electronics
Amount 4
}
{
ID "e5442dd474c84923b35c921500388023" // Battery
Amount 4
}
{
ID "4252523ccc4d4026be88471f80b8b848" // Metal
Amount 4
}
{
ID "fcbbea1c6a9040ca83f67c311a362225" // Blowtorch
Delete false
}
]
RequiresNearbyCraftingTags
[
"8ab2f3c830e84318b86167386661f7bf" // Rewire Kit
]
OutputItems this
Effect "84347b13028340b8976033c08675d458" // Wrench
Skill Craft
Skill_Level 3
Map Limestone
}
{
CategoryTag "c27d27e27ae14977b2c5e2dbf9610a2f" // Hacksaw
InputItems
[
{
ID this
Critical true
}
{
ID "73a33e3947214a48aff22fe8ad8ce938" // Hacksaw
Delete false
}
]
OutputItems
[
{
ID "3bc475f095014f3cb548ae9dc003cbe8" // Electronics
Amount 4
}
{
ID "e5442dd474c84923b35c921500388023" // Battery
Amount 4
}
{
ID "4252523ccc4d4026be88471f80b8b848" // Metal
Amount 4
}
]
Searchable false
Effect "7f49d74007b84db3baf29908f3af2a92" // SB_Hacksaw_0
Skill Repair
Skill_Level 3
Map Limestone
}
]
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Scrap
Action_0_Tooltip Scrap with a <color=#4b64fa>Hacksaw</color>.