Car

Engine type

180 KPH (112 MPH)

Forward speed

9 KPH (6 MPH)

Reverse speed

950 HP

Max health

8 (4×2)

Trunk storage slots

1,000 L

Fuel capacity

0.55 L/s

Fuel burn rate

30 minutes, 18 seconds

Full tank runtime

Yes

Can be locked

Battery

Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).

Subsystem behavior
Driving: Charge Headlights: None Sirens: Burn Empty: None
20 /s

Burn rate

20 /s

Charge rate

Yes

Spawns with battery

Yes

Battery removable

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (4 items)
View spawn table

When this vehicle is destroyed, the wreck spawns 3-6 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal icon 68.78 %
Unturned Spare Wheel icon 16.67 %
Unturned Metal Parts icon 11.11 %
Unturned Stack Of Metal icon 3.44 %
Ramming damage
Bumper damage
Player 5
Zombie 75
Animal 30
Object 60
Resource 25
Bumper modifiers
Speed threshold
0.5 m/s
Self damage
×0.1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

20°

Max steering angle

Steering at full speed

24

Brake force

Defense & misc

×2

Carjack force

Protections
Puncture proof
Military Dirtbike Where to find this Vehicle
100%
Limestone map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
SB V Dirtbikes Mil Gray 100.0 %
No spawns on map.
No vendors trade this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (1)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
22198 SB V Dirtbikes Mil Gray 100.00 % 1
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
SB_Dirtbike_1.dat
GUID 5f36441ba7014ac398f997b1ad9665fb
Type Vehicle
Rarity Rare
ID 21512

Cam_Follow_Distance 7

Speed_Min -2
Speed_Max 40

Steer_Min 2
Steer_Max 20

Brake 24

Fuel_Min 200
Fuel_Max 400
Fuel 1000
Fuel_Burn_Rate 0.55
BatteryMode_Headlights None

Health_Min 500
Health_Max 950
Health 950

Exit 1.5

Zip
Traction
Crawler
Tires_Invulnerable

Trunk_Storage_X 4
Trunk_Storage_Y 2

Explosion 21501
Default_Battery 3a62160c14e949a09e8d3597d0ad96ed

Drops_Min 3
Drops_Max 6
Drops_Table_ID 22025

Should_Spawn_Seat_Capsules true

Has_Clip_Prefab false

IgnitionAudioClip limestone.masterbundle:Sounds/Vehicular/Init_0.mp3
HornAudioClip limestone.masterbundle:Sounds/Vehicular/Horn_Silent_0.wav

Carjack_Force_Multiplier 2
Explosion_Force_Multiplier 0.2

PaintableSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
	{
		Path Objects/Front
		MaterialIndex 0
	}
]
ExplosionBurnMaterialSections
[
	{
		Path Model_0
		AllMaterials true
	}
	{
		Path Model_1
		AllMaterials true
	}
	{
		Path Model_2
		AllMaterials true
	}
	{
		Path Objects/Front
		AllMaterials true
	}
	{
		Path Wheels/Wheel_0/Model_0
		AllMaterials true
	}
	{
		Path Wheels/Wheel_0/Model_1
		AllMaterials true
	}
	{
		Path Wheels/Wheel_1/Model_0
		AllMaterials true
	}
	{
		Path Wheels/Wheel_1/Model_1
		AllMaterials true
	}
]
DefaultPaintColor_Mode List
DefaultPaintColors
[
	"#3F3F3F" // dark gray
	"#4E503B" // green
]
WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_0
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_1
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_1
		ModelUseColliderPose true
		ModelSuspensionSpeed 2
	}
]

WheelBalancing_ForceMultiplier 30
WheelBalancing_UprightExponent 0.3333
Steering_LeaningForceMultiplier 12
Steering_LeaningForce_ScaleWithSpeed true
RollAngularVelocityDamping 2

EngineSound_Type EngineRPMSimple
EngineSound
{
	IdlePitch 0.5
	MaxPitch 1.6
	IdleVolume 0.15
	MaxVolume 0.6
}

ReverseGearRatio 18
ForwardGearRatios
[
18
10
6.5
4.625
3.75
]
GearShift_Duration 0.2
GearShift_Interval 1
GearShift_DownThresholdRPM 1850
GearShift_UpThresholdRPM 3500
EngineRPM_DecreaseRate 20000
EngineIdleRPM 1200
EngineMaxRPM 4000
EngineMaxTorque 0.5

Physics_Profile ad7225767a9d40508282faa1f5ccbcdb

Bumper_PlayerDamage 5
Bumper_AnimalDamage 30
Bumper_ObjectDamage 60
Bumper_ResourceDamage 25
Bumper_ZombieDamage 75
Bumper_SelfDamageMultiplier 0.1
Bumper_SpeedDamageThreshold 0.5