2×2 (4)

Inventory size

8 (4×2)

Storage slots

50 HP

Health

HIGH

Armor tier

Storage

Build material

Yes

Repairable

Yes

Salvageable

Drops on destroy

When this storage is destroyed (by explosives, melee, or admin damage), the game drops 1 item at its location.

Drops 1 item (item not in this origin's index).
Salvage

Holding the salvage key on this placed storage recovers 1 item of itself. Salvage time is multiplied by ×0.3 (faster than default).

1 × Metal Bucket self
Storage
4 blueprints
-
-
+
=
-
+
=
-
Metal Bucket Where to find this Item
100%
Limestone map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
BD Metal Bucket 100.0 %
Construction Supplies Barricades 0 30.2 %
Industrial Sups Bar 0 25.0 %
Farm Supplies Common 14.3 %
Industrial Sups Com 0 12.5 %
Construction Supplies Common 0 8.6 %
Farm Supplies 1 8.6 %
Industrial Cabinet 2 7.8 %
Industrial Sups 0 7.8 %
Farm Supplies 0 7.4 %
Construction Supplies 0 6.9 %
Farm Low Proper 0 6.1 %
Construction Supplies 1 5.8 %
Lumber Supplies 5.7 %
Industrial Cabinet 1 5.6 %
Industrial Proper 0 5.6 %
Lumber Proper 4.9 %
Mill Note 0 3.7 %
Construction Proper 0 3.2 %
Construction Proper 1 2.9 %
Lumber ZD 0 2.9 %
Construction ZD 0 2.8 %
Farm Proper 0 2.6 %
CoalMili Mechanic 2.5 %
CoalMili Mechanic Supplies 2.5 %
CoalMili Proper 2.5 %
Militia Supplies 2.5 %
Military Low Tier Industrial Proper 2.3 %
T Park Supplies Rare 2.0 %
Farm ZD 2.0 %
Overseer Proper 0 1.8 %
Industrial Cabinet 0 1.8 %
Militia Proper 1.8 %
Militia ZD 0 1.8 %
Militia Heavy ZD 0 1.1 %
T Park Supplies 0 1.1 %
Militia Locker 0 0.9 %
Crate Drops Supplies 0.8 %
T Park Proper 0 0.7 %
Crate Drops Mix 0.4 %
Scrounger drops 0 0.4 %
Overseer Locker 0.2 %
Stomach Misc 0.1 %
Stomach 1 0.0 %
Crate Drops Weaponry 0.0 %
Crate Drops Clothes 0.0 %
Stomach 0 0.0 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (47)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
21612 SB BD Metal Bucket 100.00 % 1
21922 SB Construction Supplies Barricades 0 30.19 % 6
22234 SB Industrial Sups Bar 0 25.00 % 4
21955 SB Farm Supplies Common 14.29 % 5
22233 SB Industrial Sups Com 0 12.50 % 11
21915 SB Construction Supplies Common 0 8.63 % 13
21966 SB Farm Supplies 1 8.57 % 10
22250 SB Industrial Cabinet 2 7.81 % 15
22235 SB Industrial Sups 0 7.81 % 15
21953 SB Farm Supplies 0 7.39 % 30
21914 SB Construction Supplies 0 6.90 % 20
21965 SB Farm Low Proper 0 6.12 % 47
22310 SB Construction Supplies 1 5.75 % 18
22156 SB Lumber Supplies 5.71 % 30
22249 SB Industrial Cabinet 1 5.62 % 31
22230 SB Industrial Proper 0 5.62 % 31
22155 SB Lumber Proper 4.90 % 55
22337 SB Mill Note 0 3.67 % 56
21911 SB Construction Proper 0 3.24 % 41
22309 SB Construction Proper 1 2.88 % 39
22121 SB Lumber ZD 0 2.86 % 30
22118 SB Construction ZD 0 2.76 % 36
21952 SB Farm Proper 0 2.61 % 61
22303 SB CoalMili Mechanic 2.53 % 80
22304 SB CoalMili Mechanic Supplies 2.53 % 80
22264 SB CoalMili Proper 2.53 % 80
22145 SB Militia Supplies 2.52 % 26
21840 SB Military Low Tier Industrial Proper 2.30 % 41
22174 SB T Park Supplies Rare 2.04 % 20
22248 SB Farm ZD 1.97 % 57
22180 SB Overseer Proper 0 1.81 % 63
22236 SB Industrial Cabinet 0 1.79 % 47
22135 SB Militia Proper 1.76 % 79
22204 SB Militia ZD 0 1.76 % 79
22205 SB Militia Heavy ZD 0 1.12 % 79
22172 SB T Park Supplies 0 1.11 % 53
22183 SB Militia Locker 0 0.88 % 88
22162 SB Crate Drops Supplies 0.76 % 67
22171 SB T Park Proper 0 0.67 % 83
22149 SB Crate Drops Mix 0.39 % 179
22275 SB Scrounger drops 0 0.39 % 81
22181 SB Overseer Locker 0.21 % 79
22286 SB Stomach Misc 0.14 % 186
22269 SB Stomach 1 0.03 % 215
22147 SB Crate Drops Weaponry 0.02 % 157
22148 SB Crate Drops Clothes 0.02 % 89
22268 SB Stomach 0 0.02 % 215
How loot works in Unturned Sections that apply to this storage are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
SB_Metal_Bucket.dat
GUID af9b722ab54c4b02960e34c580bb5893
Type Storage
Rarity Common
Useable Barricade
Build Storage
ID 22006

Size_X 2
Size_Y 2
Size_Z 0.34

SalvageItem af9b722ab54c4b02960e34c580bb5893
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy cdd95e8991ae44f48e3bb41dbd6b43f6

Health 50
Range 5
Radius 0.15
Offset 0.27

Vulnerable

Storage_X 4
Storage_Y 2
Display

Should_Close_When_Outside_Range true

Salvage_Duration_Multiplier 0.3

Explosion 21508

Blueprints
[
	{
		CategoryTag "7b52621f8eaa43ee8b3c0acf712013fa" // Gear Scrapping
		InputItems
		[
			{
				ID this
				Critical true
			}
		]
		OutputItems "4252523ccc4d4026be88471f80b8b848 x 1" // Metal
		Searchable false
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Map Limestone
	}
]

Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Scrap
Action_0_Tooltip Turn into <color=#ffffff>Metal</color>.

PlacementAudioClip Sounds/Placing/MetalPlacement.ogg
Has_Clip_Prefab false