Car

Engine type

104 KPH (65 MPH)

Forward speed

68 KPH (42 MPH)

Reverse speed

2,440 HP

Max health

64 (8×8)

Trunk storage slots

2,500 L

Fuel capacity

1.5 L/s

Fuel burn rate

27 minutes, 46 seconds

Full tank runtime

Yes

Can be locked

Turrets (1)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Seat 5 (passenger)
260°
Yaw (left/right)
-130° to 130°
Pitch (up/down)
0° to 135°

Vehicle Minigun
Mounted gun · ID 21684

Battery

Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).

Subsystem behavior
Driving: Charge Headlights: Burn Sirens: Burn Empty: None
20 /s

Burn rate

20 /s

Charge rate

Yes

Spawns with battery

Yes

Battery removable

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (5 items)
View spawn table

When this vehicle is destroyed, the wreck spawns 5-8 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal icon 65.16 %
Unturned Spare Wheel icon 15.79 %
Unturned Metal Parts icon 10.53 %
Unturned MG Receiver icon 5.26 %
Unturned Stack Of Metal icon 3.26 %
Ramming damage
Bumper damage
Player 8
Zombie 75
Animal 30
Object 60
Resource 25
Bumper modifiers
Speed threshold
0.5 m/s
Self damage
×0.2

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

35°

Max steering angle

7.5°

Steering at full speed

100

Brake force

Defense & misc

×2

Carjack force

Protections
Puncture proof
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
SB_Humvee_01.dat
GUID 23001c28e37244ac86f1aaa68197ad0b
Type Vehicle
Rarity Legendary
ID 21514

Cam_Follow_Distance 9

Speed_Min -15
Speed_Max 23

Steer_Min 7.5
Steer_Max 35

Brake 100

Fuel_Min 200
Fuel_Max 1000
Fuel 2500
Fuel_Burn_Rate 1.5

Health_Min 500
Health_Max 1575
Health 2440

Trunk_Storage_X 8
Trunk_Storage_Y 8

Explosion 21501
Default_Battery 3a62160c14e949a09e8d3597d0ad96ed

Drops_Min 5
Drops_Max 8
Drops_Table_ID 22026

Tires_Invulnerable
Has_Clip_Prefab false

IgnitionAudioClip Sounds/Vehicular/Init_1.mp3
HornAudioClip Sounds/Vehicular/Horn_Mili_1.mp3

Carjack_Force_Multiplier 2
Explosion_Force_Multiplier 0.2

PaintableSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
	{
		Path Turrets/Turret_4/Yaw/Model_0
		MaterialIndex 0
	}
	{
		Path Model_1
		MaterialIndex 0
	}
]
AdditionalTransparentSections
[
	{
		Path Model_0
		MaterialIndex 1
	}
	{
		Path Model_1
		MaterialIndex 1
	}
]
ExplosionBurnMaterialSections
[
	{
		Path Model_0
		AllMaterials true
	}
	{
		Path Model_1
		AllMaterials true
	}
	{
		Path Model_2
		AllMaterials true
	}
	{
		Path Seats/Seat_0/Seat_0
		AllMaterials true
	}
	{
		Path Seats/Seat_1/Seat_1
		AllMaterials true
	}
	{
		Path Seats/Seat_2/Seat_2
		AllMaterials true
	}
	{
		Path Seats/Seat_3/Seat_3
		AllMaterials true
	}
	{
		Path Objects/Steer/Model_0
		AllMaterials true
	}
	{
		Path Wheels/Wheel_0/Model_0
		AllMaterials true
	}
	{
		Path Wheels/Wheel_0/Model_1
		AllMaterials true
	}
	{
		Path Wheels/Wheel_1/Model_0
		AllMaterials true
	}
	{
		Path Wheels/Wheel_1/Model_1
		AllMaterials true
	}
	{
		Path Wheels/Wheel_2/Model_0
		AllMaterials true
	}
	{
		Path Wheels/Wheel_2/Model_1
		AllMaterials true
	}
	{
		Path Wheels/Wheel_3/Model_0
		AllMaterials true
	}
	{
		Path Wheels/Wheel_3/Model_1
		AllMaterials true
	}
	{
		Path Headlights_Model
		AllMaterials true
	}
	{
		Path Turrets/Turret_4/Yaw/Model_0
		AllMaterials true
	}
	{
		Path Turrets/Turret_4/Yaw/Pitch/Model_0
		AllMaterials true
	}
	{
		Path Turrets/Turret_4/Yaw/Pitch/Model_1/Model_2
		AllMaterials true
	}
]
DefaultPaintColor_Mode List
DefaultPaintColors
[
	"#99826C" // Desert Tan
	"#4F513B" // Forest Green
	"#3F3F3D" // Undercover Black
]
WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		SteeringMode SteeringAngle
		IsColliderPowered true
		ModelPath Wheels/Wheel_0
		ModelUseColliderPose true
		CanExplode False
	}
	{
		WheelColliderPath Tires/Tire_1
		SteeringMode SteeringAngle
		IsColliderPowered true
		ModelPath Wheels/Wheel_1
		ModelUseColliderPose true
		CanExplode False
	}
	{
		WheelColliderPath Tires/Tire_2
		SteeringMode None
		IsColliderPowered false
		ModelPath Wheels/Wheel_2
		ModelUseColliderPose true
		CanExplode True
	}
	{
		WheelColliderPath Tires/Tire_3
		SteeringMode None
		IsColliderPowered false
		ModelPath Wheels/Wheel_3
		ModelUseColliderPose true
		CanExplode True
	}
]

EngineSound_Type EngineRPMSimple
EngineSound
{
	IdlePitch 0.6
	MaxPitch 1.3
	IdleVolume 0.6
	MaxVolume 0.6
}

ReverseGearRatio 6
ForwardGearRatios
[
	16
	14.19
	12.45
	10
	8.5
]
GearShift_Duration 0.2
GearShift_Interval 1
GearShift_DownThresholdRPM 2500
GearShift_UpThresholdRPM 5500
EngineIdleRPM 1200
EngineMaxRPM 7000
EngineMaxTorque 16
Physics_Profile ae6ad1229737412abc50dc3fb3272950

Turrets 1
Turret_0_Seat_Index 4
Turret_0_Item_ID 21684
Turret_0_Yaw_Min -130
Turret_0_Yaw_Max 130
Turret_0_Pitch_Min 0
Turret_0_Pitch_Max 135

Bumper_PlayerDamage 8
Bumper_AnimalDamage 30
Bumper_ObjectDamage 60
Bumper_ResourceDamage 25
Bumper_ZombieDamage 75
Bumper_SelfDamageMultiplier 0.2
Bumper_SpeedDamageThreshold 0.5