Car
Engine type
135 KPH (84 MPH)
Forward speed
68 KPH (42 MPH)
Reverse speed
2,250 HP
Max health
96 (8×12)
Trunk storage slots
4 seats
1 driver + 3 passengers
3,500 L
Fuel capacity
2.3 L/s
Fuel burn rate
25 minutes, 21 seconds
Full tank runtime
Yes
Can be locked
Battery
Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).
20 /s
Burn rate
20 /s
Charge rate
Yes
Spawns with battery
Yes
Battery removable
Tire
Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.
Drops on destruction (4 items)
View spawn tableWhen this vehicle is destroyed, the wreck spawns 5-8 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.
Ramming damage
Bumper damage
| Player | 8 |
|---|---|
| Zombie | 75 |
| Animal | 30 |
| Object | 60 |
| Resource | 25 |
Bumper modifiers
- Speed threshold
- 0.5 m/s
- Self damage
- ×0.2
Handling
Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.
35°
Max steering angle
7.5°
Steering at full speed
100
Brake force
Defense & misc
×2
Carjack force
Protections
Covert SUV
Where to find this Vehicle
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 22201 | SB V Agency | 100.00 % | 1 |
| 22203 | SB V Agency DZ | 100.00 % | 1 |
Vehicle spawn points
Vehicles.Respawn_Time. The Drop Chance column is the
pool-relative weight: 100% means this vehicle is the only candidate in the pool.
GUID b08c2a4ff148408b813ac62a2028f6f5
Type Vehicle
Rarity Rare
ID 21521
Cam_Follow_Distance 9
Speed_Min -15
Speed_Max 30
Steer_Min 7.5
Steer_Max 35
Brake 100
Fuel_Min 250
Fuel_Max 500
Fuel 3500
Fuel_Burn_Rate 2.3
Health_Min 500
Health_Max 2250
Health 2250
Trunk_Storage_X 8
Trunk_Storage_Y 12
Explosion 21501
Default_Battery 3a62160c14e949a09e8d3597d0ad96ed
Drops_Min 5
Drops_Max 8
Drops_Table_ID 22025
Tires_Invulnerable
Has_Clip_Prefab false
IgnitionAudioClip Sounds/Vehicular/Init_0.mp3
HornAudioClip Sounds/Vehicular/Horn_Standard_0.mp3
Carjack_Force_Multiplier 2
Explosion_Force_Multiplier 0.2
PaintableSections
[
{
Path Model_0
MaterialIndex 0
}
{
Path Model_1
MaterialIndex 0
}
]
AdditionalTransparentSections
[
{
Path Model_0
MaterialIndex 1
}
{
Path Model_1
MaterialIndex 1
}
]
ExplosionBurnMaterialSections
[
{
Path Model_0
AllMaterials true
}
{
Path Model_1
AllMaterials true
}
{
Path Model_2
AllMaterials true
}
{
Path Objects/Seat_0
AllMaterials true
}
{
Path Objects/Seat_1
AllMaterials true
}
{
Path Objects/Seat_2
AllMaterials true
}
{
Path Objects/Seat_4
AllMaterials true
}
{
Path Objects/Steer/Model_0
AllMaterials true
}
{
Path Objects/Steer/Model_1
AllMaterials true
}
{
Path Wheels/Wheel_0/Model_0
AllMaterials true
}
{
Path Wheels/Wheel_0/Model_1
AllMaterials true
}
{
Path Wheels/Wheel_1/Model_0
AllMaterials true
}
{
Path Wheels/Wheel_1/Model_1
AllMaterials true
}
{
Path Wheels/Wheel_2/Model_0
AllMaterials true
}
{
Path Wheels/Wheel_2/Model_1
AllMaterials true
}
{
Path Wheels/Wheel_3/Model_0
AllMaterials true
}
{
Path Wheels/Wheel_3/Model_1
AllMaterials true
}
{
Path Siren_Light_Off
AllMaterials true
}
]
DefaultPaintColor_Mode List
DefaultPaintColors
[
"#353535" // Black
"#363636" // Black
"#373737" // Black
"#383838" // Black
"#393939" // Black
"#3D3D3D" // Black
"#3D3D3D" // Black
"#3E3E3E" // Black
"#414141" // Black
]
WheelConfigurations
[
{
WheelColliderPath Tires/Tire_0
SteeringMode SteeringAngle
IsColliderPowered True
ModelPath Wheels/Wheel_0
ModelUseColliderPose True
CanExplode True
}
{
WheelColliderPath Tires/Tire_1
SteeringMode SteeringAngle
IsColliderPowered True
ModelPath Wheels/Wheel_1
ModelUseColliderPose True
CanExplode True
}
{
WheelColliderPath Tires/Tire_2
SteeringMode None
IsColliderPowered false
ModelPath Wheels/Wheel_2
ModelUseColliderPose True
CanExplode False
}
{
WheelColliderPath Tires/Tire_3
SteeringMode None
IsColliderPowered false
ModelPath Wheels/Wheel_3
ModelUseColliderPose True
CanExplode False
}
]
EngineSound_Type EngineRPMSimple
EngineSound
{
IdlePitch 0.5
MaxPitch 1.2
IdleVolume 0.2
MaxVolume 0.6
}
ReverseGearRatio 6
ForwardGearRatios
[
20
18
17
14
15
]
GearShift_Duration 0.2
GearShift_Interval 1
GearShift_DownThresholdRPM 2000
GearShift_UpThresholdRPM 5500
EngineIdleRPM 1200
EngineMaxRPM 7000
EngineMaxTorque 14
Physics_Profile ae6ad1229737412abc50dc3fb3272950
Bumper_PlayerDamage 8
Bumper_AnimalDamage 30
Bumper_ObjectDamage 60
Bumper_ResourceDamage 25
Bumper_ZombieDamage 75
Bumper_SelfDamageMultiplier 0.2
Bumper_SpeedDamageThreshold 0.5