3×3 (9)

Inventory size

50 HP

Health

LOW

Armor tier

Barricade

Build material

Yes

Repairable

Yes

Salvageable

Drops on destroy

When this barricade is destroyed (by explosives, melee, or admin damage), the game drops 1 item at its location.

Drops 1 item (item not in this origin's index).
Salvage

Holding the salvage key on this placed barricade recovers 1 item of itself. Salvage time is multiplied by ×0.03 (faster than default).

1 × Stack Of Gunpowder self
Barricade
6 blueprints
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5 x
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5 x
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+
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2 x
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5 x
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Stack Of Gunpowder Where to find this Item
100%
Limestone map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
SB BD Gunpowder Stack 0 100.0 %
SB Gunpowder SON High 20.0 %
SB Gunpowder SON Med 7.7 %
SB Launcher ZD 0 6.7 %
SB Military Goodies SONs 6.7 %
SB Gunpowder SON Low 4.8 %
SB Gunshop Supplies 0 3.2 %
SB Military Goodies 2.0 %
SB Pelican DZ 1.9 %
SB Ammo Box Destroy DZ 1.9 %
SB Ammo Loose DZ 1.6 %
SB Ammo Box Destroy 0 1.4 %
SB Airdrop Ammo 0 1.2 %
SB Militia Supplies 1.0 %
SB Military Supplies Common 0.8 %
SB Militia Proper 0.7 %
SB Militia ZD 0 0.7 %
SB Military Supplies 0 0.6 %
SB Cursed Eagle 00 0.5 %
SB Package Drops Contraband 0 0.5 %
SB OffLimits Supplies 0.5 %
SB Airdrop Weaponry 0 0.4 %
SB Militia Heavy ZD 0 0.4 %
SB Scrounger drops 0 0.3 %
SB Military Low Tier Industrial Proper 0.3 %
SB Militia Locker 0 0.3 %
SB PostPackage Co 0 0.3 %
SB Crate Drops Supplies 0.3 %
SB CoalMili Mechanic 0.3 %
SB CoalMili Mechanic Supplies 0.3 %
SB CoalMili Proper 0.3 %
SB Overseer Proper 0 0.3 %
SB OffLimits Proper 0.2 %
SB Crate Drops Mix 0.2 %
SB T Park Supplies Rare 0.1 %
SB Airdrop Supplies Sc 0 0.1 %
SB Stomach Misc 0.1 %
SB T Park Supplies 0 0.1 %
SB Crate Drops Weaponry 0.0 %
SB T Park Proper 0 0.0 %
SB Overseer Locker 0.0 %
SB Military Low Tier 0 0.0 %
SB Military Low Tier Green 0.0 %
SB Stomach 1 0.0 %
SB Military Locker 0 0.0 %
SB Crate Drops Clothes 0.0 %
SB Stomach 0 0.0 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
pelikan case 3DZ 1.9%
SB Ammo Box #1 1.4%
No objects drop this on this map.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (47)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
21596 SB BD Gunpowder Stack 0 100.00 % 1
22031 SB Gunpowder SON High 20.00 % 2
22035 SB Gunpowder SON Med 7.69 % 2
22178 SB Launcher ZD 0 6.67 % 5
22032 SB Military Goodies SONs 6.67 % 6
21830 SB Gunpowder SON Low 4.76 % 2
22034 SB Gunshop Supplies 0 3.21 % 13
21841 SB Military Goodies 1.96 % 55
22278 SB Pelican DZ 1.92 % 65
22243 SB Ammo Box Destroy DZ 1.88 % 14
22252 SB Ammo Loose DZ 1.61 % 15
21950 SB Ammo Box Destroy 0 1.40 % 7
22294 SB Airdrop Ammo 0 1.17 % 13
22145 SB Militia Supplies 0.96 % 26
21828 SB Military Supplies Common 0.78 % 16
22135 SB Militia Proper 0.67 % 79
22204 SB Militia ZD 0 0.67 % 79
21809 SB Military Supplies 0 0.55 % 20
21943 SB Cursed Eagle 00 0.51 % 122
21877 SB Package Drops Contraband 0 0.46 % 23
22257 SB OffLimits Supplies 0.46 % 21
22296 SB Airdrop Weaponry 0 0.44 % 83
22205 SB Militia Heavy ZD 0 0.43 % 79
22275 SB Scrounger drops 0 0.35 % 81
21840 SB Military Low Tier Industrial Proper 0.34 % 41
22183 SB Militia Locker 0 0.34 % 88
22274 SB PostPackage Co 0 0.33 % 70
22162 SB Crate Drops Supplies 0.32 % 67
22303 SB CoalMili Mechanic 0.31 % 80
22304 SB CoalMili Mechanic Supplies 0.31 % 80
22264 SB CoalMili Proper 0.31 % 80
22180 SB Overseer Proper 0 0.27 % 63
22253 SB OffLimits Proper 0.23 % 66
22149 SB Crate Drops Mix 0.16 % 179
22174 SB T Park Supplies Rare 0.10 % 20
22299 SB Airdrop Supplies Sc 0 0.08 % 90
22286 SB Stomach Misc 0.06 % 186
22172 SB T Park Supplies 0 0.05 % 53
22147 SB Crate Drops Weaponry 0.04 % 157
22171 SB T Park Proper 0 0.03 % 83
22181 SB Overseer Locker 0.03 % 79
21815 SB Military Low Tier 0 0.02 % 42
21814 SB Military Low Tier Green 0.02 % 42
22269 SB Stomach 1 0.01 % 215
22184 SB Military Locker 0 0.01 % 56
22148 SB Crate Drops Clothes 0.01 % 89
22268 SB Stomach 0 0.01 % 215
How loot works in Unturned Sections that apply to this barricade are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
SB_Gunpowder_Stack_0.dat
GUID d5a4e1a90e864c6f9c0318325218f285
Type Barricade
Armor_Tier Low
Rarity Epic
Useable Barricade

Build Barricade
ID 22234

Size_X 3
Size_Y 3
Size_Z 0.43

Use_Auto_Icon_Measurements False

SalvageItem d5a4e1a90e864c6f9c0318325218f285
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy 0cdd831f1aed4fabaff06b78b9371809

Health 50
Range 5
Radius 0.25
Offset 0.33

Explosion 21508
Vulnerable

PlacementAudioClip Sounds/Placing/MiscPlacement.ogg

Salvage_Duration_Multiplier 0.025
Has_Clip_Prefab False
Bypass_Pickup_Ownership True

Blueprints
[
	{
		CategoryTag "1660ac94e8d749b49579a7a8fce3fc12" // Unstacking
		InputItems this
		OutputItems "516b3bf196934191a97bdf88ebad76c1 x 5" // Gunpowder
		Searchable false
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Map Limestone
	}
]

Actions 1

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Unstack
Action_0_Tooltip Uncompactify.