4×1 (4)

Inventory size

Primary

Hand slot

Auto

Firemodes

300 m

Range

500 RPM

Fire rate

0.11%

Durability loss per shot

Damage
Shotgun · 7 pellets/shot
Combat damage
Skull Spine Leg Arm
Player
14.3 × 7
100.1
10.4 × 7
72.8
5.2 × 7
36.4
5.2 × 7
36.4
Zombie
120 × 7
840
60 × 7
420
12 × 7
84
12 × 7
84
Animal
22 × 7
154
16 × 7
112
12 × 7
84
Other damage
Standard caliber
Barricade 0 × 7 = 0
Structure 0 × 7 = 0
Vehicle 50 × 7 = 350
Resource 50 × 7 = 350
Object 50 × 7 = 350
Status effects on hit
Applied per shot, regardless of where it lands
Bleeding
Always bleeds (must bandage)
Range & ballistics
Full damage at every distance up to 300 m. No falloff curve.
100%0%50%0 m300 m
Max range
300 m
Alert radius
64 m
Bullet drop
×4
3 blueprints
-
+
3 x
+
=
-
-
+
+
+
2 x
+
+
=
How loot works in Unturned Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
SB_Sentry_Gun_SG.dat
GUID 40565b286b864ceb8abfb323c9fbc6ea
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 22166

Size_X 4
Size_Y 1
Size_Z 0.3

Magazine 22169

Ammo_Min 1
Ammo_Max 1

Auto

Caliber 22166

Range 300
Firerate 5
Action Trigger

Player_Damage 13
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 120
Zombie_Leg_Multiplier 0.1
Zombie_Arm_Multiplier 0.1
Zombie_Spine_Multiplier 0.5
Zombie_Skull_Multiplier 1
Zombie_Ragdoll_Force_Multiplier 0.18

Animal_Damage 20
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 0
Structure_Damage 0
Vehicle_Damage 50
Resource_Damage 50
Object_Damage 50

Spread_Aim 1
Spread_Angle_Degrees 3

Muzzle 21615
Shell 21519
Can_Player_Equip False

Alert_Radius 64

// Constants
Use_Auto_Stat_Descriptions False
Can_Use_Underwater False
Player_Damage_Bleeding Always
Use_Auto_Icon_Measurements False
Requires_NonZero_Attachment_Caliber True
// Constants End
Infinite_Ammo True
Allow_Magazine_Change False

Gunshot_Rolloff_Distance 1100

Durability 0.11

Blueprints
[
	{
		CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "ed16656bd7c342178e451503338b26ef" // Stack Of Gun Parts
			}
			{
				ID "516b3bf196934191a97bdf88ebad76c1" // GP
				Amount 3
			}
			{
				ID "fcbbea1c6a9040ca83f67c311a362225" // Blowtorch
				Delete false
			}
		]
		Searchable false
		Effect "a3091b0239304ee3a114d3677a6994e2" // SB_Gun_Repair_0
		Map Limestone
	}
	{
		CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "9cff92ff1a0e4dc9963cfb36fd91e0f0" // Repair Kit
				Critical true
			}
		]
		Searchable false
		Effect "a3091b0239304ee3a114d3677a6994e2" // SB_Gun_Repair_0
		Map Limestone
	}
	{
		CategoryTag "71fb9215653643b6a927fb730cbc8a45" // Gear Manufacturing
		InputItems
		[
			{
				ID "8fef3a2b73264e67baf2ec5380a54854" // MG Receiver
				Amount 1
				Critical true
			}
			{
				ID "d5a4e1a90e864c6f9c0318325218f285" // Gunpowder Stack
				Amount 1
			}
			{
				ID "ed16656bd7c342178e451503338b26ef" // Gun Parts Stack
				Amount 1
			}
			{
				ID "1af1b0915f2649bcbe6d75344133c896" // Metal Stack
				Amount 2
			}
			{
				ID "43fd9a0e6f03458ba35e5fe2ff939647" // Hammer
				Delete false
			}
			{
				ID "fcbbea1c6a9040ca83f67c311a362225" // Blowtorch
				Delete false
			}
		]
		OutputItems this
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Map Limestone
	}
]