1 x 1 (1)

Inventory Size

200 HP

Health

LOW

Armor Tier

Cage

Build

Yes

Repairable

Yes

Salvageable

2 blueprints
-
-
Craft lvl.1
+
4 x
+
=
Spawn Locations for this Item 0
100%
Limestone map chart
Legend
SB BD Wall Light 1
SB CoalMili Proper
SB CoalMili Mechanic Supplies
SB CoalMili Mechanic
SB Overseer Locker
SB Overseer Proper 0
SB Scrounger drops 0
SB Military Low Tier Industrial Proper
SB Construction Proper 0
SB Construction Proper 1
SB Construction ZD 0
SB Construction Supplies 0
SB Construction Supplies 1
SB Construction Supplies Common 0
SB Construction Supplies Barricades 0
SB KM Electronics
SB BD Wall Light 1
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

SB_Wall_Light_1.dat
GUID 1db96893a85d4495a0e495a1d382edfb
Type Barricade
Rarity Uncommon
Useable Barricade
Build Cage
ID 22327

Size_X 1
Size_Y 1
Size_Z 0.5

SalvageItem 1db96893a85d4495a0e495a1d382edfb
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy 5567ef3e266749369f3c43f1339929ca

Armor_Tier Low

Health 200
Range 9
Offset 0.125

Vulnerable

Salvage_Duration_Multiplier 0.3

Explosion 21611

Has_Clip_Prefab false

PlacementAudioClip Sounds/Placing/MetalPlacement.ogg

Blueprints
[
	{
		CategoryTag "7b52621f8eaa43ee8b3c0acf712013fa" // Gear Scrapping
		InputItems
		[
			{
				ID this
				Critical true
			}
		]
		OutputItems "4252523ccc4d4026be88471f80b8b848 x 1" // Metal
		Searchable false
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Map Limestone
	}
	{
		CategoryTag "c109ef62a66248498f8a40a53b2b56af" // Power
		InputItems
		[
			{
				ID "3bc475f095014f3cb548ae9dc003cbe8" // Electronics
				Critical true
			}
			{
				ID "4252523ccc4d4026be88471f80b8b848" // Metal
				Amount 4
			}
			{
				ID "fcbbea1c6a9040ca83f67c311a362225" // Blowtorch
				Delete false
			}
		]
		OutputItems this
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Skill Craft
		Skill_Level 1
		Map Limestone
	}
]

Actions 1

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Scrap
Action_0_Tooltip Turn into components.