3×2 (6)
Inventory size
150 HP
Health
LOW
Armor tier
Barricade
Build material
Yes
Repairable
Yes
Salvageable
3 blueprints
No blueprints found matching your search.
Spawn tables
(2)
Useful for modders. Each row links to the spawn table's page.
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 38142 | S I Supplies Redux Power Pack Low | 4.59 % | 15 |
| 38141 | S R Beacon Advanced | 0.73 % | 37 |
How loot works in Unturned
Sections that apply to this barricade are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot
on a server-set timer (
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that
zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when
interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a
cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either
skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets,
or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with
rewards scaling roughly by
√players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch
pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items
from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on
server-side timers and are independent of regular item spawn points.
I_C2_B_Pack_Eletric_II.dat
GUID 2b1362d8311d4ae686989c40c295d4ec
Type Barricade
Rarity Epic
Useable Barricade
Build Barricade
ID 38959
Size_X 3
Size_Y 2
Size_Z 0.6
Health 150
Range 3
Radius 0.4
Offset 0.5
Blueprints 2
Blueprint_0_Type Tool
Blueprint_0_Supplies 5
//Engine Eletric Low
Blueprint_0_Supply_0_ID 38351
Blueprint_0_Supply_0_Amount 2
//Power Battery Low
Blueprint_0_Supply_1_ID 38405
Blueprint_0_Supply_1_Amount 3
//Suspension Cheap
Blueprint_0_Supply_2_ID 38231
Blueprint_0_Supply_2_Amount 4
//Brake Cheap
Blueprint_0_Supply_3_ID 38261
Blueprint_0_Supply_3_Amount 4
//Screw Box
Blueprint_0_Supply_4_ID 38770
Blueprint_0_Supply_4_Amount 1
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 38959
Blueprint_0_Output_0_Amount 1
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 38958
Blueprint_1_Outputs 5
Blueprint_1_Output_0_ID 38351
Blueprint_1_Output_0_Amount 2
Blueprint_1_Output_1_ID 38405
Blueprint_1_Output_1_Amount 2
Blueprint_1_Output_2_ID 38231
Blueprint_1_Output_2_Amount 4
Blueprint_1_Output_3_ID 38261
Blueprint_1_Output_3_Amount 4
Blueprint_1_Output_4_ID 38770
Blueprint_1_Output_4_Amount 1
Blueprint_1_Build 27
PlacementAudioClip Sounds/WoodenPlacement.mp3
Has_Clip_Prefab false
Bypass_Pickup_Ownership True