2×1 (2)
Inventory size
Silenced
Type
-6%
Durability loss / shot
Stat modifiers when attached
Stacks multiplicatively with the gun's base stats- Bullet damage
- -20%
- Bullet drop
- +20%
Sound profile
- Silenced
- Yes - default rolloff is halved
- Muzzle brake
- Yes
- Sound volume
- -20%
- Sound range
- -50%
6 blueprints
No blueprints found matching your search.
This item isn't placed in any loot table on this origin, so it doesn't drop from regular map spawns. Check the other tabs - it may still come from blueprints, vendors, hunted animals, vehicle wrecks, cases, or other sources listed above.
How loot works in Unturned
Sections that apply to this barrel are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot
on a server-set timer (
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that
zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when
interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a
cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either
skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets,
or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with
rewards scaling roughly by
√players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch
pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items
from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on
server-side timers and are independent of regular item spawn points.
Rio_Makeshift_Muffler.dat
GUID c856f396030c453ba5032259a0609a04
Type Barrel
ID 33869
Size_X 2
Size_Y 1
Calibers 1
Caliber_0 36229
Silenced
Braked
Volume 0.8
Durability 6
Ballistic_Drop 1.2
Ballistic_Damage_Multiplier 0.8
Blueprints 6
// Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 33011
Blueprint_0_Supply_1_ID 33037
Blueprint_0_Tool 33112
Blueprint_0_Level 1
Blueprint_0_Skill Repair
Blueprint_0_Build 27
// Salvage
Blueprint_1_Type Tool
Blueprint_1_Supply_0_ID 33869
Blueprint_1_Product 33031
Blueprint_1_Products 2
Blueprint_1_Tool 34120
Blueprint_1_Build 27
// Military Orientation
Blueprint_2_Type Tool
Blueprint_2_Supplies 3
Blueprint_2_Supply_0_ID 33011
Blueprint_2_Supply_0_Amount 2
Blueprint_2_Supply_1_ID 33037
Blueprint_2_Supply_2_ID 33973
Blueprint_2_Supply_2_Critical
Blueprint_2_Tool 33112
Blueprint_2_Level 1
Blueprint_2_Skill Craft
Blueprint_2_Build 27
Blueprint_2_Conditions 3
// Does not have field manual
Blueprint_2_Condition_0_Type Item
Blueprint_2_Condition_0_ID 33975
Blueprint_2_Condition_0_Amount 1
Blueprint_2_Condition_0_Logic Less_Than
// Does not have encyclopedia
Blueprint_2_Condition_1_Type Item
Blueprint_2_Condition_1_ID 33976
Blueprint_2_Condition_1_Amount 1
Blueprint_2_Condition_1_Logic Less_Than
// Has not memorized
Blueprint_2_Condition_2_Type Flag_Bool
Blueprint_2_Condition_2_ID 39573
Blueprint_2_Condition_2_Value False
Blueprint_2_Condition_2_Logic Equal
Blueprint_2_Condition_2_Allow_Unset
Blueprint_2_Rewards 2
// Memorizer Flag + Book
Blueprint_2_Reward_0_Type Rewards_List_Asset
Blueprint_2_Reward_0_GUID 4fd65be626134e71bb150d261db96726
// Memorizer Warning
Blueprint_2_Reward_1_Type Rewards_List_Asset
Blueprint_2_Reward_1_GUID 1a5be46601a24582a18bf4b12a9859ec
// Field Guide
Blueprint_3_Type Tool
Blueprint_3_Supplies 3
Blueprint_3_Supply_0_ID 33011
Blueprint_3_Supply_0_Amount 2
Blueprint_3_Supply_1_ID 33037
Blueprint_3_Supply_2_ID 33975
Blueprint_3_Supply_2_Critical
Blueprint_3_Tool 33112
Blueprint_3_Level 1
Blueprint_3_Skill Craft
Blueprint_3_Build 27
Blueprint_3_Conditions 2
// Does not have encyclopedia
Blueprint_3_Condition_0_Type Item
Blueprint_3_Condition_0_ID 33976
Blueprint_3_Condition_0_Amount 1
Blueprint_3_Condition_0_Logic Less_Than
// Has not memorized
Blueprint_3_Condition_1_Type Flag_Bool
Blueprint_3_Condition_1_ID 39573
Blueprint_3_Condition_1_Value False
Blueprint_3_Condition_1_Logic Equal
Blueprint_3_Condition_1_Allow_Unset
Blueprint_3_Rewards 2
// Memorizer Flag + Book
Blueprint_3_Reward_0_Type Rewards_List_Asset
Blueprint_3_Reward_0_GUID b38b8c7e40db49e0ae35ec500da8771c
// Memorizer Warning
Blueprint_3_Reward_1_Type Rewards_List_Asset
Blueprint_3_Reward_1_GUID 1a5be46601a24582a18bf4b12a9859ec
// Encyclopedia
Blueprint_4_Type Tool
Blueprint_4_Supplies 3
Blueprint_4_Supply_0_ID 33011
Blueprint_4_Supply_0_Amount 2
Blueprint_4_Supply_1_ID 33037
Blueprint_4_Supply_2_ID 33976
Blueprint_4_Supply_2_Critical
Blueprint_4_Tool 33112
Blueprint_4_Level 1
Blueprint_4_Skill Craft
Blueprint_4_Build 27
Blueprint_4_Conditions 1
// Has not memorized
Blueprint_4_Condition_0_Type Flag_Bool
Blueprint_4_Condition_0_ID 39573
Blueprint_4_Condition_0_Value False
Blueprint_4_Condition_0_Logic Equal
Blueprint_4_Condition_0_Allow_Unset
Blueprint_4_Rewards 2
// Memorizer Flag + Book
Blueprint_4_Reward_0_Type Rewards_List_Asset
Blueprint_4_Reward_0_GUID 922103cbbe69434aaa5cf8a602095597
// Memorizer Warning
Blueprint_4_Reward_1_Type Rewards_List_Asset
Blueprint_4_Reward_1_GUID 1a5be46601a24582a18bf4b12a9859ec
// Memorized crafting
Blueprint_5_Type Tool
Blueprint_5_Supplies 2
Blueprint_5_Supply_0_ID 33011
Blueprint_5_Supply_0_Amount 2
Blueprint_5_Supply_1_ID 33037
Blueprint_5_Tool 33112
Blueprint_5_Level 1
Blueprint_5_Skill Craft
Blueprint_5_Build 27
Blueprint_5_Conditions 1
// Has not memorized
Blueprint_5_Condition_0_Type Flag_Bool
Blueprint_5_Condition_0_ID 39573
Blueprint_5_Condition_0_Value True
Blueprint_5_Condition_0_Logic Equal