3×3 (9)
Inventory size
1,200 HP
Health
HIGH
Armor tier
Barricade
Build material
Yes
Repairable
Yes
Salvageable
Salvage
Holding the salvage key on this placed barricade recovers 1 item of itself. Salvage time is multiplied by ×1.5 (slower than default).
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Brick Pile ×1
Brick Pile ×1
Brick Pile ×1
Brick Pile ×1
Brick Pile ×1
Brick Pile ×1
Brick Pile ×1
Brick Pile ×1
Brick Pile ×1
GUID 9bab1b2429044670b4ccc133f9a58fbc
Type Barricade
Rarity Rare
Useable Barricade
Build Barricade
ID 33093
Size_X 3
Size_Y 3
Health 1200
Range 6
Radius 0.5
Offset 0.5
Explosion 36
Salvage_Duration_Multiplier 1.5
Bypass_Pickup_Ownership true
SalvageItem 9bab1b2429044670b4ccc133f9a58fbc
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Blueprints
[
{
CategoryTag "d089feb7e43f40c5a7dfcefc36998cfb" // Supplies
InputItems "ec02e130ca724935bad21b4f4fab6aa8 x 12" // Bricks
OutputItems this
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems "ec02e130ca724935bad21b4f4fab6aa8 x 12" // Bricks
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
PlacementAudioClip riodejaneiro.masterbundle:Sounds/Items/BrickPlacement.mp3
Has_Clip_Prefab false