2×1 (2)

Inventory size

4,080 HP

Health

LOW

Armor tier

Wall

Construct type

Yes

Repairable

Yes

Salvageable

Yes

Needs pillars

Drops on destroy

When this structure is destroyed (by explosives, melee, or admin damage), the game drops 3-9 items at its location.

Drops 3-9 items (item not in this origin's index).
Salvage

Holding the salvage key on this placed structure recovers 1 item.

1 × Brick Pile
Barricade
12 blueprints
Structure
Structure
Structure
Structure
+
+
=
Structure
Structure
Structure
Structure
+
+
=
Structure
Structure
Structure
Structure
+
=
How loot works in Unturned Sections that apply to this structure are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
Rio_Brick_Doorway_Offset.dat
GUID 385b943de48f47e386834b1995699e43
Type Structure
Rarity Epic
Useable Structure
Construct Wall
ID 34762

Size_X 2
Size_Y 1

Health 4080
Range 8
Armor_Tier Low

Explosion 19

Blueprints 12

// Architect
Blueprint_0_Type Structure
Blueprint_0_Supplies 3
Blueprint_0_Supply_0_ID 33093
Blueprint_0_Supply_1_ID 33042
Blueprint_0_Supply_1_Critical
Blueprint_0_Supply_2_ID 33972
Blueprint_0_Supply_2_Critical
Blueprint_0_Outputs 2
Blueprint_0_Output_0_ID 34762
Blueprint_0_Output_1_ID 33043
Blueprint_0_Build 27

Blueprint_0_Conditions 5
// Does not have encyclopedia
Blueprint_0_Condition_0_Type Item
Blueprint_0_Condition_0_ID 33976
Blueprint_0_Condition_0_Amount 1
Blueprint_0_Condition_0_Logic Less_Than
// Has not memorized
Blueprint_0_Condition_1_Type Flag_Bool
Blueprint_0_Condition_1_ID 39592
Blueprint_0_Condition_1_Value False
Blueprint_0_Condition_1_Logic Equal
Blueprint_0_Condition_1_Allow_Unset
// Prioritize emptier bags
Blueprint_0_Condition_2_Type Item
Blueprint_0_Condition_2_ID 33043
Blueprint_0_Condition_2_Amount 1
Blueprint_0_Condition_2_Logic Less_Than
// Prioritize emptier bags
Blueprint_0_Condition_3_Type Item
Blueprint_0_Condition_3_ID 33044
Blueprint_0_Condition_3_Amount 1
Blueprint_0_Condition_3_Logic Less_Than
// Prioritize emptier bags
Blueprint_0_Condition_4_Type Item
Blueprint_0_Condition_4_ID 33045
Blueprint_0_Condition_4_Amount 1
Blueprint_0_Condition_4_Logic Less_Than

Blueprint_0_Rewards 2
// Memorizer Flag + Book
Blueprint_0_Reward_0_Type Rewards_List_Asset
Blueprint_0_Reward_0_GUID f2214f2546f143219ca51ee6c07c4ded
// Memorizer Warning
Blueprint_0_Reward_1_Type Rewards_List_Asset
Blueprint_0_Reward_1_GUID 300307bd08e941febd2e56e30b43998e



// Architect
Blueprint_1_Type Structure
Blueprint_1_Supplies 3
Blueprint_1_Supply_0_ID 33093
Blueprint_1_Supply_1_ID 33043
Blueprint_1_Supply_1_Critical
Blueprint_1_Supply_2_ID 33972
Blueprint_1_Supply_2_Critical
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 34762
Blueprint_1_Output_1_ID 33044
Blueprint_1_Build 27

Blueprint_1_Conditions 4
// Does not have encyclopedia
Blueprint_1_Condition_0_Type Item
Blueprint_1_Condition_0_ID 33976
Blueprint_1_Condition_0_Amount 1
Blueprint_1_Condition_0_Logic Less_Than
// Has not memorized
Blueprint_1_Condition_1_Type Flag_Bool
Blueprint_1_Condition_1_ID 39592
Blueprint_1_Condition_1_Value False
Blueprint_1_Condition_1_Logic Equal
Blueprint_1_Condition_1_Allow_Unset
// Prioritize emptier bags
Blueprint_1_Condition_2_Type Item
Blueprint_1_Condition_2_ID 33044
Blueprint_1_Condition_2_Amount 1
Blueprint_1_Condition_2_Logic Less_Than
// Prioritize emptier bags
Blueprint_1_Condition_3_Type Item
Blueprint_1_Condition_3_ID 33045
Blueprint_1_Condition_3_Amount 1
Blueprint_1_Condition_3_Logic Less_Than

Blueprint_1_Rewards 2
// Memorizer Flag + Book
Blueprint_1_Reward_0_Type Rewards_List_Asset
Blueprint_1_Reward_0_GUID f2214f2546f143219ca51ee6c07c4ded
// Memorizer Warning
Blueprint_1_Reward_1_Type Rewards_List_Asset
Blueprint_1_Reward_1_GUID 300307bd08e941febd2e56e30b43998e



// Architect
Blueprint_2_Type Structure
Blueprint_2_Supplies 3
Blueprint_2_Supply_0_ID 33093
Blueprint_2_Supply_1_ID 33044
Blueprint_2_Supply_1_Critical
Blueprint_2_Supply_2_ID 33972
Blueprint_2_Supply_2_Critical
Blueprint_2_Outputs 2
Blueprint_2_Output_0_ID 34762
Blueprint_2_Output_1_ID 33045
Blueprint_2_Build 27

Blueprint_2_Conditions 3
// Does not have encyclopedia
Blueprint_2_Condition_0_Type Item
Blueprint_2_Condition_0_ID 33976
Blueprint_2_Condition_0_Amount 1
Blueprint_2_Condition_0_Logic Less_Than
// Has not memorized
Blueprint_2_Condition_1_Type Flag_Bool
Blueprint_2_Condition_1_ID 39592
Blueprint_2_Condition_1_Value False
Blueprint_2_Condition_1_Logic Equal
Blueprint_2_Condition_1_Allow_Unset
// Prioritize emptier bags
Blueprint_2_Condition_2_Type Item
Blueprint_2_Condition_2_ID 33045
Blueprint_2_Condition_2_Amount 1
Blueprint_2_Condition_2_Logic Less_Than

Blueprint_2_Rewards 2
// Memorizer Flag + Book
Blueprint_2_Reward_0_Type Rewards_List_Asset
Blueprint_2_Reward_0_GUID f2214f2546f143219ca51ee6c07c4ded
// Memorizer Warning
Blueprint_2_Reward_1_Type Rewards_List_Asset
Blueprint_2_Reward_1_GUID 300307bd08e941febd2e56e30b43998e



// Architect
Blueprint_3_Type Structure
Blueprint_3_Supplies 3
Blueprint_3_Supply_0_ID 33093
Blueprint_3_Supply_1_ID 33045
Blueprint_3_Supply_1_Critical
Blueprint_3_Supply_2_ID 33972
Blueprint_3_Supply_2_Critical
Blueprint_3_Build 27

Blueprint_3_Conditions 2
// Does not have encyclopedia
Blueprint_3_Condition_0_Type Item
Blueprint_3_Condition_0_ID 33976
Blueprint_3_Condition_0_Amount 1
Blueprint_3_Condition_0_Logic Less_Than
// Has not memorized
Blueprint_3_Condition_1_Type Flag_Bool
Blueprint_3_Condition_1_ID 39592
Blueprint_3_Condition_1_Value False
Blueprint_3_Condition_1_Logic Equal
Blueprint_3_Condition_1_Allow_Unset

Blueprint_3_Rewards 2
// Memorizer Flag + Book
Blueprint_3_Reward_0_Type Rewards_List_Asset
Blueprint_3_Reward_0_GUID f2214f2546f143219ca51ee6c07c4ded
// Memorizer Warning
Blueprint_3_Reward_1_Type Rewards_List_Asset
Blueprint_3_Reward_1_GUID 300307bd08e941febd2e56e30b43998e



// Encyclopedia
Blueprint_4_Type Structure
Blueprint_4_Supplies 3
Blueprint_4_Supply_0_ID 33093
Blueprint_4_Supply_1_ID 33042
Blueprint_4_Supply_1_Critical
Blueprint_4_Supply_2_ID 33976
Blueprint_4_Supply_2_Critical
Blueprint_4_Outputs 2
Blueprint_4_Output_0_ID 34762
Blueprint_4_Output_1_ID 33043
Blueprint_4_Build 27

Blueprint_4_Conditions 4
// Has not memorized
Blueprint_4_Condition_0_Type Flag_Bool
Blueprint_4_Condition_0_ID 39592
Blueprint_4_Condition_0_Value False
Blueprint_4_Condition_0_Logic Equal
Blueprint_4_Condition_0_Allow_Unset
// Prioritize emptier bags
Blueprint_4_Condition_1_Type Item
Blueprint_4_Condition_1_ID 33043
Blueprint_4_Condition_1_Amount 1
Blueprint_4_Condition_1_Logic Less_Than
// Prioritize emptier bags
Blueprint_4_Condition_2_Type Item
Blueprint_4_Condition_2_ID 33044
Blueprint_4_Condition_2_Amount 1
Blueprint_4_Condition_2_Logic Less_Than
// Prioritize emptier bags
Blueprint_4_Condition_3_Type Item
Blueprint_4_Condition_3_ID 33045
Blueprint_4_Condition_3_Amount 1
Blueprint_4_Condition_3_Logic Less_Than

Blueprint_4_Rewards 2
// Memorizer Flag + Book
Blueprint_4_Reward_0_Type Rewards_List_Asset
Blueprint_4_Reward_0_GUID e99824e00eed4d739e1a6a153e66af31
// Memorizer Warning
Blueprint_4_Reward_1_Type Rewards_List_Asset
Blueprint_4_Reward_1_GUID 300307bd08e941febd2e56e30b43998e



// Encyclopedia
Blueprint_5_Type Structure
Blueprint_5_Supplies 3
Blueprint_5_Supply_0_ID 33093
Blueprint_5_Supply_1_ID 33043
Blueprint_5_Supply_1_Critical
Blueprint_5_Supply_2_ID 33976
Blueprint_5_Supply_2_Critical
Blueprint_5_Outputs 2
Blueprint_5_Output_0_ID 34762
Blueprint_5_Output_1_ID 33044
Blueprint_5_Build 27

Blueprint_5_Conditions 3
// Has not memorized
Blueprint_5_Condition_0_Type Flag_Bool
Blueprint_5_Condition_0_ID 39592
Blueprint_5_Condition_0_Value False
Blueprint_5_Condition_0_Logic Equal
Blueprint_5_Condition_0_Allow_Unset
// Prioritize emptier bags
Blueprint_5_Condition_1_Type Item
Blueprint_5_Condition_1_ID 33044
Blueprint_5_Condition_1_Amount 1
Blueprint_5_Condition_1_Logic Less_Than
// Prioritize emptier bags
Blueprint_5_Condition_2_Type Item
Blueprint_5_Condition_2_ID 33045
Blueprint_5_Condition_2_Amount 1
Blueprint_5_Condition_2_Logic Less_Than

Blueprint_5_Rewards 2
// Memorizer Flag + Book
Blueprint_5_Reward_0_Type Rewards_List_Asset
Blueprint_5_Reward_0_GUID e99824e00eed4d739e1a6a153e66af31
// Memorizer Warning
Blueprint_5_Reward_1_Type Rewards_List_Asset
Blueprint_5_Reward_1_GUID 300307bd08e941febd2e56e30b43998e



// Encyclopedia
Blueprint_6_Type Structure
Blueprint_6_Supplies 3
Blueprint_6_Supply_0_ID 33093
Blueprint_6_Supply_1_ID 33044
Blueprint_6_Supply_1_Critical
Blueprint_6_Supply_2_ID 33976
Blueprint_6_Supply_2_Critical
Blueprint_6_Outputs 2
Blueprint_6_Output_0_ID 34762
Blueprint_6_Output_1_ID 33045
Blueprint_6_Build 27

Blueprint_6_Conditions 2
// Has not memorized
Blueprint_6_Condition_0_Type Flag_Bool
Blueprint_6_Condition_0_ID 39592
Blueprint_6_Condition_0_Value False
Blueprint_6_Condition_0_Logic Equal
Blueprint_6_Condition_0_Allow_Unset
// Prioritize emptier bags
Blueprint_6_Condition_1_Type Item
Blueprint_6_Condition_1_ID 33045
Blueprint_6_Condition_1_Amount 1
Blueprint_6_Condition_1_Logic Less_Than

Blueprint_6_Rewards 2
// Memorizer Flag + Book
Blueprint_6_Reward_0_Type Rewards_List_Asset
Blueprint_6_Reward_0_GUID e99824e00eed4d739e1a6a153e66af31
// Memorizer Warning
Blueprint_6_Reward_1_Type Rewards_List_Asset
Blueprint_6_Reward_1_GUID 300307bd08e941febd2e56e30b43998e



// Encyclopedia
Blueprint_7_Type Structure
Blueprint_7_Supplies 3
Blueprint_7_Supply_0_ID 33093
Blueprint_7_Supply_1_ID 33045
Blueprint_7_Supply_1_Critical
Blueprint_7_Supply_2_ID 33976
Blueprint_7_Supply_2_Critical
Blueprint_7_Build 27

Blueprint_7_Conditions 1
// Has not memorized
Blueprint_7_Condition_0_Type Flag_Bool
Blueprint_7_Condition_0_ID 39592
Blueprint_7_Condition_0_Value False
Blueprint_7_Condition_0_Logic Equal
Blueprint_7_Condition_0_Allow_Unset

Blueprint_7_Rewards 2
// Memorizer Flag + Book
Blueprint_7_Reward_0_Type Rewards_List_Asset
Blueprint_7_Reward_0_GUID e99824e00eed4d739e1a6a153e66af31
// Memorizer Warning
Blueprint_7_Reward_1_Type Rewards_List_Asset
Blueprint_7_Reward_1_GUID 300307bd08e941febd2e56e30b43998e



// Memorized
Blueprint_8_Type Structure
Blueprint_8_Supplies 2
Blueprint_8_Supply_0_ID 33093
Blueprint_8_Supply_1_ID 33042
Blueprint_8_Supply_1_Critical
Blueprint_8_Outputs 2
Blueprint_8_Output_0_ID 34762
Blueprint_8_Output_1_ID 33043
Blueprint_8_Build 27

Blueprint_8_Conditions 4
// Has memorized
Blueprint_8_Condition_0_Type Flag_Bool
Blueprint_8_Condition_0_ID 39592
Blueprint_8_Condition_0_Value True
Blueprint_8_Condition_0_Logic Equal
// Prioritize emptier bags
Blueprint_8_Condition_1_Type Item
Blueprint_8_Condition_1_ID 33043
Blueprint_8_Condition_1_Amount 1
Blueprint_8_Condition_1_Logic Less_Than
// Prioritize emptier bags
Blueprint_8_Condition_2_Type Item
Blueprint_8_Condition_2_ID 33044
Blueprint_8_Condition_2_Amount 1
Blueprint_8_Condition_2_Logic Less_Than
// Prioritize emptier bags
Blueprint_8_Condition_3_Type Item
Blueprint_8_Condition_3_ID 33045
Blueprint_8_Condition_3_Amount 1
Blueprint_8_Condition_3_Logic Less_Than



// Memorized
Blueprint_9_Type Structure
Blueprint_9_Supplies 2
Blueprint_9_Supply_0_ID 33093
Blueprint_9_Supply_1_ID 33043
Blueprint_9_Supply_1_Critical
Blueprint_9_Outputs 2
Blueprint_9_Output_0_ID 34762
Blueprint_9_Output_1_ID 33044
Blueprint_9_Build 27

Blueprint_9_Conditions 3
// Has memorized
Blueprint_9_Condition_0_Type Flag_Bool
Blueprint_9_Condition_0_ID 39592
Blueprint_9_Condition_0_Value True
Blueprint_9_Condition_0_Logic Equal
// Prioritize emptier bags
Blueprint_9_Condition_1_Type Item
Blueprint_9_Condition_1_ID 33044
Blueprint_9_Condition_1_Amount 1
Blueprint_9_Condition_1_Logic Less_Than
// Prioritize emptier bags
Blueprint_9_Condition_2_Type Item
Blueprint_9_Condition_2_ID 33045
Blueprint_9_Condition_2_Amount 1
Blueprint_9_Condition_2_Logic Less_Than



// Memorized
Blueprint_10_Type Structure
Blueprint_10_Supplies 2
Blueprint_10_Supply_0_ID 33093
Blueprint_10_Supply_1_ID 33044
Blueprint_10_Supply_1_Critical
Blueprint_10_Outputs 2
Blueprint_10_Output_0_ID 34762
Blueprint_10_Output_1_ID 33045
Blueprint_10_Build 27

Blueprint_10_Conditions 2
// Has memorized
Blueprint_10_Condition_0_Type Flag_Bool
Blueprint_10_Condition_0_ID 39592
Blueprint_10_Condition_0_Value True
Blueprint_10_Condition_0_Logic Equal
// Prioritize emptier bags
Blueprint_10_Condition_1_Type Item
Blueprint_10_Condition_1_ID 33045
Blueprint_10_Condition_1_Amount 1
Blueprint_10_Condition_1_Logic Less_Than



// Memorized
Blueprint_11_Type Structure
Blueprint_11_Supplies 2
Blueprint_11_Supply_0_ID 33093
Blueprint_11_Supply_1_ID 33045
Blueprint_11_Supply_1_Critical
Blueprint_11_Build 27

Blueprint_11_Conditions 1
// Has memorized
Blueprint_11_Condition_0_Type Flag_Bool
Blueprint_11_Condition_0_ID 39592
Blueprint_11_Condition_0_Value True
Blueprint_11_Condition_0_Logic Equal

Item_Dropped_On_Destroy 873192c5f84249259dfd431944212d6d
Min_Items_Dropped_On_Destroy 3
Max_Items_Dropped_On_Destroy 9
SalvageItem 9bab1b2429044670b4ccc133f9a58fbc

PlacementAudioClip riodejaneiro.masterbundle:Sounds/Items/BrickPlacement.mp3
Has_Clip_Prefab false