2×1 (2)
Inventory size
50 HP
Health
LOW
Armor tier
Barricade
Build material
Yes
Repairable
Yes
Salvageable
Drops on destroy
When this barricade is destroyed (by explosives, melee, or admin damage), the game drops 1-4 items at its location.
Salvage
Holding the salvage key on this placed barricade recovers 1 item. Salvage time is multiplied by ×0.25 (faster than default).
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
White Rug ×1
GUID 3c51f223fa77473997d14b01d10feac9
Type Barricade
Useable Barricade
Build Barricade
ID 34518
Size_X 2
Size_Y 1
Health 50
Range 4
Radius 0
Offset 0.1
Vulnerable
Explosion 36115
Salvage_Duration_Multiplier .25
Blueprints 4
// Using Architect's Almanac
Blueprint_0_Type Furniture
Blueprint_0_Supplies 3
Blueprint_0_Supply_0_ID 33016
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Supply_1_ID 33000
Blueprint_0_Supply_1_Amount 2
Blueprint_0_Supply_2_ID 33972
Blueprint_0_Supply_2_Critical
Blueprint_0_Build 27
Blueprint_0_Conditions 2
// Does not have encyclopedia
Blueprint_0_Condition_0_Type Item
Blueprint_0_Condition_0_ID 33976
Blueprint_0_Condition_0_Amount 1
Blueprint_0_Condition_0_Logic Less_Than
// Has not memorized
Blueprint_0_Condition_1_Type Flag_Bool
Blueprint_0_Condition_1_ID 39579
Blueprint_0_Condition_1_Value False
Blueprint_0_Condition_1_Logic Equal
Blueprint_0_Condition_1_Allow_Unset
Blueprint_0_Rewards 2
// Memorizer Flag + Book
Blueprint_0_Reward_0_Type Rewards_List_Asset
Blueprint_0_Reward_0_GUID 0bd431d0816a432e8a6a1de97fe76b4f
// Memorizer Warning
Blueprint_0_Reward_1_Type Rewards_List_Asset
Blueprint_0_Reward_1_GUID 2c7e2cdcb5f444009100ac2e60261e69
// Using Encyclopedia
Blueprint_1_Type Furniture
Blueprint_1_Supplies 3
Blueprint_1_Supply_0_ID 33016
Blueprint_1_Supply_0_Amount 4
Blueprint_1_Supply_1_ID 33000
Blueprint_1_Supply_1_Amount 2
Blueprint_1_Supply_2_ID 33976
Blueprint_1_Supply_2_Critical
Blueprint_1_Build 27
Blueprint_1_Conditions 1
// Has not memorized
Blueprint_1_Condition_0_Type Flag_Bool
Blueprint_1_Condition_0_ID 39575
Blueprint_1_Condition_0_Value False
Blueprint_1_Condition_0_Logic Equal
Blueprint_1_Condition_0_Allow_Unset
Blueprint_1_Rewards 2
// Memorizer Flag + Book
Blueprint_1_Reward_0_Type Rewards_List_Asset
Blueprint_1_Reward_0_GUID 1aa3a29bab894243a7b3d28be1f194bd
// Memorizer Warning
Blueprint_1_Reward_1_Type Rewards_List_Asset
Blueprint_1_Reward_1_GUID 2c7e2cdcb5f444009100ac2e60261e69
// Memorized crafting
Blueprint_2_Type Furniture
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 33016
Blueprint_2_Supply_0_Amount 4
Blueprint_2_Supply_1_ID 33000
Blueprint_2_Supply_1_Amount 2
Blueprint_2_Build 27
Blueprint_2_Conditions 1
// Has not memorized
Blueprint_2_Condition_0_Type Flag_Bool
Blueprint_2_Condition_0_ID 39575
Blueprint_2_Condition_0_Value True
Blueprint_2_Condition_0_Logic Equal
// Salvage
Blueprint_3_Type Furniture
Blueprint_3_Supply_0_ID 34315
Blueprint_3_Product 33016
Blueprint_3_Products 2
Blueprint_3_Build 27
Item_Dropped_On_Destroy 15b32d2e7c2c400b84489cab615b4e8a
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 4
SalvageItem 468291aab4fb40a08559a451c3c35fce
PlacementAudioClip Effects/Barricades/Rio_Cloth_Placement/ClothPlacement.mp3
Has_Clip_Prefab false