2×2 (4)

Inventory size

583

Blueprints

583 blueprints
Supply
Cook lvl.1
2 x
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Supply
Cook lvl.1
2 x
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3 x
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3 x
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3 x
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3 x
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2 x
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2 x
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Apparel
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Utilities
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Utilities
3 x
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Barricade
Craft lvl.2
4 x
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Craft lvl.2
4 x
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Barricade
Craft lvl.2
4 x
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3 x
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3 x
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Barricade
Craft lvl.2
4 x
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Barricade
Craft lvl.2
4 x
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Barricade
Craft lvl.2
4 x
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Utilities
3 x
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3 x
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3 x
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3 x
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Apparel
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Apparel
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Tool
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2 x
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Tool
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2 x
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Tool
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2 x
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Furniture
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Tool
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Utilities
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Utilities
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Supply
+
5 x
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5 x
Supply
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5 x
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5 x
Supply
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5 x
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5 x
Supply
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5 x
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5 x
Utilities
3 x
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Tool
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2 x
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2 x
Utilities
3 x
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Utilities
3 x
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Utilities
3 x
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Utilities
3 x
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Utilities
3 x
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Utilities
3 x
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Utilities
3 x
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3 x
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Tool
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2 x
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2 x
Tool
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2 x
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2 x
Tool
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2 x
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2 x
Furniture
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Spawn tables (3)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
32087 Rio Construction Uncommon 21.43 % 5
32363 Rio Zombie Construction 4.95 % 32
32085 Brazil Construction Rio 3.63 % 32
How loot works in Unturned Sections that apply to this supply are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Reginaldo's Hardware
Run by Rio Supplier Reginaldo [Storm]
You give
8 Exp
You get
Paint Bucket ×1
You give
Paint Bucket ×1
You get
5 Exp
Reginaldo's Hardware
Run by Rio Supplier Reginaldo [BBQ-Rain]
You give
8 Exp
You get
Paint Bucket ×1
You give
Paint Bucket ×1
You get
5 Exp
Reginaldo's Hardware
Run by Rio Supplier Reginaldo [BBQ]
You give
8 Exp
You get
Paint Bucket ×1
You give
Paint Bucket ×1
You get
5 Exp
Reginaldo's Hardware
Run by Rio Supplier Reginaldo [Storm-PostBBQ]
You give
8 Exp
You get
Paint Bucket ×1
You give
Paint Bucket ×1
You get
5 Exp
Reginaldo's Hardware
Run by Rio Supplier Reginaldo
You give
8 Exp
You get
Paint Bucket ×1
You give
Paint Bucket ×1
You get
5 Exp
Reginaldo's Hardware
Run by Rio Supplier Reginaldo [BBQ-Storm]
You give
8 Exp
You get
Paint Bucket ×1
You give
Paint Bucket ×1
You get
5 Exp
Reginaldo's Hardware
Run by Rio Supplier Reginaldo [Post-BBQ]
You give
8 Exp
You get
Paint Bucket ×1
You give
Paint Bucket ×1
You get
5 Exp
Sam's Junkyard
Run by Rio Merchant Sam
You give
7 Exp
You get
Paint Bucket ×1
You give
Paint Bucket ×1
You get
6 Exp
Sam's Junkyard
Run by Rio Merchant Sam
You give
70 Exp
You get
Paint Bucket ×1
You give
Paint Bucket ×1
You get
60 Exp
Rio_Paint.dat
GUID c018ac7970d441fb85af5e1fb158af3f
Type Supply
ID 33021

Size_X 2
Size_Y 2

Blueprints 6
Blueprint_0_Type Supply
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 33021
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Supply_1_ID 33009
Blueprint_0_Skill Cook
Blueprint_0_Level 1
Blueprint_0_Product 33025
Blueprint_0_Build 27

Blueprint_1_Type Supply
Blueprint_1_Supplies 3
Blueprint_1_Supply_0_ID 33021
Blueprint_1_Supply_0_Amount 2
Blueprint_1_Supply_1_ID 33009
Blueprint_1_Supply_1_Amount 3
Blueprint_1_Supply_2_ID 34572
Blueprint_1_Supply_2_Critical True
Blueprint_1_Skill Cook
Blueprint_1_Level 1
Blueprint_1_Product 33025
Blueprint_1_Products 3
Blueprint_1_Build 27



// From ink gland (DIY)
Blueprint_2_Type Supply
Blueprint_2_Supplies 3
Blueprint_2_Supply_0_ID 34872
Blueprint_2_Supply_0_Amount 3
Blueprint_2_Supply_1_ID 33025
Blueprint_2_Supply_2_ID 33971
Blueprint_2_Supply_2_Critical
Blueprint_2_Outputs 2
Blueprint_2_Output_0_ID 33021
Blueprint_2_Output_1_ID 33009
Blueprint_2_Build 27

Blueprint_2_Conditions 3
// Does not have Architect's Almanac
Blueprint_2_Condition_0_Type Item
Blueprint_2_Condition_0_ID 33972
Blueprint_2_Condition_0_Amount 1
Blueprint_2_Condition_0_Logic Less_Than
// Does not have encyclopedia
Blueprint_2_Condition_1_Type Item
Blueprint_2_Condition_1_ID 33976
Blueprint_2_Condition_1_Amount 1
Blueprint_2_Condition_1_Logic Less_Than
// Has not memorized
Blueprint_2_Condition_2_Type Flag_Bool
Blueprint_2_Condition_2_ID 39720
Blueprint_2_Condition_2_Value False
Blueprint_2_Condition_2_Logic Equal
Blueprint_2_Condition_2_Allow_Unset

Blueprint_2_Rewards 2
// Memorizer Flag + Book
Blueprint_2_Reward_0_Type Rewards_List_Asset
Blueprint_2_Reward_0_GUID 6152b8a1159c4d9a9f6786ff19db811d
// Memorizer Warning
Blueprint_2_Reward_1_Type Rewards_List_Asset
Blueprint_2_Reward_1_GUID c320c21205c14978bba4e7960dbab03a



// From ink gland (Architect's Almanac)
Blueprint_3_Type Supply
Blueprint_3_Supplies 3
Blueprint_3_Supply_0_ID 34872
Blueprint_3_Supply_0_Amount 3
Blueprint_3_Supply_1_ID 33025
Blueprint_3_Supply_2_ID 33972
Blueprint_3_Supply_2_Critical
Blueprint_3_Outputs 2
Blueprint_3_Output_0_ID 33021
Blueprint_3_Output_1_ID 33009
Blueprint_3_Build 27

Blueprint_3_Conditions 2
// Does not have encyclopedia
Blueprint_3_Condition_0_Type Item
Blueprint_3_Condition_0_ID 33976
Blueprint_3_Condition_0_Amount 1
Blueprint_3_Condition_0_Logic Less_Than
// Has not memorized
Blueprint_3_Condition_1_Type Flag_Bool
Blueprint_3_Condition_1_ID 39720
Blueprint_3_Condition_1_Value False
Blueprint_3_Condition_1_Logic Equal
Blueprint_3_Condition_1_Allow_Unset

Blueprint_3_Rewards 2
// Memorizer Flag + Book
Blueprint_3_Reward_0_Type Rewards_List_Asset
Blueprint_3_Reward_0_GUID 18244e31fe5b446e8d5f8e4f969b11c4
// Memorizer Warning
Blueprint_3_Reward_1_Type Rewards_List_Asset
Blueprint_3_Reward_1_GUID c320c21205c14978bba4e7960dbab03a



// From ink gland (Encyclopedia)
Blueprint_4_Type Supply
Blueprint_4_Supplies 3
Blueprint_4_Supply_0_ID 34872
Blueprint_4_Supply_0_Amount 3
Blueprint_4_Supply_1_ID 33025
Blueprint_4_Supply_2_ID 33976
Blueprint_4_Supply_2_Critical
Blueprint_4_Outputs 2
Blueprint_4_Output_0_ID 33021
Blueprint_4_Output_1_ID 33009
Blueprint_4_Build 27

Blueprint_4_Conditions 1
// Has not memorized
Blueprint_4_Condition_0_Type Flag_Bool
Blueprint_4_Condition_0_ID 39720
Blueprint_4_Condition_0_Value False
Blueprint_4_Condition_0_Logic Equal
Blueprint_4_Condition_0_Allow_Unset

Blueprint_4_Rewards 2
// Memorizer Flag + Book
Blueprint_4_Reward_0_Type Rewards_List_Asset
Blueprint_4_Reward_0_GUID a9bafc5869064335a83c3eddfff7f751
// Memorizer Warning
Blueprint_4_Reward_1_Type Rewards_List_Asset
Blueprint_4_Reward_1_GUID c320c21205c14978bba4e7960dbab03a



// From ink gland (Memorized)
Blueprint_5_Type Supply
Blueprint_5_Supplies 2
Blueprint_5_Supply_0_ID 34872
Blueprint_5_Supply_0_Amount 3
Blueprint_5_Supply_1_ID 33025
Blueprint_5_Outputs 2
Blueprint_5_Output_0_ID 33021
Blueprint_5_Output_1_ID 33009
Blueprint_5_Build 27

Blueprint_5_Conditions 1
// Memorized
Blueprint_5_Condition_0_Type Flag_Bool
Blueprint_5_Condition_0_ID 39720
Blueprint_5_Condition_0_Value True
Blueprint_5_Condition_0_Logic Equal

InventoryAudio core.masterbundle:Sounds/Inventory/SmallMetal.asset