2×2 (4)
Inventory size
583
Blueprints
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 32087 | Rio Construction Uncommon | 21.43 % | 5 |
| 32363 | Rio Zombie Construction | 4.95 % | 32 |
| 32085 | Brazil Construction Rio | 3.63 % | 32 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Paint Bucket ×1
Paint Bucket ×1
Paint Bucket ×1
Paint Bucket ×1
Paint Bucket ×1
Paint Bucket ×1
Paint Bucket ×1
Paint Bucket ×1
Paint Bucket ×1
Paint Bucket ×1
Paint Bucket ×1
Paint Bucket ×1
Paint Bucket ×1
Paint Bucket ×1
Paint Bucket ×1
Paint Bucket ×1
Paint Bucket ×1
Paint Bucket ×1
GUID c018ac7970d441fb85af5e1fb158af3f
Type Supply
ID 33021
Size_X 2
Size_Y 2
Blueprints 6
Blueprint_0_Type Supply
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 33021
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Supply_1_ID 33009
Blueprint_0_Skill Cook
Blueprint_0_Level 1
Blueprint_0_Product 33025
Blueprint_0_Build 27
Blueprint_1_Type Supply
Blueprint_1_Supplies 3
Blueprint_1_Supply_0_ID 33021
Blueprint_1_Supply_0_Amount 2
Blueprint_1_Supply_1_ID 33009
Blueprint_1_Supply_1_Amount 3
Blueprint_1_Supply_2_ID 34572
Blueprint_1_Supply_2_Critical True
Blueprint_1_Skill Cook
Blueprint_1_Level 1
Blueprint_1_Product 33025
Blueprint_1_Products 3
Blueprint_1_Build 27
// From ink gland (DIY)
Blueprint_2_Type Supply
Blueprint_2_Supplies 3
Blueprint_2_Supply_0_ID 34872
Blueprint_2_Supply_0_Amount 3
Blueprint_2_Supply_1_ID 33025
Blueprint_2_Supply_2_ID 33971
Blueprint_2_Supply_2_Critical
Blueprint_2_Outputs 2
Blueprint_2_Output_0_ID 33021
Blueprint_2_Output_1_ID 33009
Blueprint_2_Build 27
Blueprint_2_Conditions 3
// Does not have Architect's Almanac
Blueprint_2_Condition_0_Type Item
Blueprint_2_Condition_0_ID 33972
Blueprint_2_Condition_0_Amount 1
Blueprint_2_Condition_0_Logic Less_Than
// Does not have encyclopedia
Blueprint_2_Condition_1_Type Item
Blueprint_2_Condition_1_ID 33976
Blueprint_2_Condition_1_Amount 1
Blueprint_2_Condition_1_Logic Less_Than
// Has not memorized
Blueprint_2_Condition_2_Type Flag_Bool
Blueprint_2_Condition_2_ID 39720
Blueprint_2_Condition_2_Value False
Blueprint_2_Condition_2_Logic Equal
Blueprint_2_Condition_2_Allow_Unset
Blueprint_2_Rewards 2
// Memorizer Flag + Book
Blueprint_2_Reward_0_Type Rewards_List_Asset
Blueprint_2_Reward_0_GUID 6152b8a1159c4d9a9f6786ff19db811d
// Memorizer Warning
Blueprint_2_Reward_1_Type Rewards_List_Asset
Blueprint_2_Reward_1_GUID c320c21205c14978bba4e7960dbab03a
// From ink gland (Architect's Almanac)
Blueprint_3_Type Supply
Blueprint_3_Supplies 3
Blueprint_3_Supply_0_ID 34872
Blueprint_3_Supply_0_Amount 3
Blueprint_3_Supply_1_ID 33025
Blueprint_3_Supply_2_ID 33972
Blueprint_3_Supply_2_Critical
Blueprint_3_Outputs 2
Blueprint_3_Output_0_ID 33021
Blueprint_3_Output_1_ID 33009
Blueprint_3_Build 27
Blueprint_3_Conditions 2
// Does not have encyclopedia
Blueprint_3_Condition_0_Type Item
Blueprint_3_Condition_0_ID 33976
Blueprint_3_Condition_0_Amount 1
Blueprint_3_Condition_0_Logic Less_Than
// Has not memorized
Blueprint_3_Condition_1_Type Flag_Bool
Blueprint_3_Condition_1_ID 39720
Blueprint_3_Condition_1_Value False
Blueprint_3_Condition_1_Logic Equal
Blueprint_3_Condition_1_Allow_Unset
Blueprint_3_Rewards 2
// Memorizer Flag + Book
Blueprint_3_Reward_0_Type Rewards_List_Asset
Blueprint_3_Reward_0_GUID 18244e31fe5b446e8d5f8e4f969b11c4
// Memorizer Warning
Blueprint_3_Reward_1_Type Rewards_List_Asset
Blueprint_3_Reward_1_GUID c320c21205c14978bba4e7960dbab03a
// From ink gland (Encyclopedia)
Blueprint_4_Type Supply
Blueprint_4_Supplies 3
Blueprint_4_Supply_0_ID 34872
Blueprint_4_Supply_0_Amount 3
Blueprint_4_Supply_1_ID 33025
Blueprint_4_Supply_2_ID 33976
Blueprint_4_Supply_2_Critical
Blueprint_4_Outputs 2
Blueprint_4_Output_0_ID 33021
Blueprint_4_Output_1_ID 33009
Blueprint_4_Build 27
Blueprint_4_Conditions 1
// Has not memorized
Blueprint_4_Condition_0_Type Flag_Bool
Blueprint_4_Condition_0_ID 39720
Blueprint_4_Condition_0_Value False
Blueprint_4_Condition_0_Logic Equal
Blueprint_4_Condition_0_Allow_Unset
Blueprint_4_Rewards 2
// Memorizer Flag + Book
Blueprint_4_Reward_0_Type Rewards_List_Asset
Blueprint_4_Reward_0_GUID a9bafc5869064335a83c3eddfff7f751
// Memorizer Warning
Blueprint_4_Reward_1_Type Rewards_List_Asset
Blueprint_4_Reward_1_GUID c320c21205c14978bba4e7960dbab03a
// From ink gland (Memorized)
Blueprint_5_Type Supply
Blueprint_5_Supplies 2
Blueprint_5_Supply_0_ID 34872
Blueprint_5_Supply_0_Amount 3
Blueprint_5_Supply_1_ID 33025
Blueprint_5_Outputs 2
Blueprint_5_Output_0_ID 33021
Blueprint_5_Output_1_ID 33009
Blueprint_5_Build 27
Blueprint_5_Conditions 1
// Memorized
Blueprint_5_Condition_0_Type Flag_Bool
Blueprint_5_Condition_0_ID 39720
Blueprint_5_Condition_0_Value True
Blueprint_5_Condition_0_Logic Equal
InventoryAudio core.masterbundle:Sounds/Inventory/SmallMetal.asset