2×3 (6)
Inventory size
75 HP
Health
LOW
Armor tier
Claim
Build material
Yes
Repairable
Yes
Salvageable
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Orange Claim Banner ×1
GUID dd87766be0e24c758235ac15855321f0
Type Barricade
Rarity Legendary
Useable Barricade
Build Claim
ID 35014
Size_X 2
Size_Y 3
Health 75
Range 4
Radius 0.5
Offset 1.25
Explosion 36
Vulnerable
Proof_Explosion
Blueprints
[
{
CategoryTag "bfac6026305f4737a95fd275ebff65a6" // Utilities
InputItems
[
{
ID "706349d54a4d4243875bf50e9be4e19e" // White Claim Banner
Amount 3
Critical true
}
{
ID "c018ac7970d441fb85af5e1fb158af3f" // Paint Bucket
}
]
OutputItems this
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "bfac6026305f4737a95fd275ebff65a6" // Utilities
InputItems
[
{
ID this
Critical true
}
{
ID "167087a744a647ffaae987d600d1e126" // Chemicals
}
]
OutputItems
[
"706349d54a4d4243875bf50e9be4e19e" // White Claim Banner
"6181a7ddc9d14648929d549c9da3ba31" // Empty Bottle
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "bfac6026305f4737a95fd275ebff65a6" // Utilities
InputItems
[
{
ID this
}
{
ID "7bc7f5cef715427dbcb7359332af86c2" // Wrench
Delete false
}
]
OutputItems
[
"0dbfa634dd0d4f78a45f0999b37edef7 x 2" // Metal Scraps
"04351ca4d6df4a4d9e6b47e4090b4e8c x 2" // Metal Bar
"6b981149e54346f88f98ac1e1957b1fe" // Copper Wire
"b226b050b72543009b02869e5ef0887d x 3" // Cloth Pieces
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
PlacementAudioClip core.masterbundle:Sounds/MetalPlacement.mp3
Has_Clip_Prefab false
EquipablePrefab Items/Barricades/Rio_Claim_Banner_Orange/EquipablePrefab.prefab