1×3 (3)
Inventory size
75 HP
Health
LOW
Armor tier
Claim
Build material
Yes
Repairable
Yes
Salvageable
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
White Claim Flag ×1
GUID 50052ab5a57949cb950ecbe037323b48
Type Barricade
Rarity Legendary
Useable Barricade
Build Claim
ID 33339
Size_X 1
Size_Y 3
Health 75
Range 4
Radius 0.5
Offset 1.25
Explosion 36
Vulnerable
Proof_Explosion
Blueprints 4
// Field
Blueprint_0_Type Utilities
Blueprint_0_Supplies 5
Blueprint_0_Supply_0_ID 33035
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Supply_1_ID 33016
Blueprint_0_Supply_1_Amount 3
Blueprint_0_Supply_2_ID 33013
Blueprint_0_Supply_3_ID 33032
Blueprint_0_Supply_3_Amount 3
Blueprint_0_Supply_4_ID 33975
Blueprint_0_Supply_4_Critical
Blueprint_0_Level 2
Blueprint_0_Skill Craft
Blueprint_0_Tool 33112
Blueprint_0_Build 27
Blueprint_0_Conditions 2
// Does not have encyclopedia
Blueprint_0_Condition_0_Type Item
Blueprint_0_Condition_0_ID 33976
Blueprint_0_Condition_0_Amount 1
Blueprint_0_Condition_0_Logic Less_Than
// Has not memorized
Blueprint_0_Condition_1_Type Flag_Bool
Blueprint_0_Condition_1_ID 39623
Blueprint_0_Condition_1_Value False
Blueprint_0_Condition_1_Logic Equal
Blueprint_0_Condition_1_Allow_Unset
Blueprint_0_Rewards 2
// Memorizer Flag + Book
Blueprint_0_Reward_0_Type Rewards_List_Asset
Blueprint_0_Reward_0_GUID 4337e1bcfa3744be9215235f89ea1a2d
// Memorizer Warning
Blueprint_0_Reward_1_Type Rewards_List_Asset
Blueprint_0_Reward_1_GUID 8ed0ee5d3559427d83c67749fead295e
// Using Encyclopedia
Blueprint_1_Type Utilities
Blueprint_1_Supplies 5
Blueprint_1_Supply_0_ID 33035
Blueprint_1_Supply_0_Amount 2
Blueprint_1_Supply_1_ID 33016
Blueprint_1_Supply_1_Amount 3
Blueprint_1_Supply_2_ID 33013
Blueprint_1_Supply_3_ID 33032
Blueprint_1_Supply_3_Amount 3
Blueprint_1_Supply_4_ID 33976
Blueprint_1_Supply_4_Critical
Blueprint_1_Level 2
Blueprint_1_Skill Craft
Blueprint_1_Tool 33112
Blueprint_1_Build 27
Blueprint_1_Conditions 1
// Has not memorized
Blueprint_1_Condition_0_Type Flag_Bool
Blueprint_1_Condition_0_ID 39623
Blueprint_1_Condition_0_Value False
Blueprint_1_Condition_0_Logic Equal
Blueprint_1_Condition_0_Allow_Unset
Blueprint_1_Rewards 2
// Memorizer Flag + Book
Blueprint_1_Reward_0_Type Rewards_List_Asset
Blueprint_1_Reward_0_GUID 1aa3a29bab894243a7b3d28be1f194bd
// Memorizer Warning
Blueprint_1_Reward_1_Type Rewards_List_Asset
Blueprint_1_Reward_1_GUID 8ed0ee5d3559427d83c67749fead295e
// Memorized
Blueprint_2_Type Utilities
Blueprint_2_Supplies 4
Blueprint_2_Supply_0_ID 33035
Blueprint_2_Supply_0_Amount 2
Blueprint_2_Supply_1_ID 33016
Blueprint_2_Supply_1_Amount 3
Blueprint_2_Supply_2_ID 33013
Blueprint_2_Supply_3_ID 33032
Blueprint_2_Supply_3_Amount 3
Blueprint_2_Level 2
Blueprint_2_Skill Craft
Blueprint_2_Tool 33112
Blueprint_2_Build 27
Blueprint_2_Conditions 1
// Memorized
Blueprint_2_Condition_0_Type Flag_Bool
Blueprint_2_Condition_0_ID 39623
Blueprint_2_Condition_0_Value True
Blueprint_2_Condition_0_Logic Equal
// Salvage
Blueprint_3_Type Utilities
Blueprint_3_Supply_0_ID 33339
Blueprint_3_Outputs 3
Blueprint_3_Output_0_ID 33031
Blueprint_3_Output_0_Amount 2
Blueprint_3_Output_1_ID 33032
Blueprint_3_Output_1_Amount 2
Blueprint_3_Output_2_ID 33035
Blueprint_3_Tool 33114
Blueprint_3_Build 27
PlacementAudioClip core.masterbundle:Sounds/MetalPlacement.mp3
Has_Clip_Prefab false
EquipablePrefab Items/Barricades/Rio_Claim_White/EquipablePrefab.prefab