4×3 (12)

Inventory size

4,750 HP

Health

48 m

Wire range

20,000 L

Fuel capacity

300 L/h

Burn rate

66 hours, 40 minutes

Run time on a full tank

2 blueprints
Utilities
Craft lvl.3
+
4 x
+
3 x
=
Utilities
=
2 x
3 x
2 x
How loot works in Unturned Sections that apply to this generator are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
Rio_Generator_Construction_A.dat
GUID 4dd3a919798c466cb5b1911373c089b2
Type Generator
Rarity Legendary
Useable Barricade
Build Generator
ID 33264

Size_X 4
Size_Y 3

Health 4750
Range 4
Radius 1.25
Offset 1.25

Capacity 20000
Wirerange 48.0
Burn 12

Explosion 36

Salvage_Duration_Multiplier 2.5

Blueprints 2
Blueprint_0_Type Utilities 
Blueprint_0_Supplies 3
Blueprint_0_Supply_0_ID 33263
Blueprint_0_Supply_1_ID 33257
Blueprint_0_Supply_1_Amount 4
Blueprint_0_Supply_2_ID 33032
Blueprint_0_Supply_2_Amount 3
Blueprint_0_Level 3
Blueprint_0_Skill Craft
Blueprint_0_Tool 33112
Blueprint_0_Build 27

Blueprint_0_Conditions 1
// Level 3+
Blueprint_0_Condition_0_Type Flag_Short
Blueprint_0_Condition_0_ID 39679
Blueprint_0_Condition_0_Value 3
Blueprint_0_Condition_0_Logic Greater_Than_Or_Equal_To



// Salvage
Blueprint_1_Type Utilities
Blueprint_1_Supply_0_ID 33264
Blueprint_1_Outputs 5
Blueprint_1_Output_0_ID 33099
Blueprint_1_Output_1_ID 33263
Blueprint_1_Output_1_Amount 2
Blueprint_1_Output_2_ID 33100
Blueprint_1_Output_3_ID 33035
Blueprint_1_Output_3_Amount 3
Blueprint_1_Output_4_ID 33002
Blueprint_1_Output_4_Amount 2
Blueprint_1_Tool 33114
Blueprint_1_Build 27

Item_Dropped_On_Destroy df98f33ffdb04a9db0618f62fce1538f
Min_Items_Dropped_On_Destroy 8
Max_Items_Dropped_On_Destroy 34
SalvageItem c4d1a0ef15344760b4f38301523526ef

PlacementAudioClip core.masterbundle:Sounds/MetalPlacement.mp3
Has_Clip_Prefab false