2×2 (4)

Inventory size

169

Blueprints

169 blueprints
Supply
Cook lvl.2
7 x
+
2 x
=
Supply
Cook lvl.2
6 x
+
2 x
=
Supply
Cook lvl.2
5 x
+
=
Supply
Cook lvl.2
5 x
+
2 x
+
=
Supply
Cook lvl.2
4 x
+
2 x
+
=
Supply
Cook lvl.2
3 x
+
+
=
Apparel
Apparel
Craft lvl.2
2 x
+
4 x
=
Apparel
Craft lvl.2
2 x
+
2 x
=
Apparel
=
2 x
Apparel
Craft lvl.3
2 x
+
=
Structure
Craft lvl.3
4 x
+
+
3 x
=
Structure
Craft lvl.3
4 x
+
+
3 x
=
Structure
Craft lvl.3
4 x
+
+
3 x
=
Structure
Craft lvl.3
4 x
+
+
3 x
=
Structure
Craft lvl.3
Structure
Craft lvl.3
Structure
Craft lvl.3
Structure
Craft lvl.3
+
=
Structure
Craft lvl.3
+
3 x
+
=
Structure
Craft lvl.3
+
3 x
+
=
Structure
Craft lvl.3
+
3 x
+
=
Structure
Craft lvl.3
+
3 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
+
3 x
+
2 x
+
=
Structure
Craft lvl.3
+
3 x
+
2 x
+
=
Structure
Craft lvl.3
+
3 x
+
2 x
+
=
Structure
Craft lvl.3
+
3 x
+
2 x
+
=
Barricade
Craft lvl.3
6 x
+
2 x
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Barricade
Craft lvl.3
2 x
+
+
=
Barricade
Craft lvl.3
3 x
+
2 x
=
Barricade
Craft lvl.3
7 x
+
3 x
+
=
Barricade
Craft lvl.3
3 x
+
2 x
=
Barricade
Craft lvl.3
5 x
+
3 x
+
+
3 x
=
Barricade
Craft lvl.3
5 x
+
2 x
=
Barricade
Craft lvl.3
5 x
+
2 x
+
=
Utilities
Craft lvl.3
+
2 x
+
3 x
+
3 x
+
+
=
Utilities
Craft lvl.3
+
2 x
+
3 x
+
3 x
+
+
=
Utilities
Craft lvl.3
+
2 x
+
3 x
+
3 x
+
+
=
Utilities
Craft lvl.3
+
2 x
+
3 x
+
3 x
+
+
=
Structure
Craft lvl.3
+
3 x
+
2 x
+
=
Structure
Craft lvl.3
+
3 x
+
2 x
+
=
Structure
Craft lvl.3
+
3 x
+
2 x
+
=
Structure
Craft lvl.3
+
3 x
+
2 x
+
=
Structure
Craft lvl.3
2 x
+
=
Structure
Craft lvl.3
2 x
+
=
Structure
Craft lvl.3
2 x
+
=
Structure
Craft lvl.3
2 x
+
=
Barricade
Craft lvl.3
3 x
+
2 x
+
=
Furniture
Craft lvl.3
4 x
+
3 x
+
2 x
+
=
Furniture
=
3 x
4 x
Barricade
Craft lvl.3
2 x
+
=
Apparel
Apparel
Craft lvl.2
+
2 x
=
Apparel
Craft lvl.2
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
2 x
+
=
Structure
Craft lvl.3
2 x
+
=
Structure
Craft lvl.3
2 x
+
=
Structure
Craft lvl.3
2 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
2 x
+
=
Structure
Craft lvl.3
2 x
+
=
Structure
Craft lvl.3
2 x
+
=
Structure
Craft lvl.3
2 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Barricade
Craft lvl.3
3 x
+
2 x
+
=
Utilities
Craft lvl.2
+
2 x
+
2 x
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
5 x
+
+
=
Structure
Craft lvl.3
5 x
+
+
=
Structure
Craft lvl.3
5 x
+
+
=
Structure
Craft lvl.3
5 x
+
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
2 x
+
=
Structure
Craft lvl.3
2 x
+
=
Structure
Craft lvl.3
2 x
+
=
Structure
Craft lvl.3
2 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
4 x
+
=
Structure
Craft lvl.3
+
3 x
+
2 x
+
=
Structure
Craft lvl.3
+
3 x
+
2 x
+
=
Structure
Craft lvl.3
+
3 x
+
2 x
+
=
Structure
Craft lvl.3
+
3 x
+
2 x
+
=
Barricade
Craft lvl.3
8 x
+
4 x
+
=
Barricade
Craft lvl.3
8 x
+
4 x
+
+
=
Barricade
Craft lvl.3
7 x
+
3 x
+
+
=
Barricade
Craft lvl.3
6 x
+
2 x
+
=
Utilities
Craft lvl.3
+
4 x
+
3 x
=
Structure
Craft lvl.3
+
3 x
+
2 x
+
=
Structure
Craft lvl.3
+
3 x
+
2 x
+
=
Structure
Craft lvl.3
+
3 x
+
2 x
+
=
Structure
Craft lvl.3
+
3 x
+
2 x
+
=
Structure
Craft lvl.3
2 x
+
=
Structure
Craft lvl.3
2 x
+
=
Structure
Craft lvl.3
2 x
+
=
Structure
Craft lvl.3
2 x
+
=
Structure
Craft lvl.3
+
3 x
+
=
Structure
Craft lvl.3
+
3 x
+
=
Structure
Craft lvl.3
+
3 x
+
=
Structure
Craft lvl.3
+
3 x
+
=
Structure
Craft lvl.3
+
3 x
+
2 x
+
=
Structure
Craft lvl.3
+
3 x
+
2 x
+
=
Structure
Craft lvl.3
+
3 x
+
2 x
+
=
Structure
Craft lvl.3
+
3 x
+
2 x
+
=
Structure
Craft lvl.3
+
3 x
+
2 x
+
=
Structure
Craft lvl.3
+
3 x
+
2 x
+
=
Structure
Craft lvl.3
+
3 x
+
2 x
+
=
Structure
Craft lvl.3
+
3 x
+
2 x
+
=
Utilities
Craft lvl.3
+
4 x
+
=
Utilities
Craft lvl.3
+
4 x
+
=
Utilities
Craft lvl.3
+
4 x
+
=
Utilities
Craft lvl.3
+
4 x
+
=
Spawn tables (2)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
32317 Rio Plate Reinforced 100.00 % 1
32324 Rio Scrap Reinforced 20.00 % 2
How loot works in Unturned Sections that apply to this supply are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
Rio_Sheet_Metal_Reinforced.dat
GUID d59bdf9cd7f448988498004d75eb183c
Type Supply
Rarity Epic
ID 33257

Size_X 2
Size_Y 2

Blueprints 6
Blueprint_0_Type Supply
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 33031
Blueprint_0_Supply_0_Amount 7
Blueprint_0_Supply_1_ID 33004
Blueprint_0_Supply_1_Amount 2
Blueprint_0_Level 2
Blueprint_0_Skill Cook
Blueprint_0_Build 27

Blueprint_0_Conditions 1
// Memorizer Level 1
Blueprint_0_Condition_0_Type Flag_Short
Blueprint_0_Condition_0_ID 39679
Blueprint_0_Condition_0_Value 1
Blueprint_0_Condition_0_Logic Equal



Blueprint_1_Type Supply
Blueprint_1_Supplies 2
Blueprint_1_Supply_0_ID 33031
Blueprint_1_Supply_0_Amount 6
Blueprint_1_Supply_1_ID 33004
Blueprint_1_Supply_1_Amount 2
Blueprint_1_Level 2
Blueprint_1_Skill Cook
Blueprint_1_Build 27

Blueprint_1_Conditions 1
// Memorizer Level 2
Blueprint_1_Condition_0_Type Flag_Short
Blueprint_1_Condition_0_ID 39679
Blueprint_1_Condition_0_Value 2
Blueprint_1_Condition_0_Logic Equal



Blueprint_2_Type Supply
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 33031
Blueprint_2_Supply_0_Amount 5
Blueprint_2_Supply_1_ID 33004
Blueprint_2_Level 2
Blueprint_2_Skill Cook
Blueprint_2_Build 27

Blueprint_2_Conditions 1
// Memorizer Level 3+
Blueprint_2_Condition_0_Type Flag_Short
Blueprint_2_Condition_0_ID 39679
Blueprint_2_Condition_0_Value 3
Blueprint_2_Condition_0_Logic Greater_Than_Or_Equal_To


Blueprint_3_Type Supply
Blueprint_3_Supplies 3
Blueprint_3_Supply_0_ID 33031
Blueprint_3_Supply_0_Amount 5
Blueprint_3_Supply_1_ID 33004
Blueprint_3_Supply_1_Amount 2
Blueprint_3_Supply_2_ID 34572
Blueprint_3_Supply_2_Critical True
Blueprint_3_Level 2
Blueprint_3_Skill Cook
Blueprint_3_Build 27

Blueprint_3_Conditions 1
// Memorizer Level 1
Blueprint_3_Condition_0_Type Flag_Short
Blueprint_3_Condition_0_ID 39679
Blueprint_3_Condition_0_Value 1
Blueprint_3_Condition_0_Logic Equal



Blueprint_4_Type Supply
Blueprint_4_Supplies 3
Blueprint_4_Supply_0_ID 33031
Blueprint_4_Supply_0_Amount 4
Blueprint_4_Supply_1_ID 33004
Blueprint_4_Supply_1_Amount 2
Blueprint_4_Supply_2_ID 34572
Blueprint_4_Supply_2_Critical True
Blueprint_4_Level 2
Blueprint_4_Skill Cook
Blueprint_4_Build 27

Blueprint_4_Conditions 1
// Memorizer Level 2
Blueprint_4_Condition_0_Type Flag_Short
Blueprint_4_Condition_0_ID 39679
Blueprint_4_Condition_0_Value 2
Blueprint_4_Condition_0_Logic Equal



Blueprint_5_Type Supply
Blueprint_5_Supplies 3
Blueprint_5_Supply_0_ID 33031
Blueprint_5_Supply_0_Amount 3
Blueprint_5_Supply_1_ID 33004
Blueprint_5_Supply_2_ID 34572
Blueprint_5_Supply_2_Critical True
Blueprint_5_Level 2
Blueprint_5_Skill Cook
Blueprint_5_Build 27

Blueprint_5_Conditions 1
// Memorizer Level 3+
Blueprint_5_Condition_0_Type Flag_Short
Blueprint_5_Condition_0_ID 39679
Blueprint_5_Condition_0_Value 3
Blueprint_5_Condition_0_Logic Greater_Than_Or_Equal_To

InventoryAudio core.masterbundle:Sounds/Inventory/SmallMetal.asset