3×3 (9)
Inventory size
196 (14×14)
Storage slots
3,550 HP
Health
LOW
Armor tier
Storage
Build material
Yes
Repairable
Yes
Salvageable
Drops on destroy
When this storage is destroyed (by explosives, melee, or admin damage), the game drops 1-3 items at its location.
Drops 1-3 items (item not in this origin's index).
Salvage
Holding the salvage key on this placed storage recovers 1 item. Salvage time is multiplied by ×2.5 (slower than default).
1 × Reinforced Plate
Supply
2 blueprints
No blueprints found matching your search.
This item isn't placed in any loot table on this origin, so it doesn't drop from regular map spawns. Check the other tabs - it may still come from blueprints, vendors, hunted animals, vehicle wrecks, cases, or other sources listed above.
How loot works in Unturned
Sections that apply to this storage are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot
on a server-set timer (
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that
zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when
interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a
cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either
skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets,
or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with
rewards scaling roughly by
√players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch
pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items
from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on
server-side timers and are independent of regular item spawn points.
Rio_Locker_Reinforced.dat
GUID 08fc7200cef949229eac8e77fac4bf52
Type Storage
Rarity Legendary
Useable Barricade
Build Storage
ID 34426
Size_X 3
Size_Y 3
Health 3550
Range 4
Radius 0.5
Offset 1.25
Storage_X 14
Storage_Y 14
Locked
Salvage_Duration_Multiplier 2.5
Explosion 36
Blueprints 2
Blueprint_0_Type Furniture
Blueprint_0_Supplies 4
Blueprint_0_Supply_0_ID 33257
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Supply_1_ID 33032
Blueprint_0_Supply_1_Amount 3
Blueprint_0_Supply_2_ID 33004
Blueprint_0_Supply_2_Amount 2
Blueprint_0_Supply_3_ID 33012
Blueprint_0_Level 3
Blueprint_0_Skill Craft
Blueprint_0_Tool 33112
Blueprint_0_Build 27
Blueprint_0_Conditions 1
// Level 3+
Blueprint_0_Condition_0_Type Flag_Short
Blueprint_0_Condition_0_ID 39679
Blueprint_0_Condition_0_Value 3
Blueprint_0_Condition_0_Logic Greater_Than_Or_Equal_To
// Salvage
Blueprint_1_Type Furniture
Blueprint_1_Supply_0_ID 34426
Blueprint_1_Outputs 3
Blueprint_1_Output_0_ID 33257
Blueprint_1_Output_0_Amount 3
Blueprint_1_Output_1_ID 33031
Blueprint_1_Output_1_Amount 4
Blueprint_1_Output_2_ID 33012
Blueprint_1_Tool 34120
Blueprint_1_Build 27
Item_Dropped_On_Destroy 8fba6023fa0a429bb044c3a2b149567a
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 3
SalvageItem d59bdf9cd7f448988498004d75eb183c
Should_Close_When_Outside_Range true
PlacementAudioClip riodejaneiro.masterbundle:Sounds/Items/ReinforcedPlacement.mp3
Has_Clip_Prefab false