3×3 (9)
Inventory size
Neutral
Targeting mode
625 HP
Health
LOW
Armor tier
46 m
Detection radius
55.2 m
Target loss range
10 (5×2)
Storage slots
100%
Ammo cost per shot
100%
Gun wear per shot
±60°
Idle sweep arc
Yes
Mounted gun visible
Locked
Owner-only storage
Yes
Requires power
Yes
Repairable
Yes
Salvageable
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
GUID 98529f473432459590a03a89bb0ae0a3
Type Sentry
Rarity Mythical
Useable Barricade
Build Sentry
ID 33371
Size_X 3
Size_Y 3
Health 625
Range 4
Radius 0.5
Offset 1
Storage_X 5
Storage_Y 2
Display
Locked
Mode Neutral
Salvage_Duration_Multiplier 6
Detection_Radius 46
Explosion 36
Blueprints 7
// 4/4
Blueprint_0_Type Utilities
Blueprint_0_Supplies 6
Blueprint_0_Supply_0_ID 33029
Blueprint_0_Supply_1_ID 33050
Blueprint_0_Supply_1_Amount 2
Blueprint_0_Supply_2_ID 33032
Blueprint_0_Supply_2_Amount 3
Blueprint_0_Supply_3_ID 33257
Blueprint_0_Supply_3_Amount 3
Blueprint_0_Supply_4_ID 33886
Blueprint_0_Supply_5_ID 33042
Blueprint_0_Supply_5_Critical
Blueprint_0_Outputs 2
Blueprint_0_Output_0_ID 33371
Blueprint_0_Output_1_ID 33043
Blueprint_0_Level 3
Blueprint_0_Skill Craft
Blueprint_0_Tool 33112
Blueprint_0_Build 27
Blueprint_0_Conditions 4
// Level 3+
Blueprint_0_Condition_0_Type Flag_Short
Blueprint_0_Condition_0_ID 39679
Blueprint_0_Condition_0_Value 3
Blueprint_0_Condition_0_Logic Greater_Than_Or_Equal_To
// Prioritize emptier bags
Blueprint_0_Condition_1_Type Item
Blueprint_0_Condition_1_ID 33043
Blueprint_0_Condition_1_Amount 1
Blueprint_0_Condition_1_Logic Less_Than
// Prioritize emptier bags
Blueprint_0_Condition_2_Type Item
Blueprint_0_Condition_2_ID 33044
Blueprint_0_Condition_2_Amount 1
Blueprint_0_Condition_2_Logic Less_Than
// Prioritize emptier bags
Blueprint_0_Condition_3_Type Item
Blueprint_0_Condition_3_ID 33045
Blueprint_0_Condition_3_Amount 1
Blueprint_0_Condition_3_Logic Less_Than
// 3/4
Blueprint_1_Type Utilities
Blueprint_1_Supplies 6
Blueprint_1_Supply_0_ID 33029
Blueprint_1_Supply_1_ID 33050
Blueprint_1_Supply_1_Amount 2
Blueprint_1_Supply_2_ID 33032
Blueprint_1_Supply_2_Amount 3
Blueprint_1_Supply_3_ID 33257
Blueprint_1_Supply_3_Amount 3
Blueprint_1_Supply_4_ID 33886
Blueprint_1_Supply_5_ID 33043
Blueprint_1_Supply_5_Critical
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 33371
Blueprint_1_Output_1_ID 33044
Blueprint_1_Level 3
Blueprint_1_Skill Craft
Blueprint_1_Tool 33112
Blueprint_1_Build 27
Blueprint_1_Conditions 3
// Level 3+
Blueprint_1_Condition_0_Type Flag_Short
Blueprint_1_Condition_0_ID 39679
Blueprint_1_Condition_0_Value 3
Blueprint_1_Condition_0_Logic Greater_Than_Or_Equal_To
// Prioritize emptier bags
Blueprint_1_Condition_1_Type Item
Blueprint_1_Condition_1_ID 33044
Blueprint_1_Condition_1_Amount 1
Blueprint_1_Condition_1_Logic Less_Than
// Prioritize emptier bags
Blueprint_1_Condition_2_Type Item
Blueprint_1_Condition_2_ID 33045
Blueprint_1_Condition_2_Amount 1
Blueprint_1_Condition_2_Logic Less_Than
// 2/4
Blueprint_2_Type Utilities
Blueprint_2_Supplies 6
Blueprint_2_Supply_0_ID 33029
Blueprint_2_Supply_1_ID 33050
Blueprint_2_Supply_1_Amount 2
Blueprint_2_Supply_2_ID 33032
Blueprint_2_Supply_2_Amount 3
Blueprint_2_Supply_3_ID 33257
Blueprint_2_Supply_3_Amount 3
Blueprint_2_Supply_4_ID 33886
Blueprint_2_Supply_5_ID 33044
Blueprint_2_Supply_5_Critical
Blueprint_2_Outputs 2
Blueprint_2_Output_0_ID 33371
Blueprint_2_Output_1_ID 33045
Blueprint_2_Level 3
Blueprint_2_Skill Craft
Blueprint_2_Tool 33112
Blueprint_2_Build 27
Blueprint_2_Conditions 2
// Prioritize emptier bags
Blueprint_2_Condition_0_Type Item
Blueprint_2_Condition_0_ID 33045
Blueprint_2_Condition_0_Amount 1
Blueprint_2_Condition_0_Logic Less_Than
// Level 3+
Blueprint_2_Condition_1_Type Flag_Short
Blueprint_2_Condition_1_ID 39679
Blueprint_2_Condition_1_Value 3
Blueprint_2_Condition_1_Logic Greater_Than_Or_Equal_To
// 1/4
Blueprint_3_Type Utilities
Blueprint_3_Supplies 6
Blueprint_3_Supply_0_ID 33029
Blueprint_3_Supply_1_ID 33050
Blueprint_3_Supply_1_Amount 2
Blueprint_3_Supply_2_ID 33032
Blueprint_3_Supply_2_Amount 3
Blueprint_3_Supply_3_ID 33257
Blueprint_3_Supply_3_Amount 3
Blueprint_3_Supply_4_ID 33886
Blueprint_3_Supply_5_ID 33045
Blueprint_3_Supply_5_Critical
Blueprint_3_Level 3
Blueprint_3_Skill Craft
Blueprint_3_Tool 33112
Blueprint_3_Build 27
Blueprint_3_Conditions 1
// Level 3+
Blueprint_3_Condition_0_Type Flag_Short
Blueprint_3_Condition_0_ID 39679
Blueprint_3_Condition_0_Value 3
Blueprint_3_Condition_0_Logic Greater_Than_Or_Equal_To
// Salvage
Blueprint_4_Type Utilities
Blueprint_4_Supply_0_ID 33371
Blueprint_4_Outputs 4
Blueprint_4_Output_0_ID 33031
Blueprint_4_Output_0_Amount 9
Blueprint_4_Output_1_ID 33033
Blueprint_4_Output_2_ID 33029
Blueprint_4_Output_3_ID 33050
Blueprint_4_Output_3_Amount 2
Blueprint_4_Tool 33114
Blueprint_4_Build 27
// Hostile to neutral
Blueprint_5_Type Utilities
Blueprint_5_Supply_0_ID 33370
// Friendly to neutral
Blueprint_6_Type Utilities
Blueprint_6_Supply_0_ID 33372
Item_Dropped_On_Destroy b1f3d097423a42d4b1fd95d5ccc291e9
Min_Items_Dropped_On_Destroy 2
Max_Items_Dropped_On_Destroy 4
SalvageItem d59bdf9cd7f448988498004d75eb183c
Should_Close_When_Outside_Range true
PlacementAudioClip riodejaneiro.masterbundle:Sounds/Items/ReinforcedPlacement.mp3
Has_Clip_Prefab false