2×2 (4)
Inventory size
250 HP
Health
32 m
Wire range
4,000 L
Fuel capacity
300 L/h
Burn rate
13 hours, 20 minutes
Run time on a full tank
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 32130 | Rio Military Low Tools | 9.21 % | 8 |
| 32138 | Rio Military High Tools | 7.83 % | 9 |
| 32330 | Rio Boss Mili High | 1.86 % | 39 |
| 32364 | Rio Zombie FAB | 1.83 % | 60 |
| 32372 | Rio Zombie Military Low | 1.63 % | 60 |
| 32253 | Rio Special High | 1.61 % | 69 |
| 32328 | Rio Boss Navy | 1.59 % | 39 |
| 32250 | Rio Special Low | 1.40 % | 53 |
| 32370 | Rio Zombie Military High | 1.30 % | 72 |
| 32126 | Brazil Military Low Rio | 0.73 % | 60 |
| 32134 | Brazil Military High Rio | 0.73 % | 72 |
| 32371 | Rio Zombie Military Mid | 0.54 % | 47 |
| 32302 | Brazil FAB Rio | 0.40 % | 60 |
| 32348 | Brazil Military Mid Rio | 0.34 % | 58 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Locked behind progression in quest Out With a Bang!. Show exact unlock rules (1 path)
Military Field Generator ×1
GUID 107f18fdd302487ba1471ad30ca36e73
Type Generator
Rarity Rare
Useable Barricade
Build Generator
ID 33261
Size_X 2
Size_Y 2
Health 250
Range 4
Radius 0.5
Offset 0.5
Capacity 4000
Wirerange 32
Burn 12
Explosion 36
Blueprints 4
// Field
Blueprint_0_Type Utilities
Blueprint_0_Supplies 4
Blueprint_0_Supply_0_ID 33033
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Supply_1_ID 33032
Blueprint_0_Supply_1_Amount 4
Blueprint_0_Supply_2_ID 33079
Blueprint_0_Supply_2_Amount 2
Blueprint_0_Supply_3_ID 33975
Blueprint_0_Supply_3_Critical
Blueprint_0_Level 1
Blueprint_0_Skill Craft
Blueprint_0_Tool 33112
Blueprint_0_Build 27
Blueprint_0_Conditions 2
// Does not have encyclopedia
Blueprint_0_Condition_0_Type Item
Blueprint_0_Condition_0_ID 33976
Blueprint_0_Condition_0_Amount 1
Blueprint_0_Condition_0_Logic Less_Than
// Has not memorized
Blueprint_0_Condition_1_Type Flag_Bool
Blueprint_0_Condition_1_ID 39508
Blueprint_0_Condition_1_Value False
Blueprint_0_Condition_1_Logic Equal
Blueprint_0_Condition_1_Allow_Unset
Blueprint_0_Rewards 2
// Memorizer Flag + Book
Blueprint_0_Reward_0_Type Rewards_List_Asset
Blueprint_0_Reward_0_GUID b38b8c7e40db49e0ae35ec500da8771c
// Memorizer Warning
Blueprint_0_Reward_1_Type Rewards_List_Asset
Blueprint_0_Reward_1_GUID d961dd7e9e4a4ed9b019b4fb300d56ed
// Encyclopedia
Blueprint_1_Type Utilities
Blueprint_1_Supplies 4
Blueprint_1_Supply_0_ID 33033
Blueprint_1_Supply_0_Amount 3
Blueprint_1_Supply_1_ID 33032
Blueprint_1_Supply_1_Amount 4
Blueprint_1_Supply_2_ID 33079
Blueprint_1_Supply_2_Amount 2
Blueprint_1_Supply_3_ID 33976
Blueprint_1_Supply_3_Critical
Blueprint_1_Level 1
Blueprint_1_Skill Craft
Blueprint_1_Tool 33112
Blueprint_1_Build 27
Blueprint_1_Conditions 1
// Has not memorized
Blueprint_1_Condition_0_Type Flag_Bool
Blueprint_1_Condition_0_ID 39508
Blueprint_1_Condition_0_Value False
Blueprint_1_Condition_0_Logic Equal
Blueprint_1_Condition_0_Allow_Unset
Blueprint_1_Rewards 2
// Memorizer Flag + Book
Blueprint_1_Reward_0_Type Rewards_List_Asset
Blueprint_1_Reward_0_GUID 922103cbbe69434aaa5cf8a602095597
// Memorizer Warning
Blueprint_1_Reward_1_Type Rewards_List_Asset
Blueprint_1_Reward_1_GUID d961dd7e9e4a4ed9b019b4fb300d56ed
// Memorized
Blueprint_2_Type Utilities
Blueprint_2_Supplies 3
Blueprint_2_Supply_0_ID 33033
Blueprint_2_Supply_0_Amount 3
Blueprint_2_Supply_1_ID 33032
Blueprint_2_Supply_1_Amount 4
Blueprint_2_Supply_2_ID 33079
Blueprint_2_Supply_2_Amount 2
Blueprint_2_Level 1
Blueprint_2_Skill Craft
Blueprint_2_Tool 33112
Blueprint_2_Build 27
Blueprint_2_Conditions 1
// Memorized
Blueprint_2_Condition_0_Type Flag_Bool
Blueprint_2_Condition_0_ID 39508
Blueprint_2_Condition_0_Value True
Blueprint_2_Condition_0_Logic Equal
// Salvage
Blueprint_3_Type Utilities
Blueprint_3_Supply_0_ID 33261
Blueprint_3_Outputs 3
Blueprint_3_Output_0_ID 33033
Blueprint_3_Output_1_ID 33032
Blueprint_3_Output_1_Amount 2
Blueprint_3_Output_2_ID 33031
Blueprint_3_Output_2_Amount 2
Blueprint_3_Output_3_ID 33000
Blueprint_3_Output_3_Amount 9
Blueprint_3_Tool 33114
Blueprint_3_Build 27
Item_Dropped_On_Destroy df98f33ffdb04a9db0618f62fce1538f
Min_Items_Dropped_On_Destroy 2
Max_Items_Dropped_On_Destroy 8
SalvageItem 4c273875a3544a0d991f781af144371a
PlacementAudioClip core.masterbundle:Sounds/MetalPlacement.mp3
Has_Clip_Prefab false