5×2 (10)
Inventory size
Primary
Hand slot
Semi, Auto, Safety
Firemodes
225 m
Range
333 RPM
Fire rate
0.175%
Durability loss per shot
Tactical, Grip
Attachment hooks
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 44 | 32 | 24 | 24 |
| Zombie | 137.5 | 75 | 37.5 | 37.5 |
| Animal | 50 | 32 | 24 | — |
Other damage
Standard caliber| Barricade | 40 |
|---|---|
| Structure | 30 |
| Vehicle | 40 |
| Resource | 30 |
| Object | 35 |
Range & ballistics
Recoil
- Control
- Wild
- Simulation
- Auto, 12 rounds · 5.6 rps
- Side bias
- Random side-to-side
- Up kick / shot
- 7°
- Side kick / shot
- ±4.25°
- Recovery
- 35% ↑ / 135% ↔
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 32065 | Rio BOPE Weapons | 7.32 % | 8 |
| 32152 | Brazil Carepackage HighMil | 5.66 % | 46 |
| 32333 | Rio Boss BOPE | 3.14 % | 36 |
| 32358 | Rio Zombie BOPE | 1.63 % | 45 |
| 32064 | Brazil BOPE Rio | 0.77 % | 45 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Jararaca ×1
Jararaca ×1
GUID f7a8338fec9d452bb097e262882b7479
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 33071
Instantiated_Item_Name_Override Rio_Jararaca
EquipAudioClip Items/Weapons/Guns/Assault_Rifle/Rio_Zubeknakov_0/Equip.ogg
HammerAudioClip Items/Weapons/Guns/LMG/Rio_Jararaca_0/Hammer.ogg
ReloadAudioClip Items/Weapons/Guns/LMG/Rio_Jararaca_0/Reload.ogg
ShootAudioClip Items/Weapons/Guns/LMG/Rio_Jararaca_0/Shoot.ogg
Size_X 5
Size_Y 2
Magazine 34007
Hook_Grip
Hook_Tactical
Ammo_Min 10
Ammo_Max 30
Safety
Semi
Auto
Requires_NonZero_Attachment_Caliber true
Attachment_Calibers 7
// bayo, lights
Attachment_Caliber_0 36226
// scopes
Attachment_Caliber_1 36230
// sights
Attachment_Caliber_2 36231
// barrel
Attachment_Caliber_3 36229
// vert grip
Attachment_Caliber_4 36227
// Horizontal Grip
Attachment_Caliber_5 36228
// Bipod
Attachment_Caliber_6 36222
Magazine_Calibers 1
Magazine_Caliber_0 36209
Range 225
Firerate 8
Action Trigger
Unplace 0
Replace 0
Player_Damage 40
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 125
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 40
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.25
Barricade_Damage 40
Structure_Damage 30
Vehicle_Damage 40
Resource_Damage 30
Object_Damage 35
Durability 0.175
Aim_In_Duration 0.2
Spread_Aim 0.005
Spread_Hip 0.5
Recoil_Min_X -4
Recoil_Min_Y 7
Recoil_Max_X 4.5
Recoil_Max_Y 7
Recover_X 1.35
Recover_Y 0.35
Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.01
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.03
Muzzle 36170
Shell 36181
Blueprints
[
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "0dbfa634dd0d4f78a45f0999b37edef7" // Metal Scraps
Amount 4
}
{
ID "8eb400d5952e4c14bde472dfeccef93d" // Blowtorch
Delete false
}
]
Skill Repair
Skill_Level 2
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "1a7d3ccce9e1499e877bab13638bdfcc" // Hammer
Delete false
}
]
OutputItems "0dbfa634dd0d4f78a45f0999b37edef7 x 6" // Metal Scraps
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]