2×1 (2)
Inventory size
Any
Hand slot
Semi, Safety
Firemodes
90 m
Range
500 RPM
Fire rate
0.15%
Durability loss per shot
Tactical, Barrel
Attachment hooks
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 37.8 | 22.4 | 16.8 | 16.8 |
| Zombie | 121 | 66 | 33 | 33 |
| Animal | 37.8 | 22.4 | 16.8 | — |
Other damage
Standard caliber| Barricade | 12 |
|---|---|
| Structure | 12 |
| Vehicle | 28 |
| Resource | 15 |
| Object | 15 |
Range & ballistics
Recoil
- Control
- Wild
- Simulation
- Semi, 5 taps · 8.3 rps
- Side bias
- Kicks left
- Up kick / shot
- 6°
- Side kick / shot
- ±2°
- Recovery
- 50% ↑ / 20% ↔
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 32291 | Rio Coalition Low Weapons | 60.00 % | 3 |
| 32304 | Rio FAB Guns | 16.95 % | 5 |
| 32127 | Rio Military Low Weapons | 16.95 % | 5 |
| 32362 | Rio Zombie Coalition Low | 14.83 % | 38 |
| 32297 | Rio Coalition High Weapons | 12.38 % | 6 |
| 32150 | Rio BRDI Security | 9.30 % | 9 |
| 32262 | Rio Navy Weapons | 8.51 % | 6 |
| 32290 | Brazil Coalition Low Rio | 8.04 % | 46 |
| 32135 | Rio Military High Weapons | 7.27 % | 7 |
| 32349 | Rio Military Mid Weapons | 6.67 % | 6 |
| 32326 | Rio Boss Coalition | 5.99 % | 16 |
| 32364 | Rio Zombie FAB | 3.71 % | 60 |
| 32372 | Rio Zombie Military Low | 3.08 % | 60 |
| 32361 | Rio Zombie Coalition High | 2.52 % | 39 |
| 32302 | Brazil FAB Rio | 2.37 % | 60 |
| 32373 | Rio Zombie Navy | 2.22 % | 37 |
| 32371 | Rio Zombie Military Mid | 1.84 % | 47 |
| 32370 | Rio Zombie Military High | 1.45 % | 72 |
| 32126 | Brazil Military Low Rio | 1.38 % | 60 |
| 32259 | Brazil Navy Rio | 1.35 % | 37 |
| 32348 | Brazil Military Mid Rio | 1.17 % | 58 |
| 32134 | Brazil Military High Rio | 1.14 % | 72 |
| 32296 | Brazil Coalition High Rio | 0.77 % | 50 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Leo ×1
Leo ×1
Locked behind progression in quest Out With a Bang!. Show exact unlock rules (1 path)
Leo ×1
GUID e88baf64c63a45ef83d852133f867df0
Type Gun
Rarity Rare
Useable Gun
Slot Any
ID 33983
Can_Use_Underwater true
Instantiated_Item_Name_Override Rio_Leo
InspectAudioDef Items/Weapons/Guns/Handgun/Rio_Leo/Inspect.ogg
Shared_Skin_Lookup_ID 488
Shared_Skin_Apply_Visuals False
Unplace 0
Replace 0
Size_X 2
Size_Y 1
Magazine 33984
Hook_Tactical
Hook_Barrel
Ammo_Min 6
Ammo_Max 14
Safety
Semi
Requires_NonZero_Attachment_Caliber true
Attachment_Calibers 2
// bayo, lights
Attachment_Caliber_0 36226
// barrel
Attachment_Caliber_1 33870
Magazine_Calibers 1
Magazine_Caliber_0 36213
Range 90
Firerate 5
Action Trigger
Player_Damage 28
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.35
Zombie_Damage 110
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 28
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.35
Barricade_Damage 12
Structure_Damage 12
Vehicle_Damage 28
Resource_Damage 15
Object_Damage 15
Durability 0.15
Aiming_Movement_Speed_Multiplier 1
Spread_Aim 0.2
Spread_Hip 0.1
Recoil_Min_X -2
Recoil_Min_Y 6
Recoil_Max_X -2
Recoil_Max_Y 6
Recover_X 0.2
Recover_Y 0.5
Shake_Min_X -0.01
Shake_Min_Y 0.01
Shake_Min_Z -0.05
Shake_Max_X 0.01
Shake_Max_Y -0.01
Shake_Max_Z -0.075
Muzzle 36169
Shell 36180
Blueprints
[
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "0dbfa634dd0d4f78a45f0999b37edef7" // Metal Scraps
Amount 2
}
{
ID "8eb400d5952e4c14bde472dfeccef93d" // Blowtorch
Delete false
}
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "1a7d3ccce9e1499e877bab13638bdfcc" // Hammer
Delete false
}
]
OutputItems "0dbfa634dd0d4f78a45f0999b37edef7 x 2" // Metal Scraps
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]