5×3 (15)
Inventory size
Primary
Hand slot
Semi, Safety
Firemodes
900 m
Range
59 RPM
Fire rate
1%
Durability loss per shot
-30%
Move speed while equipped
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 600 | 375 | 300 | 300 |
| Zombie | 975 | 600 | 525 | 525 |
| Animal | 600 | 400 | 350 | — |
Other damage
High caliber| Barricade | 750 |
|---|---|
| Structure | 850 |
| Vehicle | 2000 |
| Resource | 2000 |
| Object | 2000 |
Range & ballistics
Recoil
- Control
- Hard
- Simulation
- Semi, 5 taps · 1 rps
- Side bias
- Kicks left
- Up kick / shot
- 5°
- Side kick / shot
- ±5°
- Recovery
- 0% ↑ / 30% ↔
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 32274 | Rio Unstable Beacon | 8.00 % | 9 |
| 32152 | Brazil Carepackage HighMil | 2.83 % | 46 |
| 32254 | Rio Special High Guns | 1.58 % | 12 |
| 32328 | Rio Boss Navy | 0.54 % | 39 |
| 32330 | Rio Boss Mili High | 0.50 % | 39 |
| 32253 | Rio Special High | 0.35 % | 69 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Mapinguari ×1
Mapinguari ×1
GUID 6f867c46c44f46bc80834e4dc8198deb
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 34032
Size_X 5
Size_Y 3
Size_Z 0.45
Instantiated_Item_Name_Override Rio_Mapinguari
Sight 34033
Magazine 34034
Aim_In_Duration 0.5
Aiming_Movement_Speed_Multiplier 0.65
Equipable_Movement_Speed_Multiplier 0.7
Unplace 0
Replace 0
Should_Delete_Empty_Magazines true
Ammo_Min 0
Ammo_Max 1
Safety
Semi
Requires_NonZero_Attachment_Caliber true
Magazine_Calibers 1
Magazine_Caliber_0 36210
Firerate 50
Action Rocket
Must_Aim_To_Shoot true
Player_Damage 500
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.75
Player_Skull_Multiplier 1.2
Zombie_Damage 750
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.3
Animal_Damage 500
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2
Barricade_Damage 750
Structure_Damage 850
Vehicle_Damage 2000
Resource_Damage 2000
Object_Damage 2000
Invulnerable
Durability 1
Spread_Angle_Degrees 11.31
Spread_Aim 0.01
Recoil_Min_X -5
Recoil_Min_Y 5
Recoil_Max_X -5
Recoil_Max_Y 5
Recover_X 0.3
Recover_Y 0
Shake_Min_X -0.002
Shake_Min_Y -0.0225
Shake_Min_Z -0.06
Shake_Max_X 0.002
Shake_Max_Y -0.035
Shake_Max_Z -0.08
Range 900
Ballistic_Travel 15
Ballistic_Force 5000
Gunshot_Rolloff_Distance 700
Muzzle 0
Shell 0
Blueprints
[
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "0dbfa634dd0d4f78a45f0999b37edef7" // Metal Scraps
Amount 8
}
{
ID "8eb400d5952e4c14bde472dfeccef93d" // Blowtorch
Delete false
}
]
Skill Repair
Skill_Level 3
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "1a7d3ccce9e1499e877bab13638bdfcc" // Hammer
Delete false
}
]
OutputItems "0dbfa634dd0d4f78a45f0999b37edef7 x 8" // Metal Scraps
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]