5×2 (10)
Inventory size
Primary
Hand slot
Semi, Auto, Safety
Firemodes
200 m
Range
188 RPM
Fire rate
0.15%
Durability loss per shot
Barrel
Attachment hooks
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 44 | 32 | 24 | 24 |
| Zombie | 108.9 | 59.4 | 29.7 | 29.7 |
| Animal | 56.2 | 36 | 27 | — |
Other damage
Standard caliber| Barricade | 20 |
|---|---|
| Structure | 15 |
| Vehicle | 35 |
| Resource | 15 |
| Object | 25 |
Range & ballistics
Recoil
- Control
- Wild
- Simulation
- Auto, 12 rounds · 3.1 rps
- Side bias
- Random side-to-side
- Up kick / shot
- 6°
- Side kick / shot
- ±1°
- Recovery
- 35% ↑ / 80% ↔
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 32304 | Rio FAB Guns | 10.17 % | 5 |
| 32127 | Rio Military Low Weapons | 10.17 % | 5 |
| 32106 | Rio Farm Weapons | 8.14 % | 11 |
| 32365 | Rio Zombie Farm | 2.56 % | 30 |
| 32364 | Rio Zombie FAB | 2.23 % | 60 |
| 32105 | Brazil Farm Rio | 1.89 % | 30 |
| 32372 | Rio Zombie Military Low | 1.85 % | 60 |
| 32302 | Brazil FAB Rio | 1.42 % | 60 |
| 32126 | Brazil Military Low Rio | 0.83 % | 60 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Guardian ×1
Guardian ×1
GUID 7d9926bcc61346c0ad56f3a6fe7ad0f9
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 34583
Instantiated_Item_Name_Override Rio_Guardian
EquipAudioClip Items/Weapons/Guns/Battle_Rifle/Rio_Herstal_0/Equip.ogg
Shared_Skin_Lookup_ID 109
Shared_Skin_Apply_Visuals False
Size_X 5
Size_Y 2
Size_Z 0.4
Magazine 34584
Hook_Barrel
Ammo_Min 1
Ammo_Max 9
Safety
Semi
Auto
Requires_NonZero_Attachment_Caliber true
Attachment_Calibers 3
// bayo, lights
Attachment_Caliber_1 36226
// bipod, vert grip
Attachment_Caliber_2 36227
// hori grip
Attachment_Caliber_3 36228
Magazine_Calibers 1
Magazine_Caliber_0 36208
Range 200
Firerate 15
Action Trigger
Unplace 0
Replace 0
Player_Damage 40
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 45
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.25
Barricade_Damage 20
Structure_Damage 15
Vehicle_Damage 35
Resource_Damage 15
Object_Damage 25
Durability 0.15
Aim_In_Duration 0.35
Spread_Aim 0.005
Spread_Hip 0.4
Recoil_Min_X -1
Recoil_Min_Y 5.5
Recoil_Max_X 1
Recoil_Max_Y 6.5
Recover_X 0.8
Recover_Y 0.35
Shake_Min_X -0.0025
Shake_Min_Y 0.0025
Shake_Min_Z -0.01
Shake_Max_X 0.0025
Shake_Max_Y -0.0025
Shake_Max_Z -0.02
Muzzle 36170
Shell 36181
Blueprints
[
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems "0dbfa634dd0d4f78a45f0999b37edef7 x 2" // Metal Scraps
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "1a7d3ccce9e1499e877bab13638bdfcc" // Hammer
Delete false
}
]
OutputItems
[
"0dbfa634dd0d4f78a45f0999b37edef7 x 2" // Metal Scraps
"bc967d116c3046e3885a38552f653340 x 3" // Pine Plank
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]