5×2 (10)
Inventory size
Primary
Hand slot
Auto, Safety
Firemodes
150 m
Range
500 RPM
Fire rate
0.15%
Durability loss per shot
Sight
Attachment hooks
-20%
Move speed while equipped
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 41.8 | 30.4 | 22.8 | 22.8 |
| Zombie | 132 | 72 | 36 | 36 |
| Animal | 60 | 38.4 | 28.8 | — |
Other damage
High caliber| Barricade | 15 |
|---|---|
| Structure | 20 |
| Vehicle | 30 |
| Resource | 30 |
| Object | 30 |
Range & ballistics
Recoil
- Control
- Wild
- Simulation
- Auto, 12 rounds · 8.3 rps
- Side bias
- Random side-to-side
- Up kick / shot
- 5°
- Side kick / shot
- ±3°
- Recovery
- 60% ↑ / 60% ↔
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 32269 | Rio Beacon High | 21.19 % | 6 |
| 32273 | Rio Upgraded Beacon | 14.26 % | 17 |
| 32198 | Rio Ranger High Weapons | 5.59 % | 13 |
| 32272 | Rio Regular Beacon | 3.68 % | 17 |
| 32271 | Rio Makeshift Beacon | 1.93 % | 17 |
| 32375 | Rio Zombie Ranger High | 1.32 % | 94 |
| 32197 | Brazil Ranger High Rio | 0.89 % | 94 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Nykorev ×1
Nykorev ×1
GUID e7f5af521380413b9671b6c37a032ccb
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 34589
EquipableModelParent SpineHook
Instantiated_Item_Name_Override Rio_Nykorev
Fire_Delay_Seconds 0.1
Size_X 5
Size_Y 2
Shared_Skin_Lookup_ID 126
Shared_Skin_Apply_Visuals False
// Sight 4529
Magazine 34590
Hook_Sight
Ammo_Min 30
Ammo_Max 200
Safety
Auto
Requires_NonZero_Attachment_Caliber true
Attachment_Calibers 5
// iron sight
Attachment_Caliber_0 36242
// bayo, lights
Attachment_Caliber_1 36226
// sights
Attachment_Caliber_3 36231
// barrel
Attachment_Caliber_4 36229
// bipod, vert grip
Attachment_Caliber_2 36227
Magazine_Calibers 1
Magazine_Caliber_0 36221
Aim_In_Duration 0.7
Aiming_Movement_Speed_Multiplier 0.75
Equipable_Movement_Speed_Multiplier 0.8
Invulnerable
Range 150
Firerate 5
Unplace 0.38
Replace 0.42
Action Trigger
Player_Damage 38
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 120
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 48
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.25
Barricade_Damage 15
Structure_Damage 20
Vehicle_Damage 30
Resource_Damage 30
Object_Damage 30
Durability 0.15
Spread_Aim 0.1
Spread_Hip 0.15
Recoil_Min_X -4
Recoil_Min_Y 4
Recoil_Max_X 2
Recoil_Max_Y 6
Recover_X 0.6
Recover_Y 0.6
Shake_Min_X -0.003
Shake_Min_Y 0.003
Shake_Min_Z -0.01
Shake_Max_X 0.003
Shake_Max_Y -0.003
Shake_Max_Z -0.02
Muzzle 36171
Shell 36179
Blueprints
[
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "0dbfa634dd0d4f78a45f0999b37edef7" // Metal Scraps
Amount 5
}
{
ID "8eb400d5952e4c14bde472dfeccef93d" // Blowtorch
Delete false
}
]
Skill Repair
Skill_Level 3
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "1a7d3ccce9e1499e877bab13638bdfcc" // Hammer
Delete false
}
]
OutputItems
[
"0dbfa634dd0d4f78a45f0999b37edef7 x 6" // Metal Scraps
"bc967d116c3046e3885a38552f653340 x 2" // Pine Plank
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]