5 x 2 (10)

Inventory Size

Primary

Hand Slot

Auto, Safety

Firemodes

150m

Range

8.33 RPS

Firerate

0.15%

Durability Loss per Shot

Sight

Hooks

-20%

Movement Speed

-4 to 2 (60%)

Recoil X

4 to 6 (60%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 41 30 22 22
Zombie 132 72 36 36
Animal 60 38 28 -
Structure Damage
High Caliber
Damage
Barricade 15
Structure 20
Vehicle 30
Resource 30
Object 30

Magazines (1)

Magazines that can be attached to this weapon

3 blueprints
Repair
Repair lvl.3
0%
+
5 x
+
=
100%
Tool
+
=
6 x
2 x
Ammunition
Spawn Tables
Spawn Id Spawn Name Items in Pool
32197 Brazil Ranger High Rio 94
32375 Rio Zombie Ranger High 94
32273 Rio Upgraded Beacon 17
32272 Rio Regular Beacon 17
32271 Rio Makeshift Beacon 17
32198 Rio Ranger High Weapons 13
32269 Rio Beacon High 6
Rio_Nykorev.dat
GUID e7f5af521380413b9671b6c37a032ccb
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 34589

EquipableModelParent SpineHook
Instantiated_Item_Name_Override Rio_Nykorev
Fire_Delay_Seconds 0.1

Size_X 5
Size_Y 2

Shared_Skin_Lookup_ID 126
Shared_Skin_Apply_Visuals False

// Sight 4529
Magazine 34590

Hook_Sight

Ammo_Min 30
Ammo_Max 200

Safety
Auto

Requires_NonZero_Attachment_Caliber true

Attachment_Calibers 5
// iron sight
Attachment_Caliber_0 36242
// bayo, lights
Attachment_Caliber_1 36226
// sights
Attachment_Caliber_3 36231
// barrel
Attachment_Caliber_4 36229
// bipod, vert grip
Attachment_Caliber_2 36227

Magazine_Calibers 1
Magazine_Caliber_0 36221

Aim_In_Duration 0.7
Aiming_Movement_Speed_Multiplier 0.75
Equipable_Movement_Speed_Multiplier 0.8

Invulnerable

Range 150
Firerate 5
Unplace 0.38
Replace 0.42
Action Trigger

Player_Damage 38
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 120
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 48
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.25

Barricade_Damage 15
Structure_Damage 20
Vehicle_Damage 30
Resource_Damage 30
Object_Damage 30

Durability 0.15

Spread_Aim 0.1
Spread_Hip 0.15

Recoil_Min_X -4
Recoil_Min_Y 4
Recoil_Max_X 2
Recoil_Max_Y 6

Recover_X 0.6
Recover_Y 0.6

Shake_Min_X -0.003
Shake_Min_Y 0.003
Shake_Min_Z -0.01
Shake_Max_X 0.003
Shake_Max_Y -0.003
Shake_Max_Z -0.02

Muzzle 36171
Shell 36179

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "0dbfa634dd0d4f78a45f0999b37edef7" // Metal Scraps
				Amount 5
			}
			{
				ID "8eb400d5952e4c14bde472dfeccef93d" // Blowtorch
				Delete false
			}
		]
		Skill Repair
		Skill_Level 3
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID this
			}
			{
				ID "1a7d3ccce9e1499e877bab13638bdfcc" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"0dbfa634dd0d4f78a45f0999b37edef7 x 6" // Metal Scraps
			"bc967d116c3046e3885a38552f653340 x 2" // Pine Plank
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]