5×2 (10)
Inventory size
Primary
Hand slot
Semi, Auto, Safety
Firemodes
125 m
Range
750 RPM
Fire rate
0.4%
Durability loss per shot
Sight, Grip, Barrel
Attachment hooks
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 23 | 18.4 | 13.8 | 13.8 |
| Zombie | 79.2 | 43.2 | 21.6 | 21.6 |
| Animal | 26.4 | 19.2 | 14.4 | — |
Other damage
Standard caliber| Barricade | 15 |
|---|---|
| Structure | 15 |
| Vehicle | 25 |
| Resource | 15 |
| Object | 15 |
Range & ballistics
Recoil
- Control
- Moderate
- Simulation
- Auto, 12 rounds · 12.5 rps
- Side bias
- Random side-to-side
- Up kick / shot
- 2.5°
- Side kick / shot
- ±2.88°
- Recovery
- 70% ↑ / 30% ↔
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 32262 | Rio Navy Weapons | 25.53 % | 6 |
| 32291 | Rio Coalition Low Weapons | 20.00 % | 3 |
| 32373 | Rio Zombie Navy | 6.65 % | 37 |
| 32152 | Brazil Carepackage HighMil | 5.66 % | 46 |
| 32362 | Rio Zombie Coalition Low | 4.94 % | 38 |
| 32297 | Rio Coalition High Weapons | 4.13 % | 6 |
| 32259 | Brazil Navy Rio | 4.04 % | 37 |
| 32290 | Brazil Coalition Low Rio | 2.68 % | 46 |
| 32326 | Rio Boss Coalition | 2.00 % | 16 |
| 32361 | Rio Zombie Coalition High | 0.84 % | 39 |
| 32296 | Brazil Coalition High Rio | 0.26 % | 50 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Maurus ×1
Maurus ×1
Locked behind progression in quest Out With a Bang!. Show exact unlock rules (1 path)
Maurus ×1
GUID c17966959feb46de820503e5791d6694
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 34867
Can_Use_Underwater true
Instantiated_Item_Name_Override Rio_Constrictor
InspectAudioDef Items/Weapons/Guns/SMG/Rio_Constrictor_0/Inspect.ogg
EquipAudioClip Items/Weapons/Guns/SMG/Rio_Constrictor_0/Equip.ogg
ReloadAudioClip Items/Weapons/Guns/SMG/Rio_Lancehead/Reload.ogg
HammerAudioClip Items/Weapons/Guns/SMG/Rio_Constrictor_0/Hammer.ogg
ShootAudioClip Items/Weapons/Guns/SMG/Rio_Constrictor_0/Shoot.ogg
Size_X 5
Size_Y 2
Sight 33068
Magazine 33991
Hook_Sight
Hook_Grip
Hook_Barrel
Ammo_Min 10
Ammo_Max 25
Safety
Semi
Auto
Requires_NonZero_Attachment_Caliber true
Attachment_Calibers 7
// iron sight
Attachment_Caliber_0 36246
// bayo, lights
Attachment_Caliber_1 36226
// scopes
Attachment_Caliber_2 36230
// sights
Attachment_Caliber_3 36231
// barrel
Attachment_Caliber_4 33870
// bipod, vert grip
Attachment_Caliber_5 36227
// hori grip
Attachment_Caliber_6 36228
Magazine_Calibers 1
Magazine_Caliber_0 36214
Range 125
Firerate 3
Action Trigger
Unplace 0
Replace 0
Player_Damage 23
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1
Zombie_Damage 72
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 24
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 25
Resource_Damage 15
Object_Damage 15
Durability 0.4
Spread_Angle_Degrees 11.31
Spread_Aim 0.095
Recoil_Min_X -2.25
Recoil_Min_Y 2
Recoil_Max_X 3.5
Recoil_Max_Y 3
Recover_X 0.3
Recover_Y 0.7
Shake_Min_X -0.001
Shake_Min_Y 0.001
Shake_Min_Z -0.005
Shake_Max_X 0.001
Shake_Max_Y -0.001
Shake_Max_Z -0.005
Muzzle 36169
Shell 36180
Blueprints
[
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "0dbfa634dd0d4f78a45f0999b37edef7" // Metal Scraps
Amount 4
}
{
ID "8eb400d5952e4c14bde472dfeccef93d" // Blowtorch
Delete false
}
]
Skill Repair
Skill_Level 2
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "1a7d3ccce9e1499e877bab13638bdfcc" // Hammer
Delete false
}
]
OutputItems "0dbfa634dd0d4f78a45f0999b37edef7 x 3" // Metal Scraps
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]