2×1 (2)
Inventory size
Any
Hand slot
Semi, Safety
Firemodes
85 m
Range
375 RPM
Fire rate
0.1%
Durability loss per shot
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 49.5 | 36 | 27 | 27 |
| Zombie | 108.9 | 59.4 | 29.7 | 29.7 |
| Animal | 58.3 | 42.4 | 31.8 | — |
Other damage
Standard caliber| Barricade | 25 |
|---|---|
| Structure | 20 |
| Vehicle | 30 |
| Resource | 20 |
| Object | 25 |
Range & ballistics
Recoil
- Control
- Wild
- Simulation
- Semi, 5 taps · 6.3 rps
- Side bias
- Random side-to-side
- Up kick / shot
- 17.5°
- Side kick / shot
- ±6°
- Recovery
- 60% ↑ / 50% ↔
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 32065 | Rio BOPE Weapons | 23.17 % | 8 |
| 32333 | Rio Boss BOPE | 9.93 % | 36 |
| 32106 | Rio Farm Weapons | 8.14 % | 11 |
| 32358 | Rio Zombie BOPE | 5.15 % | 45 |
| 32365 | Rio Zombie Farm | 2.56 % | 30 |
| 32064 | Brazil BOPE Rio | 2.44 % | 45 |
| 32105 | Brazil Farm Rio | 1.89 % | 30 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Snubnose ×1
Snubnose ×1
GUID fc2dd8d41bfa455f82a55d205ed1739b
Type Gun
Rarity Rare
Useable Gun
Slot Any
ID 34871
Can_Use_Underwater true
Instantiated_Item_Name_Override Rio_Snubnose
EquipAudioClip Items/Weapons/Guns/Handgun/Rio_Leo/Equip.ogg
InspectAudioDef Items/Weapons/Guns/Handgun/Rio_Ace/Inspect.ogg
ReloadAudioClip Items/Weapons/Guns/Handgun/Rio_Ace/Reload.ogg
Shared_Skin_Lookup_ID 107
Shared_Skin_Apply_Visuals False
Size_X 2
Size_Y 1
Magazine 33980
Ammo_Min 2
Ammo_Max 5
Unplace 0.4
Replace 0.45
Safety
Semi
Requires_NonZero_Attachment_Caliber true
Magazine_Calibers 1
Magazine_Caliber_0 36200
Range 85
Firerate 7
Action Trigger
Gunshot_Rolloff_Distance 300
Player_Damage 45
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 53
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 25
Structure_Damage 20
Vehicle_Damage 30
Resource_Damage 20
Object_Damage 25
Durability 0.1
Aim_In_Duration 0.25
Spread_Aim 0.45
Spread_Hip 0.08
Recoil_Min_X -6
Recoil_Min_Y 15
Recoil_Max_X 6
Recoil_Max_Y 20
Recover_X 0.5
Recover_Y 0.6
Shake_Min_X 0.015
Shake_Min_Y 0.01
Shake_Min_Z -0.1
Shake_Max_X 0.025
Shake_Max_Y -0.01
Shake_Max_Z -0.15
Muzzle 36169
Blueprints
[
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "0dbfa634dd0d4f78a45f0999b37edef7" // Metal Scraps
Amount 3
}
{
ID "8eb400d5952e4c14bde472dfeccef93d" // Blowtorch
Delete false
}
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "1a7d3ccce9e1499e877bab13638bdfcc" // Hammer
Delete false
}
]
OutputItems "0dbfa634dd0d4f78a45f0999b37edef7 x 2" // Metal Scraps
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]