5×2 (10)
Inventory size
Primary
Hand slot
Semi, Safety
Firemodes
450 m
Range
143 RPM
Fire rate
1%
Durability loss per shot
Sight, Grip
Attachment hooks
-15%
Move speed while equipped
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 120 | 80 | 60 | 60 |
| Zombie | 165 | 90 | 45 | 45 |
| Animal | 108.9 | 79.2 | 59.4 | — |
Other damage
High caliber| Barricade | 50 |
|---|---|
| Structure | 60 |
| Vehicle | 100 |
| Resource | 250 |
| Object | 200 |
Status effects on hit
Applied per shot, regardless of where it lands- Bleeding
- Always bleeds (must bandage)
Range & ballistics
Recoil
- Control
- Hard
- Simulation
- Semi, 5 taps · 2.4 rps
- Side bias
- Random side-to-side
- Up kick / shot
- 5°
- Side kick / shot
- ±1°
- Recovery
- -25% ↑ / 100% ↔
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 32254 | Rio Special High Guns | 12.11 % | 12 |
| 32274 | Rio Unstable Beacon | 8.00 % | 9 |
| 32328 | Rio Boss Navy | 4.10 % | 39 |
| 32330 | Rio Boss Mili High | 3.84 % | 39 |
| 32253 | Rio Special High | 2.65 % | 69 |
| 32152 | Brazil Carepackage HighMil | 0.94 % | 46 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Arbalest ×1
Arbalest ×1
GUID 87e3a71415f549e78fb149fdda0e1ef8
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 34916
Instantiated_Item_Name_Override Rio_Arbalest
Size_X 5
Size_Y 2
Size_Z 0.45
Size2_Z 0.8
Sight 34918
Magazine 34917
Hook_Sight
Hook_Grip
Ammo_Min 8
Ammo_Max 15
Unplace 0.4
Replace 0.45
Aiming_Movement_Speed_Multiplier 0.65
Equipable_Movement_Speed_Multiplier 0.85
Aim_In_Duration 0.35
Safety
Semi
Requires_NonZero_Attachment_Caliber true
Attachment_Calibers 5
// iron sight
Attachment_Caliber_0 36236
// bayo, lights
Attachment_Caliber_1 36226
// scopes
Attachment_Caliber_2 36230
// sights
Attachment_Caliber_3 36231
// bipod
Attachment_Caliber_4 36222
Magazine_Calibers 1
Magazine_Caliber_0 34916
Range 450
Bullet_Gravity_Multiplier 2.5
Ballistic_Travel 15
Firerate 20
Action Bolt
Gunshot_Rolloff_Distance 600
Alert_Radius 56
Player_Damage 100
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2
Player_Damage_Bleeding Always
Zombie_Damage 150
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 99
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 50
Structure_Damage 60
Vehicle_Damage 100
Resource_Damage 250
Object_Damage 200
Invulnerable
Durability 1
Wear 4
Spread_Angle_Degrees 19.29005
Spread_Aim 0.001
Recoil_Min_X -1
Recoil_Min_Y 5
Recoil_Max_X 1
Recoil_Max_Y 5
Recover_X 1
Recover_Y -0.25
Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.07
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.7
Muzzle 36171
Shell 36179
Blueprints
[
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "0dbfa634dd0d4f78a45f0999b37edef7" // Metal Scraps
Amount 10
}
{
ID "8eb400d5952e4c14bde472dfeccef93d" // Blowtorch
Delete false
}
]
Skill Repair
Skill_Level 2
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "1a7d3ccce9e1499e877bab13638bdfcc" // Hammer
Delete false
}
]
OutputItems "0dbfa634dd0d4f78a45f0999b37edef7 x 5" // Metal Scraps
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]