5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

450m

Range

2.08 RPS

Firerate

1%

Durability Loss per Shot

Sight, Grip

Hooks

-15%

Movement Speed

-1 to 1 (100%)

Recoil X

5 to 5 (-25%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 120 80 60 60
Zombie 165 90 45 45
Animal 108 79 59 -
Structure Damage
High Caliber
Damage
Barricade 50
Structure 60
Vehicle 100
Resource 250
Object 200

Magazines (1)

Magazines that can be attached to this weapon

2 blueprints
Repair
Repair lvl.2
0%
+
10 x
+
=
100%
Tool
+
=
5 x
Spawn Tables
Spawn Id Spawn Name Items in Pool
32253 Rio Special High 69
32152 Brazil Carepackage HighMil 46
32328 Rio Boss Navy 39
32330 Rio Boss Mili High 39
32254 Rio Special High Guns 12
32274 Rio Unstable Beacon 9
Rio_Arbalest.dat
GUID 87e3a71415f549e78fb149fdda0e1ef8
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 34916

Instantiated_Item_Name_Override Rio_Arbalest

Size_X 5
Size_Y 2
Size_Z 0.45
Size2_Z 0.8

Sight 34918
Magazine 34917

Hook_Sight
Hook_Grip

Ammo_Min 8
Ammo_Max 15

Unplace 0.4
Replace 0.45

Aiming_Movement_Speed_Multiplier 0.65
Equipable_Movement_Speed_Multiplier 0.85
Aim_In_Duration 0.35

Safety
Semi

Requires_NonZero_Attachment_Caliber true

Attachment_Calibers 5
// iron sight
Attachment_Caliber_0 36236
// bayo, lights
Attachment_Caliber_1 36226
// scopes
Attachment_Caliber_2 36230
// sights
Attachment_Caliber_3 36231
// bipod
Attachment_Caliber_4 36222

Magazine_Calibers 1
Magazine_Caliber_0 34916

Range 450
Bullet_Gravity_Multiplier 2.5
Ballistic_Travel 15

Firerate 20
Action Bolt
Gunshot_Rolloff_Distance 600
Alert_Radius 56

Player_Damage 100
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2
Player_Damage_Bleeding Always

Zombie_Damage 150
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 99
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 50
Structure_Damage 60
Vehicle_Damage 100
Resource_Damage 250
Object_Damage 200

Invulnerable

Durability 1
Wear 4

Spread_Angle_Degrees 19.29005
Spread_Aim 0.001

Recoil_Min_X -1
Recoil_Min_Y 5
Recoil_Max_X 1
Recoil_Max_Y 5

Recover_X 1
Recover_Y -0.25

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.07
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.7

Muzzle 36171
Shell 36179

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "0dbfa634dd0d4f78a45f0999b37edef7" // Metal Scraps
				Amount 10
			}
			{
				ID "8eb400d5952e4c14bde472dfeccef93d" // Blowtorch
				Delete false
			}
		]
		Skill Repair
		Skill_Level 2
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID this
			}
			{
				ID "1a7d3ccce9e1499e877bab13638bdfcc" // Hammer
				Delete false
			}
		]
		OutputItems "0dbfa634dd0d4f78a45f0999b37edef7 x 5" // Metal Scraps
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]