5×2 (10)
Inventory size
Primary
Hand slot
Semi, Safety
Firemodes
550 m
Range
59 RPM
Fire rate
0.35%
Durability loss per shot
Sight, Tactical, Grip
Attachment hooks
-5%
Move speed while equipped
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 105.8 | 65.6 | 57.4 | 57.4 |
| Zombie | 262.5 | 131.2 | 105 | 105 |
| Animal | 105 | 49 | 35 | — |
Other damage
Standard caliber| Barricade | 30 |
|---|---|
| Structure | 30 |
| Vehicle | 200 |
| Resource | 200 |
| Object | 200 |
Range & ballistics
Recoil
- Control
- Hard
- Simulation
- Semi, 5 taps · 1 rps
- Side bias
- Random side-to-side
- Up kick / shot
- 3.5°
- Side kick / shot
- ±2.5°
- Recovery
- 50% ↑ / 135% ↔
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 32251 | Rio Special Low Guns | 7.08 % | 6 |
| 32153 | Brazil Carepackage LowMil | 5.79 % | 26 |
| 32329 | Rio Boss Mili Low | 2.31 % | 16 |
| 32327 | Rio Boss FAB | 2.26 % | 16 |
| 32254 | Rio Special High Guns | 1.75 % | 12 |
| 32250 | Rio Special Low | 0.86 % | 53 |
| 32328 | Rio Boss Navy | 0.59 % | 39 |
| 32330 | Rio Boss Mili High | 0.56 % | 39 |
| 32253 | Rio Special High | 0.38 % | 69 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Guarani ×1
Guarani ×1
GUID 4adba88421604ddda741ff976a9e472a
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 35149
Instantiated_Item_Name_Override Rio_Guarani
EquipAudioClip Items/Weapons/Guns/Sniper_Rifle/Rio_Guarani_0/Equip.ogg
InspectAudioDef Items/Weapons/Guns/Sniper_Rifle/Rio_Guarani_0/Inspect.ogg
EquipableModelParent SpineHook
Size_X 5
Size_Y 2
Sight 34918
Magazine 35151
Hook_Sight
Hook_Tactical
Hook_Grip
Ammo_Min 1
Ammo_Max 5
Unplace 0.4
Replace 0.45
Safety
Semi
Requires_NonZero_Attachment_Caliber true
Attachment_Calibers 5
// iron sight
Attachment_Caliber_0 36236
// bayo, lights
Attachment_Caliber_1 36226
// scopes
Attachment_Caliber_2 36230
// sights
Attachment_Caliber_3 36231
// bipod
Attachment_Caliber_4 36222
Magazine_Calibers 1
Magazine_Caliber_0 35149
Range 550
Bullet_Gravity_Multiplier 2.5
Ballistic_Travel 15
Firerate 50
Action Bolt
Equipable_Movement_Speed_Multiplier 0.95
Aim_In_Duration 0.35
Player_Damage 82
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.29
Zombie_Damage 175
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.75
Zombie_Skull_Multiplier 1.5
Animal_Damage 70
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.5
Barricade_Damage 30
Structure_Damage 30
Vehicle_Damage 200
Resource_Damage 200
Object_Damage 200
Durability 0.35
Spread_Angle_Degrees 19.29005
Spread_Aim 0.001
Recoil_Min_X -2.5
Recoil_Min_Y 3
Recoil_Max_X 2.5
Recoil_Max_Y 4
Recover_X 1.35
Recover_Y 0.5
Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.07
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.7
Muzzle 36170
Shell 36181
Blueprints
[
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "0dbfa634dd0d4f78a45f0999b37edef7" // Metal Scraps
Amount 10
}
{
ID "8eb400d5952e4c14bde472dfeccef93d" // Blowtorch
Delete false
}
]
Skill Repair
Skill_Level 2
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "1a7d3ccce9e1499e877bab13638bdfcc" // Hammer
Delete false
}
]
OutputItems "0dbfa634dd0d4f78a45f0999b37edef7 x 5" // Metal Scraps
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]