5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

550m

Range

0.83 RPS

Firerate

0.35%

Durability Loss per Shot

Sight, Tactical, Grip

Hooks

-15%

Movement Speed

-2 to 2 (135%)

Recoil X

3 to 4 (50%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 105 65 57 57
Zombie 262 131 105 105
Animal 105 49 35 -
Structure Damage
Low Caliber
Damage
Barricade 30
Structure 30
Vehicle 200
Resource 200
Object 200

Magazines (2)

Magazines that can be attached to this weapon

2 blueprints
Repair
Repair lvl.2
0%
+
10 x
+
=
100%
Tool
+
=
5 x
Spawn Tables
Spawn Id Spawn Name Items in Pool
32253 Rio Special High 69
32250 Rio Special Low 53
32328 Rio Boss Navy 39
32330 Rio Boss Mili High 39
32327 Rio Boss FAB 16
32329 Rio Boss Mili Low 16
32254 Rio Special High Guns 12
32251 Rio Special Low Guns 6
Rio_Guarani_1.dat
GUID 840e044b9cf349b29975c74022a79586
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 35150

Instantiated_Item_Name_Override Rio_Guarani
EquipAudioClip Items/Weapons/Guns/Sniper_Rifle/Rio_Guarani_0/Equip.ogg
InspectAudioDef Items/Weapons/Guns/Sniper_Rifle/Rio_Guarani_0/Inspect.ogg
HammerAudioClip Items/Weapons/Guns/Sniper_Rifle/Rio_Guarani_0/Hammer.ogg
ReloadAudioClip Items/Weapons/Guns/Sniper_Rifle/Rio_Guarani_0/Reload.ogg
EquipableModelParent SpineHook

Size_X 5
Size_Y 2

Sight 34918
Magazine 35152
Barrel 35153

Hook_Sight
Hook_Tactical
Hook_Grip

Ammo_Min 8
Ammo_Max 10

Safety
Semi

Requires_NonZero_Attachment_Caliber true

Attachment_Calibers 5
// iron sight
Attachment_Caliber_0 36236
// bayo, lights
Attachment_Caliber_1 36226
// scopes
Attachment_Caliber_2 36230
// sights
Attachment_Caliber_3 36231
// bipod
Attachment_Caliber_4 36222

Magazine_Calibers 1
Magazine_Caliber_0 35149

Range 550
Bullet_Gravity_Multiplier 3
Ballistic_Travel 15

Firerate 50
Action Bolt
Unplace 0
Replace 0.2

Equipable_Movement_Speed_Multiplier 0.85
Aim_In_Duration 0.35

Player_Damage 82
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.29

Zombie_Damage 175
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.75
Zombie_Skull_Multiplier 1.5

Animal_Damage 70
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.5

Barricade_Damage 30
Structure_Damage 30
Vehicle_Damage 200
Resource_Damage 200
Object_Damage 200

Durability 0.35

Spread_Angle_Degrees 19.29005
Spread_Aim 0.001

Recoil_Min_X -2
Recoil_Min_Y 3
Recoil_Max_X 2
Recoil_Max_Y 4

Recover_X 1.35
Recover_Y 0.5

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.07
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.7

Muzzle 36170
Shell 36181

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "0dbfa634dd0d4f78a45f0999b37edef7" // Metal Scraps
				Amount 10
			}
			{
				ID "8eb400d5952e4c14bde472dfeccef93d" // Blowtorch
				Delete false
			}
		]
		Skill Repair
		Skill_Level 2
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID this
			}
			{
				ID "1a7d3ccce9e1499e877bab13638bdfcc" // Hammer
				Delete false
			}
		]
		OutputItems "0dbfa634dd0d4f78a45f0999b37edef7 x 5" // Metal Scraps
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]