5×2 (10)

Inventory size

Primary

Hand slot

Semi, Safety

Firemodes

550 m

Range

59 RPM

Fire rate

0.35%

Durability loss per shot

Sight, Tactical, Grip

Attachment hooks

-15%

Move speed while equipped

Damage
Combat damage
Skull Spine Leg Arm
Player 105.8 65.6 57.4 57.4
Zombie 262.5 131.2 105 105
Animal 105 49 35
Other damage
Standard caliber
Barricade 30
Structure 30
Vehicle 200
Resource 200
Object 200
Range & ballistics
Full 100% damage out to 330 m, drops to 70% by 550 m, bullet expires at 550 m. Hover the chart to read damage at any distance.
100%0%50%70%0 m330 m
Max range
550 m
Alert radius
48 m
Bullet drop
×3
Recoil
10°15°20°aim
Control
Hard
Simulation
Semi, 5 taps · 1 rps
Side bias
Random side-to-side
Up kick / shot
3.5°
Side kick / shot
±2°
Recovery
50% / 135%
2 blueprints
Repair
Repair lvl.2
0%
+
10 x
+
=
100%
Tool
+
=
5 x
Spawn tables (8)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
32251 Rio Special Low Guns 7.08 % 6
32329 Rio Boss Mili Low 2.31 % 16
32327 Rio Boss FAB 2.26 % 16
32254 Rio Special High Guns 1.75 % 12
32250 Rio Special Low 0.86 % 53
32328 Rio Boss Navy 0.59 % 39
32330 Rio Boss Mili High 0.56 % 39
32253 Rio Special High 0.38 % 69
How loot works in Unturned Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
Rio_Guarani_1.dat
GUID 840e044b9cf349b29975c74022a79586
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 35150

Instantiated_Item_Name_Override Rio_Guarani
EquipAudioClip Items/Weapons/Guns/Sniper_Rifle/Rio_Guarani_0/Equip.ogg
InspectAudioDef Items/Weapons/Guns/Sniper_Rifle/Rio_Guarani_0/Inspect.ogg
HammerAudioClip Items/Weapons/Guns/Sniper_Rifle/Rio_Guarani_0/Hammer.ogg
ReloadAudioClip Items/Weapons/Guns/Sniper_Rifle/Rio_Guarani_0/Reload.ogg
EquipableModelParent SpineHook

Size_X 5
Size_Y 2

Sight 34918
Magazine 35152
Barrel 35153

Hook_Sight
Hook_Tactical
Hook_Grip

Ammo_Min 8
Ammo_Max 10

Safety
Semi

Requires_NonZero_Attachment_Caliber true

Attachment_Calibers 5
// iron sight
Attachment_Caliber_0 36236
// bayo, lights
Attachment_Caliber_1 36226
// scopes
Attachment_Caliber_2 36230
// sights
Attachment_Caliber_3 36231
// bipod
Attachment_Caliber_4 36222

Magazine_Calibers 1
Magazine_Caliber_0 35149

Range 550
Bullet_Gravity_Multiplier 3
Ballistic_Travel 15

Firerate 50
Action Bolt
Unplace 0
Replace 0.2

Equipable_Movement_Speed_Multiplier 0.85
Aim_In_Duration 0.35

Player_Damage 82
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.29

Zombie_Damage 175
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.75
Zombie_Skull_Multiplier 1.5

Animal_Damage 70
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.5

Barricade_Damage 30
Structure_Damage 30
Vehicle_Damage 200
Resource_Damage 200
Object_Damage 200

Durability 0.35

Spread_Angle_Degrees 19.29005
Spread_Aim 0.001

Recoil_Min_X -2
Recoil_Min_Y 3
Recoil_Max_X 2
Recoil_Max_Y 4

Recover_X 1.35
Recover_Y 0.5

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.07
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.7

Muzzle 36170
Shell 36181

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "0dbfa634dd0d4f78a45f0999b37edef7" // Metal Scraps
				Amount 10
			}
			{
				ID "8eb400d5952e4c14bde472dfeccef93d" // Blowtorch
				Delete false
			}
		]
		Skill Repair
		Skill_Level 2
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID this
			}
			{
				ID "1a7d3ccce9e1499e877bab13638bdfcc" // Hammer
				Delete false
			}
		]
		OutputItems "0dbfa634dd0d4f78a45f0999b37edef7 x 5" // Metal Scraps
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]