1×2 (2)
Inventory size
Radio
Useable: Walkie_Talkie
Equip to broadcast voice on the channel set in inventory. Other players carrying any Walkie Talkie on the same channel hear you.
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 32338 | Rio Outdoors Supplies | 4.55 % | 7 |
| 32006 | Rio Civilian Tools | 2.87 % | 16 |
| 32337 | Brazil Outdoors Rio | 2.62 % | 24 |
| 32145 | Rio Ranger Tools | 1.00 % | 9 |
| 32285 | Rio Cardboard Mail | 0.88 % | 43 |
| 32246 | Rio Vehicles | 0.51 % | 11 |
| 32197 | Brazil Ranger High Rio | 0.23 % | 94 |
| 32141 | Brazil Ranger Low Rio | 0.21 % | 87 |
| 32376 | Rio Zombie Ranger Low | 0.21 % | 87 |
| 32375 | Rio Zombie Ranger High | 0.14 % | 94 |
| 32001 | Rio Civilian | 0.12 % | 42 |
| 32175 | Brazil Prison Rio | 0.00 % | 89 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Smartphone ×1
Smartphone ×1
Smartphone ×1
Smartphone ×1
Smartphone ×1
Smartphone ×1
GUID 8c29af9549914e2390de0a1d9f98bf81
Type Map
Rarity Legendary
Useable Walkie_Talkie
ID 33057
Size_X 1
Size_Y 2
Enables_Map
Enables_Chart
Enables_Compass
Blueprints 3
Blueprint_0_Type Tool
Blueprint_0_Supply_0_ID 33057
Blueprint_0_Outputs 4
Blueprint_0_Output_0_ID 33031
Blueprint_0_Output_1_ID 33005
Blueprint_0_Output_1_Amount 2
Blueprint_0_Output_2_ID 33000
Blueprint_0_Output_3_ID 33029
Blueprint_0_Tool 34120
Blueprint_0_Build 27
// Using Encyclopedia
Blueprint_1_Type Tool
Blueprint_1_Supplies 3
Blueprint_1_Supply_0_ID 33029
Blueprint_1_Supply_0_Amount 2
Blueprint_1_Supply_1_ID 34532
Blueprint_1_Supply_2_ID 33976
Blueprint_1_Supply_2_Critical
Blueprint_1_Level 3
Blueprint_1_Skill Craft
Blueprint_1_Tool 33112
Blueprint_1_Build 27
Blueprint_1_Conditions 1
// Has not memorized
Blueprint_1_Condition_0_Type Flag_Bool
Blueprint_1_Condition_0_ID 39713
Blueprint_1_Condition_0_Value False
Blueprint_1_Condition_0_Logic Equal
Blueprint_1_Condition_0_Allow_Unset
Blueprint_1_Rewards 2
// Memorizer Flag + Book
Blueprint_1_Reward_0_Type Rewards_List_Asset
Blueprint_1_Reward_0_GUID 922103cbbe69434aaa5cf8a602095597
// Memorizer Warning
Blueprint_1_Reward_1_Type Rewards_List_Asset
Blueprint_1_Reward_1_GUID 05eaa86fdefb42dd9bf96ff2f2162189
// Memorized
Blueprint_2_Type Tool
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 33029
Blueprint_2_Supply_0_Amount 2
Blueprint_2_Supply_1_ID 34532
Blueprint_2_Level 3
Blueprint_2_Skill Craft
Blueprint_2_Tool 33112
Blueprint_2_Build 27
Blueprint_2_Conditions 1
// Has memorized
Blueprint_2_Condition_0_Type Flag_Bool
Blueprint_2_Condition_0_ID 39713
Blueprint_2_Condition_0_Value True
Blueprint_2_Condition_0_Logic Equal