2×1 (2)

Inventory size

+5%

Health

Mends bones Aid (works on others)
12 blueprints
Supply
2 x
+
+
=
Supply
2 x
+
+
=
Supply
2 x
+
+
=
Supply
2 x
+
+
=
Supply
2 x
+
+
=
Supply
2 x
+
+
=
Supply
2 x
+
+
=
Supply
2 x
+
+
=
Supply
2 x
+
+
=
Supply
2 x
+
=
Supply
2 x
+
=
Supply
2 x
+
=
How loot works in Unturned Sections that apply to this medical are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Ramos' Medicine Cabinet
Run by Rio Doctor Ramos
You give
Makeshift Splint ×1
You get
1 Exp
Rio_Splint_Makeshift.dat
GUID 8dd18ff7253549f083db289c0e4498b3
Type Medical
Useable Consumeable
ID 33147

Size_X 2
Size_Y 1

Aid
Broken
Health 5

Blueprints 12
// Medical (Eucalyptus)
Blueprint_0_Type Supply
Blueprint_0_Supplies 3
Blueprint_0_Supply_0_ID 33031
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Supply_1_ID 33019
Blueprint_0_Supply_1_Critical
Blueprint_0_Supply_2_ID 33974
Blueprint_0_Supply_2_Critical
Blueprint_0_Build 27

Blueprint_0_Conditions 3
// Does not have Field Manual
Blueprint_0_Condition_0_Type Item
Blueprint_0_Condition_0_ID 33975
Blueprint_0_Condition_0_Amount 1
Blueprint_0_Condition_0_Logic Less_Than
// Does not have encyclopedia
Blueprint_0_Condition_1_Type Item
Blueprint_0_Condition_1_ID 33976
Blueprint_0_Condition_1_Amount 1
Blueprint_0_Condition_1_Logic Less_Than
// Has not memorized
Blueprint_0_Condition_2_Type Flag_Bool
Blueprint_0_Condition_2_ID 39652
Blueprint_0_Condition_2_Value False
Blueprint_0_Condition_2_Logic Equal
Blueprint_0_Condition_2_Allow_Unset

Blueprint_0_Rewards 2
// Memorizer Flag + Book
Blueprint_0_Reward_0_Type Rewards_List_Asset
Blueprint_0_Reward_0_GUID 460387fb5878470285134d0bb5355006
// Memorizer Warning
Blueprint_0_Reward_1_Type Rewards_List_Asset
Blueprint_0_Reward_1_GUID f4f8e232bd014a52943cfc1acbc50aec



// Field (Eucalyptus)
Blueprint_1_Type Supply
Blueprint_1_Supplies 3
Blueprint_1_Supply_0_ID 33031
Blueprint_1_Supply_0_Amount 2
Blueprint_1_Supply_1_ID 33019
Blueprint_1_Supply_1_Critical
Blueprint_1_Supply_2_ID 33975
Blueprint_1_Supply_2_Critical
Blueprint_1_Build 27

Blueprint_1_Conditions 2
// Does not have encyclopedia
Blueprint_1_Condition_0_Type Item
Blueprint_1_Condition_0_ID 33976
Blueprint_1_Condition_0_Amount 1
Blueprint_1_Condition_0_Logic Less_Than
// Has not memorized
Blueprint_1_Condition_1_Type Flag_Bool
Blueprint_1_Condition_1_ID 39652
Blueprint_1_Condition_1_Value False
Blueprint_1_Condition_1_Logic Equal
Blueprint_1_Condition_1_Allow_Unset

Blueprint_1_Rewards 2
// Memorizer Flag + Book
Blueprint_1_Reward_0_Type Rewards_List_Asset
Blueprint_1_Reward_0_GUID 68b5d1986d1442528994eabd8a954e9d
// Memorizer Warning
Blueprint_1_Reward_1_Type Rewards_List_Asset
Blueprint_1_Reward_1_GUID f4f8e232bd014a52943cfc1acbc50aec



// Encyclopedia (Eucalyptus)
Blueprint_2_Type Supply
Blueprint_2_Supplies 3
Blueprint_2_Supply_0_ID 33031
Blueprint_2_Supply_0_Amount 2
Blueprint_2_Supply_1_ID 33019
Blueprint_2_Supply_1_Critical
Blueprint_2_Supply_2_ID 33976
Blueprint_2_Supply_2_Critical
Blueprint_2_Build 27

Blueprint_2_Conditions 1
// Has not memorized
Blueprint_2_Condition_0_Type Flag_Bool
Blueprint_2_Condition_0_ID 39652
Blueprint_2_Condition_0_Value False
Blueprint_2_Condition_0_Logic Equal
Blueprint_2_Condition_0_Allow_Unset

Blueprint_2_Rewards 2
// Memorizer Flag + Book
Blueprint_2_Reward_0_Type Rewards_List_Asset
Blueprint_2_Reward_0_GUID 4703e23dd9e343dc960a96daaa23cf1e
// Memorizer Warning
Blueprint_2_Reward_1_Type Rewards_List_Asset
Blueprint_2_Reward_1_GUID f4f8e232bd014a52943cfc1acbc50aec



// Medical (Maple)
Blueprint_3_Type Supply
Blueprint_3_Supplies 3
Blueprint_3_Supply_0_ID 33031
Blueprint_3_Supply_0_Amount 2
Blueprint_3_Supply_1_ID 33023
Blueprint_3_Supply_1_Critical
Blueprint_3_Supply_2_ID 33974
Blueprint_3_Supply_2_Critical
Blueprint_3_Build 27

Blueprint_3_Conditions 3
// Does not have Field Manual
Blueprint_3_Condition_0_Type Item
Blueprint_3_Condition_0_ID 33975
Blueprint_3_Condition_0_Amount 1
Blueprint_3_Condition_0_Logic Less_Than
// Does not have encyclopedia
Blueprint_3_Condition_1_Type Item
Blueprint_3_Condition_1_ID 33976
Blueprint_3_Condition_1_Amount 1
Blueprint_3_Condition_1_Logic Less_Than
// Has not memorized
Blueprint_3_Condition_2_Type Flag_Bool
Blueprint_3_Condition_2_ID 39652
Blueprint_3_Condition_2_Value False
Blueprint_3_Condition_2_Logic Equal
Blueprint_3_Condition_2_Allow_Unset

Blueprint_3_Rewards 2
// Memorizer Flag + Book
Blueprint_3_Reward_0_Type Rewards_List_Asset
Blueprint_3_Reward_0_GUID 460387fb5878470285134d0bb5355006
// Memorizer Warning
Blueprint_3_Reward_1_Type Rewards_List_Asset
Blueprint_3_Reward_1_GUID f4f8e232bd014a52943cfc1acbc50aec



// Field (Maple)
Blueprint_4_Type Supply
Blueprint_4_Supplies 3
Blueprint_4_Supply_0_ID 33031
Blueprint_4_Supply_0_Amount 2
Blueprint_4_Supply_1_ID 33023
Blueprint_4_Supply_1_Critical
Blueprint_4_Supply_2_ID 33975
Blueprint_4_Supply_2_Critical
Blueprint_4_Build 27

Blueprint_4_Conditions 2
// Does not have encyclopedia
Blueprint_4_Condition_0_Type Item
Blueprint_4_Condition_0_ID 33976
Blueprint_4_Condition_0_Amount 1
Blueprint_4_Condition_0_Logic Less_Than
// Has not memorized
Blueprint_4_Condition_1_Type Flag_Bool
Blueprint_4_Condition_1_ID 39652
Blueprint_4_Condition_1_Value False
Blueprint_4_Condition_1_Logic Equal
Blueprint_4_Condition_1_Allow_Unset

Blueprint_4_Rewards 2
// Memorizer Flag + Book
Blueprint_4_Reward_0_Type Rewards_List_Asset
Blueprint_4_Reward_0_GUID 68b5d1986d1442528994eabd8a954e9d
// Memorizer Warning
Blueprint_4_Reward_1_Type Rewards_List_Asset
Blueprint_4_Reward_1_GUID f4f8e232bd014a52943cfc1acbc50aec



// Encyclopedia (Maple)
Blueprint_5_Type Supply
Blueprint_5_Supplies 3
Blueprint_5_Supply_0_ID 33031
Blueprint_5_Supply_0_Amount 2
Blueprint_5_Supply_1_ID 33023
Blueprint_5_Supply_1_Critical
Blueprint_5_Supply_2_ID 33976
Blueprint_5_Supply_2_Critical
Blueprint_5_Build 27

Blueprint_5_Conditions 1
// Has not memorized
Blueprint_5_Condition_0_Type Flag_Bool
Blueprint_5_Condition_0_ID 39652
Blueprint_5_Condition_0_Value False
Blueprint_5_Condition_0_Logic Equal
Blueprint_5_Condition_0_Allow_Unset

Blueprint_5_Rewards 2
// Memorizer Flag + Book
Blueprint_5_Reward_0_Type Rewards_List_Asset
Blueprint_5_Reward_0_GUID 4703e23dd9e343dc960a96daaa23cf1e
// Memorizer Warning
Blueprint_5_Reward_1_Type Rewards_List_Asset
Blueprint_5_Reward_1_GUID f4f8e232bd014a52943cfc1acbc50aec



// Medical (Pine)
Blueprint_6_Type Supply
Blueprint_6_Supplies 3
Blueprint_6_Supply_0_ID 33031
Blueprint_6_Supply_0_Amount 2
Blueprint_6_Supply_1_ID 33027
Blueprint_6_Supply_1_Critical
Blueprint_6_Supply_2_ID 33974
Blueprint_6_Supply_2_Critical
Blueprint_6_Build 27

Blueprint_6_Conditions 3
// Does not have Field Manual
Blueprint_6_Condition_0_Type Item
Blueprint_6_Condition_0_ID 33975
Blueprint_6_Condition_0_Amount 1
Blueprint_6_Condition_0_Logic Less_Than
// Does not have encyclopedia
Blueprint_6_Condition_1_Type Item
Blueprint_6_Condition_1_ID 33976
Blueprint_6_Condition_1_Amount 1
Blueprint_6_Condition_1_Logic Less_Than
// Has not memorized
Blueprint_6_Condition_2_Type Flag_Bool
Blueprint_6_Condition_2_ID 39652
Blueprint_6_Condition_2_Value False
Blueprint_6_Condition_2_Logic Equal
Blueprint_6_Condition_2_Allow_Unset

Blueprint_6_Rewards 2
// Memorizer Flag + Book
Blueprint_6_Reward_0_Type Rewards_List_Asset
Blueprint_6_Reward_0_GUID 460387fb5878470285134d0bb5355006
// Memorizer Warning
Blueprint_6_Reward_1_Type Rewards_List_Asset
Blueprint_6_Reward_1_GUID f4f8e232bd014a52943cfc1acbc50aec



// Field (Pine)
Blueprint_7_Type Supply
Blueprint_7_Supplies 3
Blueprint_7_Supply_0_ID 33031
Blueprint_7_Supply_0_Amount 2
Blueprint_7_Supply_1_ID 33027
Blueprint_7_Supply_1_Critical
Blueprint_7_Supply_2_ID 33975
Blueprint_7_Supply_2_Critical
Blueprint_7_Build 27

Blueprint_7_Conditions 2
// Does not have encyclopedia
Blueprint_7_Condition_0_Type Item
Blueprint_7_Condition_0_ID 33976
Blueprint_7_Condition_0_Amount 1
Blueprint_7_Condition_0_Logic Less_Than
// Has not memorized
Blueprint_7_Condition_1_Type Flag_Bool
Blueprint_7_Condition_1_ID 39652
Blueprint_7_Condition_1_Value False
Blueprint_7_Condition_1_Logic Equal
Blueprint_7_Condition_1_Allow_Unset

Blueprint_7_Rewards 2
// Memorizer Flag + Book
Blueprint_7_Reward_0_Type Rewards_List_Asset
Blueprint_7_Reward_0_GUID 68b5d1986d1442528994eabd8a954e9d
// Memorizer Warning
Blueprint_7_Reward_1_Type Rewards_List_Asset
Blueprint_7_Reward_1_GUID f4f8e232bd014a52943cfc1acbc50aec



// Encyclopedia (Pine)
Blueprint_8_Type Supply
Blueprint_8_Supplies 3
Blueprint_8_Supply_0_ID 33031
Blueprint_8_Supply_0_Amount 2
Blueprint_8_Supply_1_ID 33027
Blueprint_8_Supply_1_Critical
Blueprint_8_Supply_2_ID 33976
Blueprint_8_Supply_2_Critical
Blueprint_8_Build 27

Blueprint_8_Conditions 1
// Has not memorized
Blueprint_8_Condition_0_Type Flag_Bool
Blueprint_8_Condition_0_ID 39652
Blueprint_8_Condition_0_Value False
Blueprint_8_Condition_0_Logic Equal
Blueprint_8_Condition_0_Allow_Unset

Blueprint_8_Rewards 2
// Memorizer Flag + Book
Blueprint_8_Reward_0_Type Rewards_List_Asset
Blueprint_8_Reward_0_GUID 4703e23dd9e343dc960a96daaa23cf1e
// Memorizer Warning
Blueprint_8_Reward_1_Type Rewards_List_Asset
Blueprint_8_Reward_1_GUID f4f8e232bd014a52943cfc1acbc50aec



// Memorized crafting (Eucalyptus)
Blueprint_9_Type Supply
Blueprint_9_Supplies 2
Blueprint_9_Supply_0_ID 33031
Blueprint_9_Supply_0_Amount 2
Blueprint_9_Supply_1_ID 33019
Blueprint_9_Supply_1_Critical
Blueprint_9_Build 27

Blueprint_9_Conditions 1
// Memorized
Blueprint_9_Condition_0_Type Flag_Bool
Blueprint_9_Condition_0_ID 39652
Blueprint_9_Condition_0_Value True
Blueprint_9_Condition_0_Logic Equal



// Memorized crafting (Maple)
Blueprint_10_Type Supply
Blueprint_10_Supplies 2
Blueprint_10_Supply_0_ID 33031
Blueprint_10_Supply_0_Amount 2
Blueprint_10_Supply_1_ID 33023
Blueprint_10_Supply_1_Critical
Blueprint_10_Build 27

Blueprint_10_Conditions 1
// Memorized
Blueprint_10_Condition_0_Type Flag_Bool
Blueprint_10_Condition_0_ID 39652
Blueprint_10_Condition_0_Value True
Blueprint_10_Condition_0_Logic Equal



// Memorized crafting (Pine)
Blueprint_11_Type Supply
Blueprint_11_Supplies 2
Blueprint_11_Supply_0_ID 33031
Blueprint_11_Supply_0_Amount 2
Blueprint_11_Supply_1_ID 33027
Blueprint_11_Supply_1_Critical
Blueprint_11_Build 27

Blueprint_11_Conditions 1
// Memorized
Blueprint_11_Condition_0_Type Flag_Bool
Blueprint_11_Condition_0_ID 39652
Blueprint_11_Condition_0_Value True
Blueprint_11_Condition_0_Logic Equal

Quest_Rewards 2
Quest_Reward_0_Type Rewards_List_Asset
Quest_Reward_0_GUID aa4e9794a47d4576bdbec263f112ee31
Quest_Reward_1_Type Rewards_List_Asset
Quest_Reward_1_GUID 41b118a8768c4a8f9b195a815db40df6

Use_Auto_Stat_Descriptions false