1 x 3 (3)

Inventory Size

Any

Hand Slot

2m

Range

0.15%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 48 32 24 24
Zombie 96 64 48 48
Animal 49 27 13 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 10
Vehicle 25
Resource 100
Object 25
2 blueprints
Repair
0%
+
3 x
=
100%
Salvage
=
2 x
Spawn Tables
Spawn Id Spawn Name Items in Pool
32055 Brazil Camping Rio 123
32105 Brazil Farm Rio 30
32365 Rio Zombie Farm 30
32106 Rio Farm Weapons 11
32056 Rio Camping Weapons 7
Rio_Axe_Camp.dat
GUID 19113ead75f24859bf93831a5ee91c0f
Type Melee
Useable Melee
Slot Any
ID 34109

Size_X 1
Size_Y 3
Size_Z 0.55

Shared_Skin_Lookup_ID 16
Shared_Skin_Apply_Visuals False

Range 2
Weak 0.44
Strong 0.594
Strength 1.5
Stamina 25
Backward

BladeIDs 3
BladeID_0 0
BladeID_1 1
BladeID_2 4

Player_Damage 40
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2

Zombie_Damage 80
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.2

Animal_Damage 45
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1

Barricade_Damage 15
Structure_Damage 10
Vehicle_Damage 25
Resource_Damage 100
Object_Damage 25

Durability 0.15

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "0dbfa634dd0d4f78a45f0999b37edef7 x 3" // Metal Scraps
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "0dbfa634dd0d4f78a45f0999b37edef7 x 2" // Metal Scraps
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

AttackAudioClip core.masterbundle:Sounds/MeleeAttack_01.mp3
EquipAudioClip Sounds/Items/Equip_Item.wav
Should_Delete_At_Zero_Quality True