1 x 4 (4)

Inventory Size

Secondary

Hand Slot

2m

Range

0.2%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 37 27 20 20
Zombie 37 27 10 10
Animal 37 27 10 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 10
Vehicle 20
Resource 50
Object 20
2 blueprints
Repair
0%
+
2 x
=
100%
Tool
+
=
Spawn Tables
Spawn Id Spawn Name Items in Pool
32055 Brazil Camping Rio 123
32105 Brazil Farm Rio 30
32365 Rio Zombie Farm 30
32106 Rio Farm Weapons 11
32056 Rio Camping Weapons 7
Rio_Shovel.dat
GUID e8d4c015c3024fb288aef4d6b94d8736
Type Melee
Useable Melee
Slot Secondary
ID 34124

Size_X 1
Size_Y 4
Use_Auto_Icon_Measurement true

Shared_Skin_Lookup_ID 1031
Shared_Skin_Apply_Visuals False

Range 2
Strong 0.375
Strength 1.5
Stamina 20

BladeIDs 3
BladeID_0 0
BladeID_1 4
BladeID_2 5

Player_Damage 34
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 34
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1

Animal_Damage 34
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 15
Structure_Damage 10
Vehicle_Damage 20
Resource_Damage 50
Object_Damage 20

Durability 0.2

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "0dbfa634dd0d4f78a45f0999b37edef7 x 2" // Metal Scraps
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID this
			}
			{
				ID "1a7d3ccce9e1499e877bab13638bdfcc" // Hammer
				Delete false
			}
		]
		OutputItems "0dbfa634dd0d4f78a45f0999b37edef7" // Metal Scraps
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

AttackAudioClip core.masterbundle:Sounds/MeleeAttack_01.mp3
EquipAudioClip Sounds/Items/Equip_Item.wav

Should_Delete_At_Zero_Quality true