3×3 (9)
Inventory size
Hostile
Targeting mode
75 HP
Health
LOW
Armor tier
32 m
Detection radius
38.4 m
Target loss range
10 (5×2)
Storage slots
100%
Ammo cost per shot
100%
Gun wear per shot
±60°
Idle sweep arc
Yes
Mounted gun visible
Locked
Owner-only storage
Yes
Requires power
Yes
Repairable
Yes
Salvageable
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
GUID 6b6c0281c155412a8ae82564dcd49027
Type Sentry
Rarity Epic
Useable Barricade
Build Sentry
ID 33367
Size_X 3
Size_Y 3
Health 75
Range 4
Radius 0.5
Offset 1
Storage_X 5
Storage_Y 2
Detection_Radius 32
Display
Locked
Mode Hostile
Explosion 36
Salvage_Duration_Multiplier 2
Blueprints
[
{
CategoryTag "bfac6026305f4737a95fd275ebff65a6" // Utilities
InputItems "1e71800b37284b3596bbfc50d7ace500" // Neutral Makeshift Sentry
OutputItems this
}
{
CategoryTag "bfac6026305f4737a95fd275ebff65a6" // Utilities
InputItems "76cbdb6add0544ef8f8f405e6818e986" // Friendly Makeshift Sentry
OutputItems this
}
{
CategoryTag "bfac6026305f4737a95fd275ebff65a6" // Utilities
InputItems
[
{
ID this
}
{
ID "7bc7f5cef715427dbcb7359332af86c2" // Wrench
Delete false
}
]
OutputItems
[
"0dbfa634dd0d4f78a45f0999b37edef7 x 5" // Metal Scraps
"4c273875a3544a0d991f781af144371a" // Metal Sheet
"b39adb192fc14e5e814a3836bad9851a" // Electronic Components
"47202aa68095458ba180a34d29f9f8ad x 2" // Smart Lightbulb
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Item_Dropped_On_Destroy df98f33ffdb04a9db0618f62fce1538f
Min_Items_Dropped_On_Destroy 2
Max_Items_Dropped_On_Destroy 7
SalvageItem b39adb192fc14e5e814a3836bad9851a
Should_Close_When_Outside_Range true
PlacementAudioClip core.masterbundle:Sounds/MetalPlacement.mp3
Has_Clip_Prefab false