2×2 (4)
Inventory size
Neutral
Targeting mode
385 HP
Health
LOW
Armor tier
50 m
Detection radius
60 m
Target loss range
6 (3×2)
Storage slots
100%
Ammo cost per shot
100%
Gun wear per shot
±60°
Idle sweep arc
Yes
Mounted gun visible
Locked
Owner-only storage
Yes
Requires power
Yes
Repairable
Yes
Salvageable
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 32130 | Rio Military Low Tools | 6.58 % | 8 |
| 32138 | Rio Military High Tools | 5.59 % | 9 |
| 32137 | Rio Military High Supplies | 3.49 % | 25 |
| 32153 | Brazil Carepackage LowMil | 2.48 % | 26 |
| 32253 | Rio Special High | 1.91 % | 69 |
| 32370 | Rio Zombie Military High | 1.90 % | 72 |
| 32152 | Brazil Carepackage HighMil | 1.42 % | 46 |
| 32330 | Rio Boss Mili High | 1.33 % | 39 |
| 32364 | Rio Zombie FAB | 1.31 % | 60 |
| 32134 | Brazil Military High Rio | 1.28 % | 72 |
| 32372 | Rio Zombie Military Low | 1.16 % | 60 |
| 32328 | Rio Boss Navy | 1.14 % | 39 |
| 32250 | Rio Special Low | 1.00 % | 53 |
| 32126 | Brazil Military Low Rio | 0.52 % | 60 |
| 32371 | Rio Zombie Military Mid | 0.39 % | 47 |
| 32302 | Brazil FAB Rio | 0.28 % | 60 |
| 32348 | Brazil Military Mid Rio | 0.24 % | 58 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Locked behind progression in quest Out With a Bang!. Show exact unlock rules (1 path)
Neutral Military Sentry ×1
GUID 225c9e3ba0b348569a8fd9651fa6a3e8
Type Sentry
Rarity Legendary
Useable Barricade
Build Sentry
ID 34494
Size_X 2
Size_Y 2
Health 385
Range 4
Radius 0.5
Offset 1
Storage_X 3
Storage_Y 2
Display
Locked
Mode Neutral
Detection_Radius 50
Explosion 36
Salvage_Duration_Multiplier .25
Blueprints
[
{
CategoryTag "bfac6026305f4737a95fd275ebff65a6" // Utilities
InputItems
[
{
ID this
}
{
ID "7bc7f5cef715427dbcb7359332af86c2" // Wrench
Delete false
}
]
OutputItems
[
"0dbfa634dd0d4f78a45f0999b37edef7 x 3" // Metal Scraps
"b39adb192fc14e5e814a3836bad9851a" // Electronic Components
"47202aa68095458ba180a34d29f9f8ad" // Smart Lightbulb
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "bfac6026305f4737a95fd275ebff65a6" // Utilities
InputItems "a55d0148721442989d6def348b179eaf" // Hostile Military Sentry
OutputItems this
}
{
CategoryTag "bfac6026305f4737a95fd275ebff65a6" // Utilities
InputItems "9c8546b4e9b148109e6dc5514e8df513" // Friendly Military Sentry
OutputItems this
}
]
Item_Dropped_On_Destroy df98f33ffdb04a9db0618f62fce1538f
Min_Items_Dropped_On_Destroy 2
Max_Items_Dropped_On_Destroy 7
SalvageItem b39adb192fc14e5e814a3836bad9851a
Should_Close_When_Outside_Range true
PlacementAudioClip core.masterbundle:Sounds/MetalPlacement.mp3
Has_Clip_Prefab false