1×1 (1)
Inventory size
10 m
Blast radius
Explosive
Detonates on fuse / impact
2.5 s
Fuse length
Sticky
Sticks to surfaces it hits
1 N
Strong throw force
1 N
Weak throw force
Damage
Combat damage
| Player | 200 |
|---|---|
| Zombie | 200 |
| Animal | 200 |
Other damage
| Barricade | 100 |
|---|---|
| Structure | 100 |
| Vehicle | 200 |
| Resource | 1500 |
| Object | 750 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Locked behind progression in quest Out With a Bang!. Show exact unlock rules (1 path)
Sticky Grenade ×1
GUID 9ce12fb7178e4faba017c04fa227e03d
Type Throwable
Rarity Legendary
Useable Throwable
ID 33174
Size_X 1
Size_Y 1
Player_Damage 200
Zombie_Damage 200
Animal_Damage 200
Barricade_Damage 100
Structure_Damage 100
Vehicle_Damage 200
Resource_Damage 1500
Object_Damage 750
Range 10
Explosion 34
Explosive
Sticky
Blueprints 4
// Salvage
Blueprint_0_Type Tool
Blueprint_0_Supply_0_ID 33174
Blueprint_0_Outputs 2
Blueprint_0_Output_0_ID 33031
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Output_1_ID 33039
Blueprint_0_Build 27
// E. Cookbook
Blueprint_1_Type Tool
Blueprint_1_Supplies 5
Blueprint_1_Supply_0_ID 33031
Blueprint_1_Supply_0_Amount 3
Blueprint_1_Supply_1_ID 33039
Blueprint_1_Supply_2_ID 33035
Blueprint_1_Supply_3_ID 33013
Blueprint_1_Supply_4_ID 34599
Blueprint_1_Supply_4_Critical
Blueprint_1_Level 2
Blueprint_1_Skill Craft
Blueprint_1_Build 27
Blueprint_1_Conditions 2
// Does not have encyclopedia
Blueprint_1_Condition_0_Type Item
Blueprint_1_Condition_0_ID 33976
Blueprint_1_Condition_0_Amount 1
Blueprint_1_Condition_0_Logic Less_Than
// Has not memorized
Blueprint_1_Condition_1_Type Flag_Bool
Blueprint_1_Condition_1_ID 39582
Blueprint_1_Condition_1_Value False
Blueprint_1_Condition_1_Logic Equal
Blueprint_1_Condition_1_Allow_Unset
Blueprint_1_Rewards 2
// Memorizer Flag + Book
Blueprint_1_Reward_0_Type Rewards_List_Asset
Blueprint_1_Reward_0_GUID 54a1ce07bc5846f4aef9b501a29b9b67
// Memorizer Warning
Blueprint_1_Reward_1_Type Rewards_List_Asset
Blueprint_1_Reward_1_GUID 3c456123c8a79bfb83a1356a55124a8e
// Using Encyclopedia
Blueprint_2_Type Tool
Blueprint_2_Supplies 5
Blueprint_2_Supply_0_ID 33031
Blueprint_2_Supply_0_Amount 3
Blueprint_2_Supply_1_ID 33039
Blueprint_2_Supply_2_ID 33035
Blueprint_2_Supply_3_ID 33013
Blueprint_2_Supply_4_ID 34599
Blueprint_2_Supply_4_Critical
Blueprint_2_Level 2
Blueprint_2_Skill Craft
Blueprint_2_Build 27
Blueprint_2_Conditions 1
// Has not memorized
Blueprint_2_Condition_0_Type Flag_Bool
Blueprint_2_Condition_0_ID 39582
Blueprint_2_Condition_0_Value False
Blueprint_2_Condition_0_Logic Equal
Blueprint_2_Condition_0_Allow_Unset
Blueprint_2_Rewards 2
// Memorizer Flag + Book
Blueprint_2_Reward_0_Type Rewards_List_Asset
Blueprint_2_Reward_0_GUID a9bafc5869064335a83c3eddfff7f751
// Memorizer Warning
Blueprint_2_Reward_1_Type Rewards_List_Asset
Blueprint_2_Reward_1_GUID 3c456123c8a79bfb83a1356a55124a8e
// Memorized crafting
Blueprint_3_Type Tool
Blueprint_3_Supplies 4
Blueprint_3_Supply_0_ID 33031
Blueprint_3_Supply_0_Amount 3
Blueprint_3_Supply_1_ID 33039
Blueprint_3_Supply_2_ID 33035
Blueprint_3_Supply_3_ID 33013
Blueprint_3_Level 2
Blueprint_3_Skill Craft
Blueprint_3_Build 27
Blueprint_3_Conditions 1
// Memorized
Blueprint_3_Condition_0_Type Flag_Bool
Blueprint_3_Condition_0_ID 39582
Blueprint_3_Condition_0_Value True
Blueprint_3_Condition_0_Logic Equal